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Crucible of the Forgotten News

Patch notes

  • Improved monster death visuals
  • Improved the accuracy of increased experience gain, so that now 100% increased experience gained will always result in twice as many levels gained (previously this was not quite correct, particularly when increased experience modifiers were applied after gaining some levels)

Patch notes

Features a new tutorial stage to help explain core game mechanics, and includes other minor improvements.

  • Added a new tutorial stage to help explain the core game mechanics
  • Unlockable achievements are now tracked to present a notification when new ones are unlocked
  • Teleporting enemies can no longer teleport on top of a player
  • Updates to various text descriptions
  • Further improvements to the Estimated DPS calculations
  • Numerical adjustments to some spell aspects
  • Fixed an issue where some audio effects could be too loud when multiple sources occur simulataneously
  • Fixed a bug that double counted players for progress on certain objectives

Patch notes

  • Fixes some issues with estimated DPS calculations

Patch notes

  • Spell and character upgrade choices now show Estimated DPS changes as well as some other core values
  • Starting a multiplayer game with only one player now requires confirmation
  • Lobbies now update to reflect the actual max player count after the game has started
  • Added more support for displaying keybinds in game
  • Improved the game menus and interface at lower resolutions
  • Linked upgrades that are exclusive with each other have visual indicator for this
  • Players now have a visual effect applied and cannot take damage while being forcibly relocated
  • Players taking damage now have an additional visual effect
  • Added an audio and visual effect for gaining a level
  • Gaining a level now provides 100% increased resilience and restores 50% of maximum hp over 1 second
  • Reworked how spell levelups appear when a spell gains more than 1 level at once
  • Quickness is back to 3% movement speed per point
  • Added a new talent
  • Fixed a bug where the world modifier that stops objectives from regressing did not apply to all types of objectives
  • Fixed a bug that could cause a crash when starting a game before all players have chosen a character
  • Fixed a bug where Energy Battery spell aspect could crash the game when loading a saved game

Regular update

The main focus in this update is fleshing out the unlockable options within "The Obscured" page, accessible from the main menu. These unlockables come in several flavors, allowing one to customize some facets of the game and character playstyle.

For example, you can unlock the option to gain a crafting option to directly add the Dualcasting modifier to items, for those who prefer many spells or the item flexibility this allows. Or you can change how objectives and you interact with them.

In addition, this update contains some improvements to gameplay elements, interface, and bug fixes.

[h2]Patch Notes[/h2]
  • Added many new unlockable options for "The Obscured"
  • Improved some error handling and messaging when joining games fails
  • Random events now show the results of their choices before you pick one
  • The boss of The Bounds no longer has regenerating shield
  • Quickness attribute now grants 4% (previously 3%) increased movement speed per point
  • Stone Spikes spell now gains +1 burst at levels 10 and 20, instead of having those as level up options
  • Firebolt and Lightningbolt spells now gain +1 fork at levels 10 and 20, instead of having those as level up options
  • Fissure now gains +1 fork at levels 15 and 30, and +1 fork branch at levels 10 and 20, instead of having those as level up options
  • Finesse now grants up to 4% increased resilience per point, with maximum effect when you would otherwise take 20% of your maxmimum life in damage
  • The enemy modifier that allows firing projectiles now has larger projectiles based on the power of the projectiles
  • The additional guardians in The Bounds before the stage boss deal 33% less damage, and any damage modifiers applied to them have 50% effect
  • Winter Sigil Calamity upgrade has been reworked and now provides the following "Whenever you cast a water spell, Winter Sigil gains 25% increased area of effect for 8 seconds"
  • The Blood Magic spell aspect has had the life cost penalty based on spellpower modifiers removed
  • Various bug fixes for rare cases that could cause game crashes or desyncs