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Treasure Hunters News

Treasure Hunters: Prologue - v1.2 Update YOU CAN PLAY LATEST VERSION FREE HERE

[p]Hello Dear Adventurers,[/p][p][/p][p]In this update, I mostly reworked everything related to clients. Most of the objects used to work server side so clients used to wait for a bit of time to get a feedback from anything. With this update most of the gears, items, mechanics etc. works client sided. So clients will get an instant feedback even if they have very high pings. [/p][p][/p][h3]Also you can play the prologue for free here:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p]Here are the changes I made in this update:[/p][p]FEATURES:[/p]
  1. [p]Added a more clear tutorial[/p]
  2. [p]Ranged Enemies will miss by chance if is lightened by a flashlight (for example, you can point a flashlight at a mosquito to miss when they shoot)[/p]
  3. [p]Random treasures spawn system by specified rarity[/p]
  4. [p]Lever has two notifications for cooldown and for stuck.[/p]
  5. [p]Inspectable Paper better rotation (F*CKING FINALLY)[/p]
  6. [p]High Ping Warning for clients[/p]
  7. [p]Players spawn blood particles when get damaged[/p]
  8. [p]Less report noise call from footsteps[/p]
  9. [p]Fixes on enemies' hearing settings[/p]
  10. [p]Now the overall treasure value for a dungeon is multiplied by the DungeonGrowth OverallTreasureValue
  11. (TileAmount/ExpectedTileAmount)[/p]
[p][/p][p][/p][p]CLIENT SIDED REWORKS:[/p]
  • [p]Hit Feedback Client side[/p]
  • [p]InspectableItems are now client sided[/p]
  • [p]Yohu's Heart is client sided (Full release)[/p]
  • [p]Artifact Holder picking up is client sided [/p]
  • [p]Door Opening Effects are client sided [/p]
  • [p]Coffin opening is client sided [/p]
  • [p]Halucination Objects are now Works client sided[/p]
  • [p]Incenses Work client sided[/p]
  • [p]Openable secret chambers now work client sided[/p]
  • [p]Drain now Works client sided (Full release)[/p]
  • [p]Glowing Button now Works client sided (Full release)[/p]
  • [p]Holdable Valve now works client sided (Full release)[/p]
  • [p]Pickupable objects disappears immedieately for clients before spawning in their hand. (Faster Feedback)[/p]
  • [p]Blowing Dart only works for client bug is fixed (Full release)[/p]
  • [p]Flashlight now works client sided [/p]
  • [p]Rarity Detector turkish characters are missing[/p]
  • [p]Rarity Detector now works client sided[/p]
  • [p]Dropping Objects are now client sided (faster feedback right after pressing G)[/p]
  • [p]Gun hitbacks are now client sided.[/p]
  • [p]Switching Items now works on client side[/p]
[p][/p][p]BUG FIXES:[/p]
  • [p]Main artifact doesnt count at the end bug is fixed[/p]
  • [p]Removed "Change mesh" object from game[/p]
  • [p]Pushing a player without kicking them bug is fixed.[/p]
  • [p]Enemies interact with keys bug is fixed.[/p]
  • [p]Sack can duplicate items bug.[/p]
  • [p]Friends button doesnt work after a friend join bug is fixed.[/p]
  • [p]Spectator ui text fixed.[/p]
  • [p]Weird animation while picking up animation while crouching is fixed.[/p]
  • [p]Picking up animation on client doesnt work[/p]
  • [p]While crouching and sliding, not falling of edges bug is fixed[/p]
  • [p]Fixed seeing head while swimming[/p]
  • [p]Fixed flame traps not working sometimes[/p]
  • [p]Fixed moving logs in DeathRun room (in full release)[/p]
  • [p]Mirrors turning slower on low fps bug is fixed[/p]
  • [p]Internet connection pop up, bux is fixed[/p]
  • [p]Squeezer trap going through the wall bug[/p]
  • [p]Weird gates in lava pit room is fixed[/p]
[p][/p][p]That was a busy ass week, and it will be even busier for the next couple of weeks, but I'm dedicated to bringing your dream Co-op Indy game to reality. [/p][p][/p][p][/p]

💎 Treasure Hunters: Prologue is OUT NOW! 💎

[p]Grab your friends and dive into the adventure - the free Prologue version is now available! 🏴‍☠️[/p][p]Explore mysterious dungeons, solve tricky puzzles, dodge deadly traps, and snatch the most precious treasures you can find. 💥[/p][p]We can’t wait to hear your thoughts - play, enjoy, send us your feedback, and help us shape the future of the game! 🧭[/p][p]Ready to become the ultimate treasure hunter?[/p][p] 👉 Download now and join the adventure![/p][p][/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube]

Treasure Hunters: Prologue Release Date is Here!

[p][/p][p]Mark your calendars, Treasure Hunters: Prologue officially launches on Steam on July 17th, 2025 for free ![/p][p][/p][p]It’s been about 1.5 years since I first announced Treasure Hunters and now we’re just one week away from releasing this small, but still tons of fun, part of the game.[/p][p][/p][p]I’ve worked really hard on developing and polishing it to create something you’ll truly enjoy playing. This is a big milestone for me, and I hope you’ll love the experience![/p][p][/p][p]If you enjoy it, please leave me some feedback and don’t forget to wishlist the full game on Steam![/p][p][/p][p]Oh, and yeah… the full release isn’t too far away either. 👀 ːDogefaceː[/p][p][/p][p]YOU CAN PLAY THE GAME HERE ON 17TH JULY:[/p][p][dynamiclink][/dynamiclink][/p]

Treasure Hunters Steam Next Fest Update & 15 Languages

[p]The brand new Treasure Hunters demo is now available on Steam Next Fest until June 16th![/p][p]Localized in 15 languages for players worldwide.[/p][p]After two years of hard work, I’m excited to finally participate in Steam Next Fest. I’d be thrilled if you gave the demo a try and shared your feedback![/p][p][/p][p]Here are only some of the changes I made after the latest update:[/p]
  • [p] Localized to 14 new languages (English,French, Italian ,German ,Spanish - Spain ,Arabic ,Traditional Chinese ,Korean ,Portuguese - Portugal ,Turkish ,Hindi ,Japanese ,Polish ,Russian ,Simplified Chinese)[/p]
  • [p] Added a tutorial for the first game only[/p]
  • [p] New main menu with 3d background[/p]
  • [p] New Map Selection Screen[/p]
  • [p] Balanced dungeon and enemy spawning based on the player amount[/p]
  • [p] Added a car instead of the artifact collection site. (I'm not sure if this was already added in the latest update)[/p]
  • [p]I swear to god I added many more things but I forgor ːcsgo_deadː[/p]
[p][/p][p]Bug Fixes:[/p]
  1. [p]Sometimes, there would be invisible floor on the map[/p]
  2. [p]There is some fern visible on white plate just before going into loading screen. It also appears on spectator free camera outside of dungeon (last link)[/p]
  3. [p]The paper with mission descprition got visual bug and looked cut[/p]
  4. [p]I think that 775 is too much exp to reach level 4 (when earlier we need 50 and 75 to level from 1 to 2 and 2 to 3 respectively[/p]
  5. [p]\[Checklist] The game features no tutorial at all[/p]
  6. [p]In spectator mode traps are very loud[/p]
  7. [p]You can fly out of bounds using the spectator fly-cam[/p]
  8. [p]Killing another player who is currently using the mirror leads to a softlock after all the players die, the round won't finish and you're forced to exit to menu. Also the person using the mirror can still move it around even after dying[/p]
  9. [p]After joining the lobby there were some Simay and Emyr in there[/p]
  10. [p]Big purple box with 'CHANGE MESH' on a skeleton [/p]
  11. [p]Moving platforms are stuttering for clients, it looks jarring and makes jumping on them a bit too tricky[/p]
  12. [p]host lobby got duplicated[/p]
  13. [p]missing word in the map's name, it should be 'Quetzelcoatl's abandoned .. ('dungeon'? I guess)'[/p]
  14. [p]stones floating in the air[/p]
  15. [p]the camera is shaking even after leaving the temple[/p]
  16. [p]V-sync is NOT on by default.[/p]
  17. [p]player's name doesn't appear on their card if they are not the lobby's hosts.[/p]
  18. [p]the map doesn't seem to have a name for the guest player and is just "map"[/p]
  19. [p]the moving blocks from the trap seem to disappear once the main treasure is got[/p]
  20. [p]missing walls on the second level[/p]
  21. [p]some plants on the very bottom of the level, under the terrain.[/p]
  22. [p]the player's name stayed in place even after they left the mirror puzzle.[/p]
  23. [p]Polish characters are missing and the text goes beyond the page[/p]
  24. [p]In coop player in the first game the player plays they cannot join the game, the tutorial window doesn't close preventing the player from seeing anything[/p]
  25. [p]When joining the game hosted by other player the second level - Tzalocs Dungeon - was missing all of its corridor walls.[/p]
  26. [p]Even simply touching the moving barrier from the mirror puzzle kills us instantly.[/p]
  27. [p]You can see through some of the dungeon walls by crouching next to them and tilting your head, revealing the level layout[/p]
  28. [p]Missing collision[/p]
  29. [p]An item labeled as ""[/p]
  30. [p]Some rocks just float above the obstacles[/p]
  31. [p]When exchanging an item in hand for the main relic the player should be able to pick the exchanged item back up[/p]
  32. [p]The other player can hear the sound of the scanner even if it's used far away from them[/p]
  33. [p]Icon of bandages remains even after we use them and only disapperas after chaning equipment slot[/p]
  34. [p]Patchwork Sack has no inventory icon[/p]
  35. [p]Items can fall through the ground next to equipment shelves and get stuck there[/p]
  36. [p]Main treasure minigame doesn't prevent moving, you can just leave the dungeon without triggering the timer[/p]
  37. [p]The total amount of money you have (in the buying screen before an expedition) should be written in a bigger font, it's easy to miss[/p]
  38. [p]The doors in this room were inside the wall, preventing opening them or using the key normally, preventing further progression in the dungeon and reching the main treasure [/p]
  39. [p]Some rooms have obstacles or puzzles but they don't lead anywhere or unlock anything[/p]
  40. [p]Connected roof textures flickering[/p]
  41. [p]If you jump on top of the car you will just hover above the trunk[/p]
  42. [p]Weird corridor layout[/p]
  43. [p]Ants can walk over spikeholes that have no planks to cross them by foot[/p]
  44. [p]The sack doesn't have an icon[/p]
  45. [p]"Boulder trap room" spawned near "sacrifice room with black skull above door" causing them to clip into each other blocking the path of the boulder and leaving many holes out of the map[/p]
  46. [p]Figures inside "poison coffin" are partially inside the stone[/p]
  47. [p]Total of money recived is more than value of collected treasures[/p]
  48. [p]"Non-hosts seem to get twice the amount of ""equipment return"" money the should get. [/p]
  49. [p]Example - start with 200$ and spend it all on equipment, end run immediately, now you have 400$"[/p]
  50. [p]Spectator UI Bug[/p]
  51. [p]Weight Bug[/p]
  52. [p][/p]
[p][/p]

10 New Rooms - I'm done with the f*ing rooms

Hello Dear Adventurers,


[h2]I'm done with the fu*ing rooms[/h2]

In this update I added 10 new rooms and I'm so happy to say I'm done with the rooms for good. If you played the Demo you know there was only 8 rooms in the room pool. There's now 50 rooms! And I'm not planning to add more until the release of the game.

I also added a new map selection screen in the lobby. It looks way cool now.


[h2]Localization[/h2]
I implemented the localization mechanics to the game. With the translation of the words from my publisher, the game will be localized to:
  • Turkish
  • French
  • Italian
  • German
  • Spanish
  • Traditional Chinese
  • Korean
  • Japanese
  • Portuguese
  • Hindi
  • Arabic (Not certain)


[h2]New Update[/h2]
This months I will be mostly polishing the game, try to balance the mechanics and work on the optimization. I'm also planning to add a new enemy this month.