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TerraTech News

Release Notes - TT_Unstable Version 1.2.0.4

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Fixed intermittent crash bug.
  • In single player Campaign mode, fixed bug causing beginner missions (Big Yellow, Turret Defense, Ambush, Defeat The Techs) to disappear when the mission log is closed and then reopened.
  • In single player Campaign mode, fixed bug causing missions to appear randomly in mission log.
  • In single player Campaign mode, fixed bug causing a completed mission to still be displayed as the active mission.
  • In single player Campaign mode, fixed bug allowing the player to put Crafty Mike bases into SCU via Tech Manager before completing the missions.
  • The player is now told why they can't set team on non-loaded Techs.
  • In Co-op Campaign, fixed bug causing "Player has been destroyed" message to display in chat window event log when you move a lone player controlled cab block.
  • Corrected some inconsistencies in the Chinese translations for resources.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.2.0.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Fixed crash when player attaches a Dongle to a Component Factory.
  • Fixed bug allowing Venture license mission to sometimes spawn on Trading Stations.
  • Fixed collision issue for Hawkeye PX Small Track.
  • Fixed some missing tooltips on the Tech Manager.
  • Fixed bug causing the Tech Manager to incorrectly appear when overwriting a Tech snapshot.
  • Grade icons and info are now present in Co-op Campaign Load Game screen.
  • Fixed bug allowing Techs to be incorrectly sent to SCU via the Tech Manager in Campaign and Co-op Campaign regardless of enemies being nearby.
  • In Co-op Campaign, fixed bug the day/night cycle to start earlier than it does in Campaign mode.
  • In Co-op Campaign, fixed bug causing Trading Stations to sometimes appear incorrectly as an NPC icon.
  • In Co-op Campaign, clients now see mission areas on their radars.
  • In Co-op Campaign, missions can now only be cancelled when all players are 500 metres or more away from the mission.
  • In Co-op Campaign, friendly AI Techs now respond to radial menu commands for clients as well as the host.
  • In Co-op Campaign, fixed bug causing the most recent client to spawn in on the wrong side of the boundary barrier if the rest of the players have moved off from their start point.
  • In Co-op Campaign, fixed bug causing the amount of Block Bucks to continuously fluctuate for the client.
  • In Co-op modes, control schemes now load correctly when a client loads a Tech snapshot.
  • Fixed issue where renaming a Tech via Tech Manager in Co-op can cause current Tech to be renamed.
  • In Co-op Creative, fixed bug preventing players from opening the menu on Payload Terminals.
  • In Creative mode, fixed bug preventing the difficulty level of enemies from being changed via the pause menu.


Known Major Issues:
  • Random missions can appear automatically in the mission log without being accepted from a Trading Station.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.2.0.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Co-op Campaign - First Playable:
  • Up to 4 players per game
  • Option to modify other player's Techs
  • Collide with blocks to scavenge
  • Shared missions and mission log
  • Shared block inventory
  • Bespoke Trading Station for Co-op Campaign
    • Can sell blocks as well as resources


New Tech Manager:
  • Available in Campaign, Co-op Campaign, Creative, Co-op Creative modes
  • Displays a list of non-player controlled Techs
  • Options for non-player controlled Techs are:
    • Take snapshot of Tech
    • Send Tech blocks to inventory
    • Rename Tech
    • In Creative mode, Techs can be designated Player or Enemy
    • In Co-op Creative mode, Techs can be designated a team number, be neutral or be an enemy


New Blocks:
  • GeoCorp XL Continuous Track
  • Hawkeye Corner Edge Armour
  • Hawkeye Small Edge Armour
  • Hawkeye Small Spike Armour
  • Hawkeye Inside Corner Edge Armour
  • Hawkeye Medium Edge Armour
  • Hawkeye Medium Spike Armour
  • Hawkeye Split Spike Armour
  • Hawkeye Large Spike Armour
  • Hawkeye Outside Corner Edge Armour
  • Hawkeye Small Wrap Armour
  • Hawkeye XL Fort Armour
  • Hawkeye Medium Wrap Armour
  • Hawkeye Large Wrap Armour
  • Hawkeye PX Small Track
  • Hawkeye TT12 Big Track


Design Tweaks:
  • Updated the Trading Station shop to offer more blocks for sale as you progress through the campaign.
  • Decreased the corrective force of the Venture All Axis Active Gyro.
  • Increased the corrective force of the Hawkeye All Axis Active Gyro.
  • Increased the corrective force of the GeoCorp All Axis Active Gyro.
  • Increased the Sky Anchor maximum height from 40 to 80.
  • Updated name of Hawkeye Tank Track to “Hawkeye M4 Small Track”
  • Updated the passive braking of all Skids (ski-foot landing gear blocks) to avoid them slipping and sliding when no input is given.


R&D Test Chamber Design Tweaks:
  • Increased the damage of the EXP Sticky Bomb Launcher.
  • Also increased the fuse time and reduced the rate of fire.


Bug fixes:
  • Fixed bug causing smoke particles to incorrectly build up on refineries.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Co-op Campaign Livestream



Hey Prospectors,

Tomorrow we'll be livestreaming a work-in-progress playthrough of how we're getting on with making Co-op Campaign.

17:30 UK Time twitch.tv/terratechgame

Put it in your diaries. It's going to be a good one!

See you then,
Matt

Release Notes - TT_Unstable Version 1.2.0.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Design Tweaks:
  • Reduced the prices of the GeoCorp, Venture and Hawkeye Explosive Bolts.
    • GeoCorp Frame Explosive Bolt’s new price is BB 1914
      • New recipe: Fibron x 2, Blast Caps x 2
    • Venture Shove-it Explosive Bolts new price is BB 957
      • New recipe: Fibron x 1, Blast Caps x 1
    • Hawkeye Z4 Explosive Bolts new price is BB957
      • New recipe: Fibron x 1, Blast Caps x 1
  • Increased the power output of the Better Future Solar Panel.
  • Slightly increased the corrective power of the Venture and Better Future Active All Axis Gyroscopes.
  • Slightly decreased the corrective power of the GSO Active All Axis Gyroscope.
  • Increased the health and corrective power of the Hawkeye and GeoCorp Active All Axis Gyroscopes.
  • Increased the price of the Better Future Pitch Trim Gyroscope to BB 20,826
    • New recipe: Fibre Plating x 8, Rugged Fiblar x 4, Cyclone Jet x 6, Thermo Jet x 1


Localisation:
  • Updated French translations.


Bug Fixes:
  • Fixed drill collision preventing GSO cab firing.
  • Corrected the centre of gravity on the GeoCorp SCU.
  • Fixed bug causing players in Deathmatch to all spawn in the same location, after completion of a prior Deathmatch game then the host changes settings.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.