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Super Drift Blade News

Super Drift Blade Playtest Update #13

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update Content - [/h2]

[h3]New Content[/h3]
  • New decorations have been added to some areas.
  • A skill system has been added. Slime skill statues have been added to some areas. Try to unlock them.
    (Special note: The game's values ​​and some skills have not been implemented yet. Please play at your discretion)


[h3]Changes[/h3]
  • The trigger time and duration of skills have been modified.
  • Increased the range of the squirrel's control.
  • The light of the glowing stone can now pass through the black screen.
  • Modified the information on SNS.
  • Added some operation content to the pre-tutorial.
  • Optimized the process of switching maps in the pre-tutorial.

[h3]UI[/h3]
  • Adjusted the UI of Fever.

[h3]Bug fixes[/h3]
  • Fixed the problem that water waves, stars, snowflakes, sand, rain, and fallen leaves may cause BUG pop-ups.
  • Fixed a display BUG during testing.
  • Fixed a problem with no map connection.
  • Fixed the problem of pausing the home page.
  • Fixed the BUG that the dialogue of the pre-tutorial level will be displayed on the home page.


liujiajun
March 1, 2025

Super Drift Blade Playtest Update #12

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update Content - [/h2]

[h3]New content[/h3]
  • New mechanics have been added.
  • New mysterious objects have been added, but they are not interactive yet.
  • Fever has a new behavior. Now Fever can reduce the battle time, but it will increase the number of monsters.

[h3]Bug fixes[/h3]
  • Bugs in the new features of the snow scene have been fixed.


liujiajun
February 23, 2025

Super Drift Blade Playtest Update #11

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update Content - [/h2]

[h3]Bug Fixes[/h3]
  • Fixed the bug that the weapon could not be triggered.
  • Fixed the bug that the desert burrowing monster stuck the owner.


liujiajun
February 20, 2025

Super Drift Blade Playtest Update #10

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update Content - [/h2]

[h3]New Content[/h3]
  • Added 9 weapon systems (stats pending final tuning).
  • Introduced region-specific enemy types across all zones.
  • Desert (Dunes of Concealment): Enemies now exhibit sand-shifting behaviors.
  • Lake (Mirror of Azure Waves): Aquatic foes gained ripple-based attacks.
  • Jungle (Shadowed Thicket): Spider-type mobs deploy web traps.
  • Snow Peaks (Frostcrown Peaks): Avalanche mechanics activated.
  • Fallen Woods (Ancient Grove Ruins): Ancient tree guardians now roam.

[h3]UI[/h3]
  • Added dynamic zone titles when entering new areas.
  • Combo counter now displays "+" instead of "!" after 7+ hits.
  • ESC key finally does what it should – PAUSE!

[h3]Bug Fixes[/h3]
  • Patched an NPC dialogue loop that made philosophers cry.


liujiajun
February 8, 2025

Super Drift Blade Playtest Update #9

Hi everyone:

Thanks for the feedback.

[h2]- Announcement -[/h2]

The Dev is currently working with playtesters to fix bugs and issues found in Playtest #1.
The Demo (battle mechanism prototype) will not be updated in the near future, but a major update is planned for a future Steam Next Fest.

[h2]- Playtest Update Content - [/h2]

[h3]New Content[/h3]
  • Added an easter egg related to memory.
  • Introduced guidance for each trip to the graveyard.
  • Added hints for some puzzles.

[h3]Graphics[/h3]
  • Updated guidance cues for certain scenes.

[h3]Bug Fixes[/h3]
  • Fixed the issue where monster spawn points could get stuck.
  • Fixed the issue of screen switching problems in fullscreen mode.


Liujiajun
February 8, 2025