1. Treasure Hunters
  2. News

Treasure Hunters News

Post Beta HUGE Update THANK YOU FOR THE PLAYTEST!

[p]Hello Dear Adventurers, [/p][p]I haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off. [/p][p]Even if you haven't filled the feedback, your run datas helped me so much adressing issues. So THANK YOU so much.[/p][p]So I'll cut it short because the list is too long anyway. Here are the things I've been doing since the start of the playtest. [/p][p][/p][h2]Features:[/h2][p][/p][h3]SYSTEMS AND REWORKS:[/h3]
  • [p]Small basketball game in lobby[/p]
  • [p]New columns on hallways[/p]
  • [p]New Directional Light (Better looking outside)[/p]
  • [p]New Item Use sounds[/p]
  • [p]Weapon animations[/p]
  • [p]New replication system for spectators [/p]
  • [p]New Treasure Spawn system (Using Rarity Detector is almost mandatory)[/p]
  • [p]New Dungeon lighting[/p]
  • [p]Enemies Damage anims[/p]
  • [p]Stickable Dynamites and Better Dynamite Feeling[/p]
  • [p]Multiple usage for heal items[/p]
  • [p]Detailed Microphone Settings & Working Voice Chat[/p]
  • [p]Many small polishes[/p][p][/p][h3]BALANCING & GAME FEEL:[/h3]
  • [p]Overall balancing with your run datas[/p]
  • [p]Yohu and Aztec warrirs are nerfed a bit[/p]
  • [p]Traps, Items, Hit and overall JUICE and FEELING increased[/p]
  • [p]Tweaks for the the enemy AIs[/p]
  • [p]Decreased the overall difficult for each dungeon[/p][p][/p][h3]UI / UX:[/h3]
  • [p]Bestiary (You can learn more about the creatures when you bring back them to the truck)[/p]
  • [p]Item detail infos in shop[/p]
  • [p]New damage effect on screen and damage indicator[/p][p][/p][h3]PERFORMANCE:[/h3]
  • [p]New Implementation of dynamic lights with lower radiuses[/p]
  • [p]Switched to SSR reflections from Lumen Reflections[/p]
  • [p]Optimized some of the overused materials[/p]
  • [p]More perforamnt particle effects[/p][p][/p][p]& Many small thing I don't even remember[/p][p][/p]
[h2]Bugs Fixed:[/h2]
  • [p]Ants disappearing bug[/p]
  • [p]Swing anim bug[/p]
  • [p]Chaneque resets its phases correctly[/p]
  • [p]Stone guy instant kill bug[/p]
  • [p]Keys gets removed when used[/p]
  • [p]Stone guy stucking on ground bug[/p]
  • [p]Player cards not loading for other players[/p]
  • [p]Translation fixes[/p]
  • [p]Doors keep appearing on clients after blown up by a dynamite[/p]
  • [p]Climb up sound spam bug[/p]
  • [p]Mosquito ragdoll stucks in the air on clients[/p]
  • [p]Flame trap sound not working on clients[/p]
  • [p]Whip weird sound bug[/p]
  • [p]Loading screen missing bug[/p]
  • [p]Insect Repeller Icon missing[/p]
  • [p]Spectattor pawn keeps following after revive bug[/p]
  • [p]Map creator collision bug[/p]
  • [p]Mask artifact holding bug[/p]
  • [p]Skin reflection[/p]
  • [p]Enemy ragdoll disappear bug[/p]
  • [p]Entrance, invisible door bug[/p]
  • [p]Sacrificial knide holding bug[/p]
  • [p]Posion doesn't appear on spectators[/p]
  • [p]Wheel of symbols puzzle bug[/p]
  • [p]Ivies not spawning on client bug[/p]
  • [p]Stunned player can see under the map bug[/p]
  • [p]Dungeon collapsing camera shake bug[/p]
  • [p]Walking back anim while crouching bug[/p]
  • [p]Dark fog bug[/p]
  • [p]Yohu sound bug[/p]
  • [p]Spikes bug is fixed[/p]
  • [p]Rotate stones bug[/p]
  • [p]The 30+ bugs that I'm too lazy to list all [/p]
[p]I know I'm making you keep waiting and waiting but I wanna bu sure that I will bring you the best experience I can possibly do. Eventhough I still can not announce the release date, just know that it is way sooner than you expect. Until then. Keep hunting ːIndyː[/p]

Treasure Hunters Beta Test : Sign Up Now! GET A CHANCE TO EARN EARLY ACCESS KEYS

[p]Hello Dear Adventurers,[/p][p][/p][p]After 3 years of development, Treasure Hunters is finally nearing completion!
But before the full release, I need your help.[/p][p][/p][p]I’m opening a Closed Beta to test the game, fix bugs, and improve performance and networking.
If you’d like to join this final stage of the journey, simply join our Discord server and fill out the form in the #beta-signup channel.[/p][p][/p][p]Your feedback will be incredibly valuable in shaping the final version of the game. And planning to give away some early access keys to the people who attended the beta tests. [/p][p]Thank you so much for your support so far, it truly means a lot to me.[/p][p][/p][h3]👉 Join the Discord here
https://discord.gg/vbmhbQJqRW[/h3]

Treasure Hunters - New Character & Steam Cloud System

[p]Hello Dear Adventurers, [/p][p][/p][p]There's not much left to add to the game and it is almost finished but I'm adding whatevery comes to my mind in this phase. I mentioned about adding character system, now we have two characters. After the release I might turn this into full customizable character creation system but here it goes for now:[/p][p]Also we are again looking for a name for her:[/p][p][/p][p]Steam Cloud System:[/p][p]I was thinking of adding a database at first then I realized people might exploit it somehow. So instead I said why not use Steam Cloud to hold the player data just like Phasmo. So from now on, the game will have a dynamic Steam Cloud system, and the data will be updated before and after every run. [/p][p][/p][h3]What's next?[/h3][p]I'm opening a closed beta very soon. I'll give priority to people in Discord and players planning to play it with their friends. So don't forget to join Discord with your friends:[/p][p]https://discord.gg/vbmhbQJqRW[/p][p][/p][h3]Also don't forget to wishlist the game:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

Treasure Hunters - Artifact Spesifications, Item Texts and Icons

[p]Hello again, Dear Adventurers,[/p][p][/p][p]As I said I attended to a gamejam and couldn't work too much (still worked) on the game last few days. Incase you are wondering what I created with my friends in 72 hours. You can check it out here:[/p][p][/p][p]https://magarajam.com/game/caretaker[/p][p][/p][p]Right after the game jam I'm back to work. Here are some of the implementations I made this week. [/p][p][/p][h3]Artifact Spesifications:[/h3][p]Now some of the artifacts have their own effects agains the player this way I made carrying them more fun. [/p][p][/p][p]Carrying Tlaloc's mask and wearing it will make creatures in the dungeon think you are god and won't attack you. But this creates a storm around you and you have a chance to strike your friends with a lightning. [/p][p][/p][p]Carrying the obsidian mirror will highly decrease your sight and invert your controls.[/p][p]The volcanic rock will heat up and damage you every few seconds.[/p][p][/p][p][/p][h3]Item Names, Infos, Icons:[/h3][p]I've written name and info of every item and created their icons. I also changed the shading of the icons, now they have cel shade and looks better (I think)[/p][p][/p][p][/p][p]With that, I believe I added every core mechanic and content in the game. It's playable right now but need optimization,balancing and polish. This is why I'll be starting a beta test in few days. And in the next update I'm planning to polish the game and fix the bugs. [/p][p][/p][h2]Lastly, don't forget to wishlist the game:[/h2][p][dynamiclink][/dynamiclink][/p][p][/p]

Treasure Hunters - 10 Different themes & 10 New Artifact Rooms

[p][/p][p]Greetings Dear Adventurers,[/p][p][/p][h3]Dungeon Themes:[/h3][p]You might remember that i mentioned that I implemented a dungeon theme system. This week I created 10 different themes for the 10 dungeons avaiable in the game. Here are some of them (I'm too lazy to upload all of them but i think you get the idea):[/p][p][/p][h3]Artifact Rooms:[/h3][p]I also created 10 different main artifact rooms. These rooms will have their own mechanics, traps and lore etc. [/p][p][/p][p]Optimization:[/p][p]I also worked on optimizing the textures to reduce the VRAM usage. [/p][p]Obviously also some bug fixes.[/p][p][/p][h3]CLOSED BETA:[/h3][p]I'll be joining a gamejam next 3-4 days so I won't be working on the game. But after the jam I'm planning to work on the artifact mechanics. Which means, some artifacts will have their own mechanics to make the player have a hard time carry them back to the truck. [/p][p]And I'll be opening closed beta tests from the people in discord soon (I'll announce in the discord). So that I can balance the game more efficiently. You can join the discord here if you'd like to join the beta test: [/p][p]https://discord.gg/vbmhbQJqRW[/p][p][/p][h3]And lastly, of couse don't forget to wishlist the game:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]