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Haul the Harvest in BeamNG.drive v0.33

As the days grow shorter and the weather colder, we're rolling out something to keep you cozy and entertained indoors. Version 0.33 brings a new vehicle, loads of fixes and improvements for vehicles, levels, and gameplay, along with a powerful new tool for the World Editor. Crucial work has also been done under the hood, clearing the path for future improvements.

[h2]NEW VEHICLE: Gavril MD-Series[/h2]
Introducing the Gavril MD-Series, a versatile medium-duty truck that bridges the gap between the D-Series light trucks and the T-Series heavyweights.

This beast is available in both early and late variants, with three cab options and extensive customization possibilities. You can choose from various wheel and tire variants with several different sizes, and pick from a wide range of loading configurations, such as a pickup bed, fifth wheel, two flatbed sizes, and specialized upfits for logging, dumping, cargo boxes, ambulances, and tankers.

For those who crave off-road adventure, the Gavril MD-Series offers four dedicated 4WD configurations, two of which uniquely combine the transfer case rangebox with the gearbox splitter for very low gearing. But that's not all - some upfits now include JATO Rockets with newly updated materials, and paired with the Ram Plow, they transform the truck into a traffic-destroying machine!

[previewyoutube][/previewyoutube]

[h2]Gavril T-Series Remake Part 3[/h2]
The T-Series remake is reaching its conclusion with this third and final update, which introduces several highly requested features.

Among those is a new, shorter variant of the fifth wheel frame, several interesting axle configurations - such as twin-steer, tri-drive and a passive steering lift axle with rather interesting handling characteristics (lift it before reversing) and, for the racing enthusiasts, we've also added an option for a V8 engine with up to 3000 HP for loaded-truck drag races! And if that's not fast enough, how about adding JATO rockets?

Theis round also brings several new configs, including one with a tridem rear suspension, suitable for steel coil transport, and a twin steer dump truck with better maneuvering. Some existing configurations have also been updated with the addition of more powerful engines, lift axle or twin steer for better handling of heavy loads.

[previewyoutube][/previewyoutube]


[h2]New Vehicle Parts[/h2]
Ibishu Pessima and Hirochi SBR4 received a number of new configs, aftermarket parts, and fresh liveries. Smaller fixes and improvements were done for several other vehicles, including the Autobello Piccolina, Bruckell Legran, Civetta Scintilla, Hirochi Sunburst, and Soliad Lansdale, among many more, as well as some fixes to the container trailer and several props.

And for those among you who appreciate the finer details: the Porta Potty now spawns in a correct orientation, and the latch issue has been resolved! For a full breakdown, be sure to check the patch notes.



[h2]West Coast, USA Improvements[/h2]
In the levels department, another round of improvements has been done to several areas in West Coast, USA, including the Belasco and Spearleaf Shuffleboard Logistics area, the road network in the Spearleaf Marine Logistics area, the diner, the dirt track, and the tunnel lanes to the island, among others.

We've updated the island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models. Smaller bug fixes address issues with unused materials, floating objects, and mesh errors. Plus, Chinatown shops now feature accurate Chinese signage. 加油!



[h2]Missions[/h2]
The missions system is getting a refresh with a range of new challenges!

All single-player Scenarios have been converted into missions and we've thoroughly polished the existing missions, including updates to player vehicles. Additionally, seven brand-new missions have been introduced - the Gavril MD-Series now features a Delivery mission in Italy, a Crawl mission in Johnson Valley, and an Evade mission in East Coast, USA. Italy is getting a Time Trial mission, while West Coast, USA receives two Gymkhana (drift) missions, with another added to the Industrial Site.

A brand-new drag racing system has been implemented, usable both in and outside of missions, with customizable drag race types. We’ve added four new drag missions — two in Gridmap V2 and West Coast. The Drag Practice Mode can be entered in freeroam without any loading screen, just approach the stage line and go! Additionally, drag nodes have been added to the Flowgraph system, enabling the creation of drag missions anywhere.

The Drift mission type has undergone extensive improvements. Scoring and combo systems have been fine-tuned, offering a more balanced and rewarding experience. Several new stunt zones have been added, and now it's also possible to add an unlimited number of stunt zones to Drift challenges. Furthermore, the visibility of stunt zones has been drastically improved with an updated drawing method, resulting in far better drift detection accuracy, especially at low speeds.
[h2]NEW: Road Architect Tool[/h2]
This is a powerful addition to the World Editor which will allow you to procedurally design and configure detailed road networks that integrate with other BeamNG features. With Road Architect Tool, you will be able to sculpt terrain using advanced terraforming tools, lay down a variety of roads and junctions, connect them, and then focus on detail work to customize the road network to your exact specifications. The tool already comes with a variety of ready-to-use objects and materials for your customization needs.

Along with the Road Architect Tool, we've made other fixes to the World Editor, including UI changes, improved tooltips, and a dedicated button for dummy materials cleanup.

[previewyoutube][/previewyoutube]


To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.32 Released

Greetings everyone,

We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:

[hr][/hr]
[h2]v0.32.5[/h2] (July/23, 2024)
[h2]Game Engine[/h2]
  • This release implements more security improvements. Please update as soon as possible
  • Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed

[hr][/hr]

[h2]v0.32.4[/h2] (July/11, 2024)
[h2]Game Engine[/h2]
  • Fixed a crash when using the native Linux port


[hr][/hr]

[h2]v0.32.3[/h2] (July/10, 2024)

[h2]Vehicles[/h2]
  • ETK I-Series
    • Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series

    • Updated lights
  • Props
    • Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation
[h2]Levels[/h2]
  • West Coast, USA
    • Fixed missing road/curbs mesh at fuel station near player garage
    • Fixed canal water
    • Adjusted tunnel light bleed
    • Fixed waypoints and enhanced AI flow in different areas
    • Updated Shuffleboard logistics computer screen
    • Fixed different decalroads layering issues and materials
    • Fixed different normal errors on some meshes
    • Fixed some mesh collisions
    • Deleted some materials duplicates
  • Italy
    • Fixed texture stretch on sidewalk
    • Deleted old test mesh
  • Common
    • Updated some old files version
[h2]Scenarios[/h2]
  • Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
[h2]Input & FFB[/h2]
  • Added input mapping for Turtle Beach Velocity-one Race
[h2]Game Engine[/h2]
  • This release implements security improvements. Please update as soon as possible
  • Mod Manager: Fixed Lua exception when zip file isn’t done transferring to mod folder


[hr][/hr]

[h2]v0.32.2[/h2] (May/23, 2024)

[h2]Vehicles[/h2]
  • Autobello Piccolina
    • Fixed wrong model years on Baja Extreme configuration
    • Fixed incorrectly placed right mirror origin
  • Bruckell Bastion
    • Fixed wrong cargobox strap deform groups on rear seats
  • Bruckell LeGran
    • Fixed trunk opening/closing issues with some spoilers
  • Civetta Scintilla
    • Fixed seat cargo load box syntax error
  • ETK 800-Series
    • Improved stability of widebody doors to match the normal doors
  • ETK I-Series
    • Improved stability of mirrors
  • Gavril D-Series
    • Added log straps
    • Fixed issues with logs clipping with bed when high log diameter set
  • Gavril T-Series
    • Added lights to headache rack
    • Removed the ability to remove interior completely
    • Fixed mixer controls not working when default ignition state in settings is Off
    • Fixed duplicate stock ECU
  • Hirochi Aurata
    • Added cargo load box support
  • Hirochi SBR4
    • Added seat cargo boxes
  • Ibishu BX-Series
    • Added remaining parts to derby configs
    • Fixed duplicate flexbodies in sport intake
    • Fixed dynamic decals not working on aftermarket parts
    • Fixed brake booster position on LHD/RHD dashboards
    • Fixed some issues in the engine bay
    • Implemented improvements for arcade mode shift point
    • Implemented cooling improvements
    • Fixed steering breaking too easily with some 14x8 wheels
    • Fixed typo in rear bumper trim
  • Ibishu Hopper
    • Fixed headlight flares position
    • Added seat cargo boxes
  • Ibishu Pigeon/Wigeon
    • Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the other)
  • Soliad Lansdale
    • Fixed wrong lettering on 3.8 SE AWD (A) configuration
    • Fixed simple traffic variant deforming itself on normal driving, causing it to stop randomly in traffic
  • Common
    • Off-road lights
      • Fixed some offroad roof light props being inverted
    • Simplified traffic cars
      • Fixed duplicate triangles on some cars
  • Trailers
    • Converted all trailers to use the new landing gear system from log trailer
    • Fixed missing weight info in UI
    • Fixed inverted landing gear control key bindings
    • Container Trailer
      • Stiffened 40ft bogie
    • Flatbed trailer
      • Fixed console warnings on short trailer with steel coil
      • Fixed rear 20t steel coil spinning when loaded on some configurations
      • Reduced bogie autocoupling radius to prevent damage related to another issue
      • Fixed wrong light prop positions on 32ft variant
    • Log Trailer
      • Reduced maximum allowed log length to prevent issues with clipping and breaking straps
    • Tanker Trailer
      • Fixed wrong kingpin height on long variant
      • Fixed default config not existing
  • Props
    • Logs prop
      • Fixed literally unplayable ™ typo
[h2]Levels[/h2]
  • Johnson Valley
    • Fixed duplicated materials
    • Fixed console warnings
  • Jungle Rock Island
    • Fixed console warnings
  • Common
    • Fixed several bugs on materials and meshes
    • Fixed some decals position
    • Fixed a number of floating objects
[h2]Missions[/h2]
  • Updated prefab for AI Race mission: Wild West Trails
  • Added Finish and Outro camera path elements in the Missions editor for AI Races
[h2]Virtual Reality[/h2]
  • Fixed a crash to desktop when using a Varjo VR headset with the native OpenXR support. In addition, if you experience a gray screen when using SteamVR, please update to the latest version of Varjo software
[h2]AI & Traffic[/h2]
  • Made further improvements to the respawn logic
[h2]World Editor[/h2]
  • Interface: replaced a few icons of the ScriptAI tool for more user-friendly ones
[h2]Flowgraph Editor[/h2]
  • Play ScriptAI Recording node: Fixed ScriptAI data not loading if the input string contains an extension
[h2]Game Engine[/h2]
  • Resource Checker: Fixed issues with false positives when file extension was missing from texture path
[h2]Jbeam[/h2]
  • Fixed component merging
  • Added ability to use components inside calculations (documentation)
  • Added ability to use vec3, quat and concat functions inside calculations (documentation)
  • Improved expression error handling and error messages


[hr][/hr]

[h2]v0.32.1[/h2] (Apr/24, 2024)

[h2]Vehicles[/h2]
  • Bruckell Bastion
    • Fixed trunk not opening with Nomi wing
  • Gavril D-Series
    • Added log loads
  • Gavril H-Series
    • Fixed wrong rear load slot name on extended variant
    • Added log loads
  • Gavril T-Series
    • Fixed cement mixer halogen light deformmaterial
  • Hirochi Sunburst
    • Revised steering geometry to avoid over centering effect when reversing at full lock
  • Ibishu BX-Series
    • Added “Drag” skin
    • Updated “Drag (A)” config
    • Added “Old Paint” skin
    • Added “The Malodorous (M)” config
    • Added bash bars and other derby parts
    • Fixed wrong shifter on street tuned config
    • Moved horn slot to dashboard to fix sound location conflict with shifter
    • Fixed typo in radio blanking plate name
    • Fixed no texture odometer on traffic variants
    • Fixed coupe taillights having no collision triangles
    • Fixed non-centered brake discs with drift suspension
    • Fixed literally unplayable ™ bumper trim
  • Trailers
    • Frameless Dump Trailer
      • Fixed typo in Dump Body Hydraulics part name
    • Log Trailer
      • Fixed typo in short trailer config description
  • Props
    • Logs Prop
      • Lowered minimum length allowed in Tuning menu
  • Common
    • Fixed some typos in description of BX-series
    • Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
[h2]Levels[/h2]
  • West Coast, USA
    • Fixed collision issue in Logistic garage buidling
    • Fixed collision on railway bridge
    • Fixed glass material
  • East Coast, USA
    • Fixed tree eating car
  • Small Island
    • Fixed spiky terrain
  • Common
    • Fixed annotations on all maps
[h2]UI[/h2]
  • Fixed an issue that prevented Steam username to be displayed on license plates
  • Fixed mission markers showing sometimes even when the setting was disabled
  • Increased the size of left panel in Garage
  • Improved Options layout to support long titles from localisation
  • Vehicle selector counter now respects Aux checkbox
  • In old vehicle configuration Tuning, Live updates option now saves its state
  • Icon color and size handling improvements
  • New Vehicle Configuration UI
    • Improved numerical order in dropdowns of Parts selector
    • Implemented filtering on Save&Load when entering a name
    • Fixed an error when switches being interactive when disabled
    • Tuning now respects "hideInUI" parameter
    • Live update option now saves its state in Parts selector and Tuning
    • Parts selector UI improved
    • Save&Load thumbnail checkbox now functional
    • Dropdown built-in search now shows "not found" message
    • Tuning now has everything sorted
[h2]Cameras[/h2]
  • Crash Camera
    • Fixed camera getting triggered by pooled inactive traffic vehicles
    • Lowered cooldown between two triggers of the crash camera
    • Fixed issue where changing the camera reset the cooldown
    • Fixed broken interaction when recovering vehicle while the crash cam is active
[h2]Early Preview: Career Mode[/h2]
  • Fixed several minor localization issues
  • Fixed tutorial out of bounds check not working properly in some cases
  • You can now “give back” trailers when delivering them
  • Improved delivery screens “locked” messages
  • Fixed milestones breaking the game in some cases
  • Improved Progress and Milestone pages visuals
  • Career Branches Landing UI facelift
  • Made branch skill cards look more clickable with mouse pointer
  • Milestones screen adjustments
  • Career Progress landing adjustments
  • Focus and hover styles update for the career Branch Progress Landing
[h2]Traffic[/h2]
  • Fixed wrong calculation for minimum respawn distance
  • Small performance improvements
[h2]Audio[/h2]
  • Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
  • Reduced volume of “low air pressure alarm”

[h2]World Editor[/h2]
  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
    [previewyoutube][/previewyoutube]

[h2]Render[/h2]
  • Fixed rare crash when using Vulkan renderer
  • Improved behaviour of Vulkan renderer during OOM situations (out of memory)
  • Fixed crash when using Vulkan renderer after minimize the game window
[h2]Jbeam[/h2]
  • Fixed triangle visualization breaking with “loose tires”

Sprouting Makeovers in BeamNG.drive v0.32

Greetings, drivers, and welcome to our first big update of 2024! We’ve got some great stuff waiting for you in this update, including a remastered vehicle, the continuing remake of Gavril T-Series, new props, new camera mode, and a ton of fixes and improvements.

[h2]Remastered Ibishu BX[/h2]
First up, we have the artist formerly known as Ibishu 200BX - now the Ibishu BX-Series -, which has undergone a full remaster in this update. This includes fully updated meshes and textures throughout, new bodykits and customization options, and a V8 Swap. We've added the new 'Diana' variants, completely redone the suspension geometry, and turned the old coupe bodystyle into a liftback. The BX-series is getting an additional coupe bodystyle with a brand-new design, and we've doubled the number of playable configurations!

[previewyoutube][/previewyoutube]

[h2]Gavril T-Series Remake Part 2[/h2]
As part of its continuing remake, the Gavril T-Series is receiving a logging upfit, with two frame variants: a long upfit frame with a short straight frame end, and a medium upfit frame with a medium straight frame end. The new headache rack will be equipped by default on the logging upfit, but is also available for the fifth wheel upfit.

We’ve also added a ton of visual customization options for parts like bumpers, grills, and exhausts. The Gavril T-Series is also getting a low air wig wag warning, more customization options for the 900CUI Belasco diesel engine, beacon lights, and mirror antennas. The Mixer Upfit is being remastered, with a new realistic self-leveling pneumatic suspension. This new system offers single and multi-axle support, mechanical input for the self-leveling control, and a manual ride height override.

Unfortunately, due to technical difficulties, some of the planned features were not included in the current release. This means that you have more to look forward to in future updates, including a V8 engine, additional frame options, and more axle configurations.

[previewyoutube][/previewyoutube]

[h2]New Trailers, Loads, and Props[/h2]
We’ve added a new Log Trailer, with two variants - a two-axle 27ft variant and a three-axle 40ft variant, each with an optional headache rack. The 40ft variant is equipped with a fifth wheel, making B-Train configurations possible. You're also getting empty and loaded variants, with either eight or 12 logs of varying types of wood. The new trailers are compatible with the new 4m Logs prop.

In addition to the new trailer, we’ve made some changes to the Dry Van, Flatbed, Small Flatbed, and Tanker trailers, as well as the Trailer Dolly. We’ve made a number of fixes to trailers as well, including fixing the locker position on the three-axle trailer bogie (we know you’ve been worried about that), addressing light-related clipping issues, and we did our best to fix a rare issue that caused trailers to explode when attached to the dolly.

In the props department, two new props have been added. The new Logs prop is compatible with the Log Trailer as well as the T-Series’ new logging upfit, and comes in several variants, including single logs and stacks of between six and 23 logs. The length and diameter of the logs are adjustable, and will affect the logs’ weight, as will the type of wood the logs are made of - there are eight wood types available, each with its own density which will affect the weight of the log. All the logs can float on water.

The new Steel Coil comes in 5, 10, 20, and 30-ton variants, and is excellent for overloading trailers and crushing cars. The size of the coils can be adjusted from the tuning menu when used as a standalone prop, which will affect their weight. The Steel Coil can be loaded on the Flatbed Trailer.

[h2]West Coast, USA Improvements[/h2]
The West Coast, USA map has received further improvements!

We’ve updated the concrete batching plant area, the Quarry, and the Fast Automotive facility. Several floating and collision bugs were hunted down and eliminated without mercy, and we’ve continued the process of updating to PBR by updating some more materials. We’ve added a fuel station next to the logistics garage, reworked the residential area near the movie studio, and reworked the fences of the single houses in the suburbs. We’ve also updated roads and road markings to improve the driving experience, reworked major intersections and highway sections, and installed speed cameras. Big Brother is watching, now and always…

[previewyoutube][/previewyoutube]

[h2]Missions[/h2]
We’ve added five new missions - Desert Rally Stage and Outlander Valet in Johnson Valley, Prospector’s Return in Utah, Mixed Surface Stage in East Coast USA, and Drop and Dive in West Coast USA - and made a ton of tweaks, changes, fixes, and general polish to missions in general. This includes new anti-cheating barriers in BeamNG Sport Race - Automation Test Track, improved camera paths for Time Trial missions, and much more.

We’ve been hard at work on improving the drifting systems as well. The drift backend has been almost entirely refactored and optimized, which will make future implementations much easier and more robust. We’ve improved drift detection - ‘Drifting’ is now detected sooner than before, which will make chaining drifts significantly easier. Drift scoring has also been improved. The score spread between experienced and beginner drifters has been reduced, which will make it easier to balance drift missions. The scoring will now more accurately reward players for drifting at higher speed, with bigger angles, and near walls. The combo increment has been reduced, and its logic has been changed to reward players for longer drifts.

Drift logic is now always running in the background. Thanks to this, we now have drift-related statistics! Everyone loves statistics, right? We’ve also added an experimental ‘spinout’ logic. When spinning out (or crashing), a “Drift Failed: Cause” message will appear. We’ve also added a ‘Wrong Way’ message if you’re heading in the wrong direction on an A to B drift mission, which will be displayed if the player is heading the wrong direction. To make this experience less stressful, we’ve also removed the timer for these missions.

[h2]Vehicle Improvements[/h2]
All of our cars have received detailed mirror support, while some of the more modern ones have undergone a mirror physics structure revamp to allow them to fold manually without breaking off straight away. We’ve also done some tire work, retuning a number of tires, and added two new wheels - the Civetta Stradale and Civetta Dark Owl 22x12 wheels, with matching tire sizes.

The Autobello Piccolina’s doors will no longer sustain damage when opening wide, and we’ve also fixed a literally unplayable typo in a skin name for the Autobello Stambecco, given it a roof bars option, added body-mounted license plate options, and introduced cargo load options.

We’ve added a couple of new simplified traffic cars: the Bruckell Bastion, Soliad Wendover, Gavril Grand Marshal, Gavril Roamer, Gavril D-Series, and the Gavril H-Series. In addition, we’ve improved the suspension for the ETK I-Series, ETK K-Series, ETK 800-Series, and the Ibishu 200BX. The simplified traffic LeGran has received many fixes, and we've added the wagon and facelift variants. For all traffic cars, we stiffened the tires to improve AI handling and reduce the chances of rollovers, tweaked deformation on head-on crashes and side impacts, and fixed some spiking issues.

We’ve also made improvements and fixes to many other vehicles, like the ETK I- and 800-Series, the Soliad Wendover, and the Soliad Lansdale, and Hirochi Sunburst, among others.

[h2]Force Feedback Improvements[/h2]
We’re constantly looking into ways to make vehicle handling more realistic, and to more transparently transmit the steering rack torques to your steering wheel. For this update, we're glad to announce that some of our ongoing research has led to a minor but noticeable improvement on this front.

Your mileage may vary: for some, this improvement might feel almost imperceptible, while for others it'll be really noticeable. This depends on framerate, steering wheel and settings, vehicle suspension geometry, road surface detail and driving style. The improvements should be most noticeable when trying to catch minor accidental slides, when avoiding tankslappers, and when drifting intentionally. Those should happen more transparently now, helping drive with more confidence than before. Players might also feel slightly reduced vibrations in the wheel, especially when racing normally.

[h2]New Engine Sounds![/h2]
We've updated the i4 1600cc 'Motorsport' and i4 2000 'Endurance' turbo engine/exhaust, which you'll be able to hear on the BX series for 1600 and 1600 & 2000 on Cherrier, among other engine audio changes. We also introduced water splash sounds and a new way of naming blends for better future-proofing, check the patch notes for more details on that.

[h2]Crash Camera[/h2]
And last, but certainly not least - we’ve added a Crash Cam! Once enabled in the gameplay options, the Crash Cam will automatically capture your crashes in glorious slow-motion. It includes several modes and will select one of them at random. The Crash Cam is currently only available in Freeroam mode, so go check it out and please share any feedback with us in the dedicated forum thread!

[previewyoutube][/previewyoutube]

This is by no means all of the changes we’re bringing you in this update. There’s a whole truckload of fixes, tweaks, changes and polish, so check out the patch notes for more information.

Hotfixes for v0.31 Released

Greetings everyone,

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:

[hr][/hr]

[h2]v0.31.3[/h2] (Jan/22, 2024)
[h2]Vehicles[/h2]
  • Bruckell Moonhawk
    • Fixed missing texture on the nosecone on some variants
  • FPU Wydra
  • Gavril Grand Marshal
    • Fixed texture issues on stock right exhaust
  • Gavril Roamer
    • Fixed facelift tailgate not closing after opening
  • Gavril T-Series
    • Fixed ram plow UV issue and increased texture density
    • Fixed cargo load box attachment points on flatbed and box upfits
    • Improved ram plow collision
    • Tweaked FFB and power steering
  • Ibishu Covet
    • Fixed trailer fuel tank meshes being on wrong sides
    • Fixed not showing broken fuel tanks UI message
    • Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks
  • Ibishu Miramar
    • Fixed Jbeam issues with door mirrors
  • Ibishu Pessima (1988-1991)
    • Fixed carbon fiber hood not closing correctly
  • Ibishu Pessima (1996-2000)
    • Fixed issues with rear seats and fuel cell
  • Wentward DT40L
    • Fixed ram plow being invisible
    • Tweaked power steering
  • Trailers
    • Flatbed trailer
      • Added ability for bogie to latch on the last available position on 48ft trailer
  • Props
    • Cone prop
      • Removed the ability to remove the cone completely in parts selector
[h2]Gameplay[/h2][h2]Input & FFB[/h2]
  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
[h2]Missions[/h2]
  • Fixed AI in Sawmill Brawl race mission
[h2]Early Preview: Career Mode[/h2]
  • Fixed issue where some part slots could be missing from the part shopping menu in some cases
  • Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
[h2]UI[/h2]
  • Vehicle Livery Creator
    • Fixed texture fill layer projection when using a scale value of less than 1.0
    • Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
    • Fixed error when trying to open world editor in main menu
    • Fixed error where the tool was referencing a missing shape
    • Fixed the tool writing an empty json file even if no brushes have been created
    • Replaced a nice placeholder skin price with an elite value
    • World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
    • World Editor tool: Link in news window now refers to forum thread
    • World Editor tool: Also allow JPG decal textures rather than just PNG files
    • World Editor tool: Fixed the table of contents sorting in the documentation window
[h2]Audio[/h2]
  • Improved compression brake sounds for remastered T-Series
[h2]Game Engine[/h2]
  • Fixed 2 common application crashes


[hr][/hr]

[h2]v0.31.2[/h2] (Dec/20, 2023)
[h2]Vehicles[/h2]
  • Autobello Piccolina
    • Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
    • Fixed vented hood type D missed backfaces, missed wheelie bar
  • Burnside Special
    • Fixed #literallyUnplayable front signal flares misalignment by 4cm
  • Civetta Bolide
    • Removed broken powerglow skin
  • Cherrier FCV
    • Fixed no texture gauges with certain part combinations
  • Gavril D-Series
    • Fixed wrong deformGroups on long bed couch straps
    • Fixed wrong name on locking front differential
  • Gavril T-Series
    • Fixed sleeper rear door skin UV on cabover variant
    • Removed rear cab support bar on aero and sleeper, replaced with daycab ones
    • Fixed glow map leak issue on steering wheel
    • Removed spot mirrors AO burn
    • Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
  • Ibishu Covet
    • Fixed marker lights not working on trailer body
  • Ibishu Pigeon
    • Fixed the Cargo Load Box description and value
  • Ibishu Pessima
    • Fixed the Sport intake not providing extra power
  • Common
    • Fixed dually square rear wheels receiving no power and spamming console errors
    • Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
    • Fixed skidplate wheels not working on any vehicle except Covet
  • Trailers
    • Container Trailer
      • Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
      • Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
      • Fixed missing wheel breakGroups
      • Improved stability of 40ft container
    • Dry Van Trailer
      • Moved marker lights above the doors to be road legal
      • Fixed bogie rail not handling heavy loads well
    • Flatbed Trailer
      • Fixed brakes still working after wheels broken off
    • Box Utility Trailer
      • Fixed marker lights not working
    • Large Box Utility Trailer
      • Fixed marker lights not working
  • Props
    • Large Cannon Prop
      • Removed collision from rigidifier node which was catching on tall vehicles
[h2]Levels[/h2]
  • West Coast, USA
    • Fixed parking slot in commercial garage area
    • Fixed position of the ON screen in commercial garage office
    • Fixed fence-hoarding mesh
    • fixed bollards, sidewalk and navgraph in Nodeoline fuel station
    • Fixed collision in front of sewerage
    • Fixed gas station signs
  • Derby Arenas
    • Fixed concrete arena spawn point
  • East Coast, USA
    • Fixed spawn points
  • ETK Driver Experience Center
    • Fixed default spawn point
  • Industrial Site
    • Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
  • Italy
    • Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
[h2]Gameplay[/h2]
  • Fixed some conflicting parking spots in West Coast USA
[h2]Powertrain[/h2]
  • Low air pressure warning thresholds in JBeam are now relative to ambient pressure
  • Improved low air pressure parking brake behavior
  • Improved starter- and shutoff-sound handling for engines with large inertia
  • Added additional T-Series splitter and center diff input actions for use with specialized input hardware
  • Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
  • Improved high idle turbo behavior
  • Fix coupler logic error that prevented the container from releasing from its trailer
[h2]UI[/h2]
  • Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
  • Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
  • Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
  • Fixed Marker icons showing wrongly after switching level sometimes
  • Changed T-Series splitter icons to more fitting ones
  • Decal Editor
    • Fixed projection for path layers in world editor tool
    • Fixed projection for brush stroke layers in world editor tool
[h2]AI & Traffic[/h2]
  • Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
[h2]Vehicle Editor[/h2]
  • Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool


[hr][/hr]

[h2]v0.31.1[/h2] (Dec/15, 2023)
[h2]Vehicles[/h2]
  • Gavril T-Series
    • Removed submarine mode
    • Stabilized rear single axle leaf spring suspension
    • Fixed the driver side sleeper door not opening on cabover sleeper cab
    • Adjusted Spring brake application range
    • Implemented several fixes on the front doors of the Cabover
  • Trailers
    • All semi trailers: adjusted spring brake application range
    • Dry Van: fixed loading ramp on 28 and 53ft variants
    • Container Trailer: Fixed the load weight variables
[h2]UI[/h2]
  • Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
  • Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
  • Fixed issue where player could get stuck in garage mode in WCUSA
  • Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
  • Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
  • Added Vehicle Vicinity App
[h2]Cameras[/h2]
  • Fixed broken ‘Inertia’ slider for the Driver camera settings
[h2]Early Preview: Career Mode[/h2]
  • Fixed wrongly displayed save message when exiting career mode
[h2]AI & Traffic[/h2]
  • Fixed bug with ScriptAI V-Based Trajectory
[h2]Game Engine[/h2]
  • Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor

Festive Freight in BeamNG.drive v0.31

Season’s greetings, drivers!

It’s that special time of year again, and our festive update has arrived, ready for you to explore!

[h3]VEHICLE REMAKE: Gavril T-Series[/h3]

The iconic Gavril T-Series has received an extensive overhaul. Key highlights include a brand new cabover variant, a remake of the conventional cab and mechanical components, complemented by new aerodynamic sleeper variants, tanker upfit, and new walking beam tandem rear suspension.

The overall lineup has been expanded with an added early model with round headlights and no front brakes (on some configurations). The updated T-Series offers many new frame options and different cab and sleeper configurations.

On a more technical note, we have implemented compression brake support and slidable fifth wheel with overhauled, more realistic coupling, as well as pneumatic simulations.

[previewyoutube][/previewyoutube]

As part of this remaster, we're also adding a preview of the physical mirrors, currently available only on T-Series.

[previewyoutube][/previewyoutube]

[h3]NEW TRAILERS & LOADS[/h3]

In addition, we’re adding two new trailers; the Container Trailer and the Frameless Dump Trailer.

The Container Trailer has an extendable chassis with a scissor wire system and a pneumatic locker, which can be customized in real-time or in the Tuning menu. You can attach and detach containers in real-time, just like you attach trailers to vehicles, and the Container Trailer offers diverse load configurations. The Container Trailer comes in two variants - 20ft and 40ft. The 20ft variant comes fitted with a fifth wheel to pull another trailer behind it, while the 40ft variant allows the transport of containers in three different configurations, adaptable in real-time.

The Frameless Dump Trailer is a 45ft square box end dump semi trailer, with a unique frameless design popular in North America due to its low weight. Available with multiple axle configurations, from standard and wide spread 2 axles to a 3 axle variant.

You’re also getting a new trailer dolly, which can be attached to pintle hitches on the Gavril T-Series and trailers. Every semi trailer can be equipped with a pintle hitch, which enables players to create long road trains. The new dolly is available in two variants - a single axle with a fixed tongue, and a tandem axle variant with a drop-down tongue.

That’s not the only love the trailer line-up is getting, however - we’re making fixes and adjustments to the Dry Van trailer, Shipping Container, and the Tanker trailer. The latter of which is getting a 20ft variant as well as a 20ft tanker variant featuring openable lids and multiple liquid load options, among other things.

[previewyoutube][/previewyoutube]

You can learn more about the realistic fifth wheel operation and trailer usage in this tutorial:

[previewyoutube][/previewyoutube]

Next up in the selection of parts is the new Cargo Load Box. It comes in various sizes and adjustable weight capabilities, and can be installed on most vehicles.

[previewyoutube][/previewyoutube]

[h3]EXPANSION: West Coast, USA[/h3]

We've continued the expansion process of West Coast USA, with a new fuel station location, a commercial garage, and updated police station that features a whole new parking garage facility.

Several smaller improvements were made to the port area, as well as a wide variety of updates and fixes.

[previewyoutube][/previewyoutube]

[h3]Missions[/h3]

We’ve also added a number of new missions, including the Portside Slide, Spearleaf Loop, Stolen Steel, and others on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy, among others.

The format of the vehicle setup module in missions has been updated - multiple preset vehicles can now be assigned and used for challenges. You will no longer be able to start a challenge on foot, and if you wish to use your own vehicle in a challenge, it will need to be repaired if damaged.

[h3]Improvements and Fixes[/h3]

In gameplay changes, you will now be able to use the vehicle triggers for any vehicle without having to leave your current vehicle - for example, you can operate triggers on trailers without leaving the truck they are attached to.

We’ve also made fixes and improvements to a wide variety of vehicles including the Civetta Bolide, Gavril H-Series, ETK I-Series, Autobello Piccolina, Gavril Bluebuck, Cherrier Vivace, and the Gavril Roamer, among others.

The I keybind has been deprecated in favor of leaving only the R key in order to free up as many keys as possible. The Alt+R and Alt+Shift+R bindings have received the same treatment, in favor of leaving only F2 and Shift+F2.

For those of you who used the I key, you can reassign the old key, adapt to the new key, or use the more advanced Insert key. While it can be annoying to have to re-learn keybinds you have grown accustomed to, we hope you understand the need to free up duplicate keys.

AI will now have improved lane awareness and traffic path planning. The latter will now take into consideration the previous path traversed, in order to avoid taking a path that would have been the natural continuation of the previous one, such as when getting off and on again on a main road.

[h3]EXPERIMENTAL: Virtual Reality[/h3]

The experimental VR mode is also getting some love in this update! We’ve added a new option to control the headset resolution, fixed several issues relating to headset and camera position, and fixed a VRAM memory leak when modifying graphics options. We’ve also revamped the VR section of the Options menu - it now shows help for possible errors when attempting to enable VR, as well as the VR system name.

Vehicle triggers like door handles and buttons can now be used with your VR controller from a small distance, instead of requiring your hand to be in direct contact with the trigger. We’ve changed the representation for this to a blue line per controller instead of the blue dots from previous versions. You can also now customize the vertical tilt of the VR controller pointer, if the default angle doesn’t feel natural to you.

NOTE:

While we continue to ship a number of fixes and optimizations for VR, please keep in mind that it's still an experimental feature.

You can check our VR documentation page for tips to improve stability and performance, and you can provide feedback and report issues in our dedicated VR forum thread.

[h3]To see the complete list of changes, check out our website![/h3]