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SHOOPER NOVA News

SHOOPER NOVA Future Update Plan! Update Roadmap

Update Roadmap


Performance Optimization
  • Continue optimizing mid-to-late game performance.


Shop Experience
  • Ability to view and unban items disabled in the current run.
  • Intuitive visualization of satellite orbits in the shop.


Combat Experience
  • Adjustable projectile effect transparency.
  • Improved cursor visibility.


Encyclopedia Enhancements
  • Monster Encyclopedia.
  • Component Encyclopedia will display different component levels.


Buffs for Weaker Builds
  • Strengthen Firearms.
  • Strengthen Shields.
  • Strengthen Shooting Turrets.


Extreme Challenge & Endless Mode

Choice available after Wave 20:
  • Extreme Challenge: Higher difficulty, includes rank.
  • Endless Mode: Lower difficulty, no rank, removes tech stacking cap.
  • Finish Run.


New Features & Workshop
  • New Gameplay Mode.
  • Controller vibration feedback.
  • Key Binding.
  • Custom player emotes.
  • Steam Workshop Support.


Wallpaper
  • Wallpaper Engine audio-responsive wallpaper.

V1.1.4 Change Log

Refresh mechanism adjustments
  • Each time you skip purchasing an item, in addition to the item no longer appearing in the next few refreshes, the item's future refresh weight will be reduced by 20%, up to a maximum of 70%, and the reduced refresh weight will be reset once the item is purchased



Other adjustments
  • The effect of Refinement Protocol has been halved, the price has been lowered, and it can now be stacked 6 times.
  • The base price of the Refresh Discount has been slightly increased.



Performance optimizations
  • Optimized performance when a large number of bullets pass through the Amplification Shield



Bug fixes
  • Fixed: Last fragment of gold mine not counting towards Mining Module
  • Fixed: Dual screen device dragging and dropping a window to another screen does not set full screen
  • Fixed: Startup screen volume not following in-game volume settings
  • Fixed: Projectile module does not reduce damage from Firearm/Mechanical/Elemental/Asteroid damage when reducing damage
  • Fixed: Fast moving enemies occasionally pass through shields

V1.1.3 Change Log

Refresh mechanic adjustments
  • If a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up


Other adjustments
  • Nerfed Elite enemies that roam around the edge and fire 2 rounds by 25% of blood
  • For gun components, if the bullet count is greater than 1, the maximum scatter angle of the first shot is only 1/3rd
  • Avoid successive refreshes of the same type of enemy
  • In Endless Mode, active endgame is displayed as “Retreat” instead of “Sacrifice”.
  • In Endless Mode wave 21, if you voluntarily end the game, your score will be 0 and will no longer be uploaded to the leaderboard.
  • When an enemy is knocked back, prevent most of their body from leaving the circle, causing the player to lose damage


Bug Fixes
  • Fixed: incorrectly displaying “1” when damage numbers are too large
  • Fixed: The frame where you pause the game, the countdown is not paused
  • Fixed: Overflow when total damage in a single game/career exceeds program limit
  • Fixed: Some summons not being auto-summoned when summoning too fast
  • Fixed: Occasional inactivity of Boss Evaporater
  • Fixed: Supergun gold mining generates a kill count.

V1.1.2 Change Log

New music!
  • Thanks to 姬酱 for making a new main interface soundtrack for the game!


Performance optimizations
  • Optimized lag from large amounts of arcs in the later stages of Endless trial


Bug fixes
  • FIX: Freezing was problematic in Endless mode, causing enemies to freeze longer than expected