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Treasure Hunters News

DEVLOG - 4 Aztec Warrior & 10 New Rooms

Hello Dear Adventurers,

In this update, I added a new Aztec Warrior enemy, a new findable gun and 10 new rooms to the Treasure Hunters.

[h2]Aztec Warriors:[/h2]
Aztec Warriors are people who live in the dungeons, unaware of the outside world. They are the final remnants of the Aztec race. And they will fight anything to save their dungeons.
  • If an Aztec Warrior is far enough, he will shoot sleeping darts at you and will beat you to death while you're unconscious.
  • If he is close enough, he'll rush in with his macuahuitl! And if you aim at him, he'll try to dodge it.
  • When his health drops, he escapes, heals himself,f and keeps firing darts!


[h2]Blowgun:[/h2]
Blowgun is an old Aztec Weapon that can be found in the dungeons and dropped from an Aztec Warrior. The darts of the blowgun will put the target to sleep for 5 seconds if hit.

[h2]10 New Rooms:[/h2]
With every update I'm adding 10 new rooms so. Again I added 10.


[h3]Aztec Warriors:[/h3]
  1. Headlight open close with [F]
  2. Ragdoll camera is much better.
  3. And some bug fixes etc...


[h2]Next Update:[/h2]
I'll be adding last 10 rooms and it would be done with the rooms before the game release. After that I'm planning to add 2-3 more enemies and start doing some polishes.


New Enemy & 10 New Rooms

Hi Hunters,

In this update I added a new Enemy called Chaneque, Hearing Sense for Enemies and 10 new Rooms.

Chaneque

Chaneque is a mythical Aztec creature that lived in Mesoamerica. "those who inhabit dangerous places" or "owners of the house" in Náhuatl. These small, sprite-like beings hold a connection to elemental forces and are regarded as guardians of nature.
  • In the Treasure Hunters, Chaneques will follow you and ask for a small valuable item of yours.
  • You can either give your treasure or just run away or kill him.
  • If you hurt him or don't give him a treasure in time he will start crying. Which will make you dizzy and will attract all nearby enemies with his high pitch voice.


[h2]Hearing Sense[/h2]
Yes, enemies can now hear your gunshot, movement, etc. So be careful where you use your gun.

10 New Rooms

Again I added 10 new rooms and all of them have their own mechanics. (I actually loved this update's new rooms).


Also fixed this:
If you add an item right after the start, it doesn't get bought and spent money but it is added at the end of the adventure

Next Update

I'm planning to add 10 more new rooms which will make up to 40 rooms with the current ones and add a new Enemy.

DEVLOG - 2 Item Tiers & New Enemy

Hello Dear Adventurers,

In this update I added a new enemy and made extra 2 tiers for every Item available at the shop.


[h2]Ant Enemy[/h2]

The ants will be roaming around the dungeon and creating holes. If you pass by one of those holes there's a chance an ant will burst out of it, attacks you and run backs to it's hole. If they see you in the dungeon they will attack or run away based on their health. If they are in the roaming stage they will heal themselves overtime.


[h2]Item Tiers[/h2]

I made every Item include 3 Tiers. Not only the appearance but also the mechanics change between the tiers. Here are few examples.

  • Gun T1 : Luger P08 Pistol
  • Gun T2 : Revolver
  • Gun T3 : Remington Shotgun

  • HealingItem T1: Bandage
  • HealingItem T2: Medical Syringe
  • HealingItem T3: First Aid Kit


and goes on.. I don't wanna spoil everything.

Some fixes:
  • In the old treasure system I could either put somewhere a random default treasure, a sword treasure or a pot treasure. Now all can be spawned randomly in the same spot.
  • You can no longer interact from behind the walls.
  • You have an Idle animation while holding treasures.
  • New shop UI for the tiers.





This week I'm planning to add one more enemy and 10 more rooms. We'll see how it goes.

But til then, keep safe and keep hunting. ːDogefaceːːskull_metalː

DEVLOG 1 - Level System & 10 New Rooms

As I mentioned before I'm no longer be updating the Demo until the release of the game. Tho I will be keep posting updates and Devlogs here.

[h2]Level System[/h2]
Players will now earn XPs with every game they play. From extracting treasures, killing creatures and from some other upcoming mechanics. With the XPs you will Level Up and will access to new tools and new tool tiers. So you will be able to play in other dungeons.

[h2]10 New Rooms[/h2]
Until now there way 8 rooms in the room pool and the procedural generator was choosing some of them to spawn in the dungeon. I added 10 completely new rooms so there's now 18. And I'm planning to add at least 30 more before the release. Rooms takes a lot of time since most of them have their own mechanics, puzzles, elements etc. But you can be sure it will be worth to wait.


Bug Fixes:

One puzzle room used to spawn a spider even in a non creature dungeon, it is now fixed.
Fixed hall events spawning outside the dungeon bug
Loading screen on clients fixed

I will most likely be adding new treasures, new tools and teirs this week to expand the game a bit more.

So, keep hunting and see you next update ːsansː

Couch Co-op Fest Update

Hello again, this update took way too longer than I expected. Tho I believe it was worth the wait. Treasure Hunters will be participating in the Couch Co-op Fest and I'm planning to keep the Demo as it is after the Fest. But will be updating the game every single day and post weekly updates.

Also, from now on Playway S.A. will handle the publishing of the Treasure Hunters ːsteamhappyː

Let's get to the new Features.

[h2]FEATURES:[/h2]
  • Recoded movement and parkour mechanics from scratch.
    Like literally from scratch. (Now even in high ping conditions client are able to travel through dungeons smoothly)
  • New Proximity and Walkie Talkie Voice Chat! ːsteammockingː
  • Rework on whip again.
    Now you can climb up and down with the whip. Added new sounds, new swinging effects, few whip physics, new movement.
  • Increased the overall brightness of the dungeon.
    And added a post processing filter.
  • Added journal to inform players at the beginning.
  • Added ready button for clients. (Players will need to be ready to start the game) ːsansː
  • Added treasure disappear chance
  • Added pot break SFX
  • And more stuff I don't even remember I added


[h2]BUG FIXES:[/h2]
  • Fixed lobby shop not refreshing when first joining as a client.
  • Fixed lobby players not showing up.
  • Fixed spectator UI not spawning on Server.
  • Fixed player not interacting with enemy ragdolls.
  • Can't pick up main artifact bug on client is fixed.
  • Item disappear bug when laggy client picking up is fixed.
  • Dungeons don't spawn on lagging clients bug is fixed
  • Fixed pot pickups
  • Fixed interaction text bugs
  • Client item icon bug when picking up an item for the first time is fixed
  • Sliding fixes
  • Dropping treasure bug in client bug is fixed
  • Fixed game name and icon for the windows.