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Crucible of the Forgotten News

Minor patch

  • Fix for glory value not persisting on Remembrance characters
  • Fix for a case where certain objectives could spawn too close to impassable terrain
  • Fix for a case where the equipment page could remain open and not be able to be directly closed

Hotfix

  • Fixed an issue that would cause the game to crash when the application window is resized while on the main menu screen without settings open
  • Clarified the text for the "Withhold Expression" level up option granted by the Architect talent
  • Added a visual indicator when moving spells to clearly show which items are not compatible with them

Hotfix + Improved Remembrance

Improved the Remembrance page in the Codex to allow loading saved characters outside of boss fights. This can be used to examine the details of the character.

Bug fixes:
  • Controller bindings are no longer shown if the connected controller is not in use
  • Fixes for two rare game crashes

Hotfix for launch issue

  • [p]Fixes an issue that would cause the game to fail to launch on some systems[/p]

Early Access Launches Jan 20

[p]Early Access launches Jan 20 - this will include a complete game experience, with a variety of content in multiple dimensions:[/p]
  • [p]Single player or co-op with up to 4 players[/p]
  • [p]10 stages of 4-7 minutes each, with a winning run taking about 80-100 minutes including intermissions and time paused[/p]
  • [p]4 playable characters with unique traits[/p]
  • [p]50+ spells each with differentiating mechanics and unique upgrades[/p]
  • [p]30+ spell aspects that can fundamentally alter how a spell functions or grant access to build-enabling mechanics, and have their own special upgrades[/p]
  • [p]20+ character talents and many more upgrades to tailor your build to your playstyle and invent new synergies[/p]
  • [p]9 item categories, 30+ different equipment items and 30+ groups of equipment item affixes, not counting unique items[/p]
  • [p]5 accessory item types with 70+ affixes[/p]
  • [p]Interactions with various map features and objectives[/p]
  • [p]6 different archtypes of enemies that can have various mutations on them and different wave patterns[/p]
  • [p]9 unique bosses with multiple move sets[/p]
  • [p]Interactive meta-progression that further allow customizing the difficulty and choices available in the game[/p]
  • [p]Achievements for all unlocks + some more[/p]
  • [p]Secrets, puzzles, events and more
    [/p]
[p]The demo is freely available and will remain accessible indefinitely. It will be updated on EA launch, and continue to be updated as the main game is updated and will always fully represent the gameplay experience, with the only limitation being on how far one may progress through the stages. Any persistent progress will carry over from demo to the main game.

See the Roadmap for more details on things to come.[/p]