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TerraTech News

Release Notes - Version 1.3



Hey Prospectors,

Matt here with a HUGE update!

Co-op Campaign is now in TerraTech! You and three other players can build, battle and explore together!

https://youtu.be/ix3u4pfg93M

We've also added some new Hawkeye armour blocks as well as fixed more bugs.

Enjoy,
Matt

Co-op Campaign - First Playable:
  • Up to 4 players per game
  • Option to modify other player's Techs
  • Collide with blocks to scavenge
  • Shared missions and mission log
  • Shared block inventory
  • Bespoke Trading Station for Co-op Campaign
    • Can sell blocks as well as resources


New Tech Manager: Available in Campaign, Co-op Campaign, Creative, Co-op Creative and R&D modes
Displays a list of non-player controlled Techs
Options for non-player controlled Techs are:
  • Take snapshot of Tech
  • Send Tech blocks to inventory
  • Rename Tech
  • In Creative mode, Techs can be designated Player or Enemy
  • In Co-op Creative mode, Techs can be designated a team number, be neutral or be an enemy



New Blocks:
  • GeoCorp XL Continuous Track
  • Hawkeye Corner Edge Armour
  • Hawkeye Small Edge Armour
  • Hawkeye Small Spike Armour
  • Hawkeye Inside Corner Edge Armour
  • Hawkeye Medium Edge Armour
  • Hawkeye Medium Spike Armour
  • Hawkeye Split Spike Armour
  • Hawkeye Large Spike Armour
  • Hawkeye Outside Corner Edge Armour
  • Hawkeye Small Wrap Armour
  • Hawkeye XL Fort Armour
  • Hawkeye Medium Wrap Armour
  • Hawkeye Large Wrap Armour
  • Hawkeye PX Small Track
  • Hawkeye TT12 Big Track
Plus a ton of bug fixes & design tweaks.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.


Release Notes - TT_Unstable Version 1.2.0.8

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Minor bug fixes.
  • Fixed intermittent crash.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.2.0.7

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • In Co-op modes, fixed bug causing players to intermittently hang in the air instead of joining the game correctly.
  • Fixed crash bug caused when pulling a resource chunk off a fixed anchor Tech and dropping it really quickly.
  • In Co-op Campaign, fixed bug causing objective markers to appear during missions for clients.
  • In Co-op Campaign, fixed crash bug when host quits out of saving game.
  • In Co-op Campaign, fixed issue preventing clients from selecting their own missions irrespective of what the host has selected.
  • In Co-op Campaign, fixed bug causing the game to freeze intermittently during auto-saving.
  • In Co-op Creative, fixed issue causing a mismatch between team colours and team colours in the Tech Manager.
  • In Deathmatch, fixed bug where player colours get out of sync when clients change colour just before a Deathmatch game starts.
  • Corrected the attach points for the Hawkeye Large, Medium and Small Armour blocks.


Localisation:
  • Updated translations for Chinese and German.
    • Many thanks to 光轲 and Raúl.


Other:
  • The button for registering for forum access to the R&D Test Chamber section has now been removed.
    • This section of the TerraTech forum is now open to everyone regardless of whether they have the R&D Test Chamber pack or not.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.2.0.6

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Fixed issue with multiple game icons being low resolution and blurry.
  • Fixed bug preventing wheel sound effects from playing when driving around.
  • In Campaign, fixed issue causing Experimental blocks to be destroyed when taken off non-player controlled Techs.
  • In Co-op Campaign, fixed bug causing enemy cabs to sometimes fall through the terrain when the enemy Tech is destroyed.
  • In Co-op Campaign, fixed issue causing enemy population Techs to pop out of view.
  • In Co-op Creative, fixed issue allowing the host to change team on player controlled client Techs.
  • Fixed issue in multiplayer causing skins not to be applied to spawned Techs for clients.
  • Corrected inconsistencies in Simplified and Traditional Chinese translations for resources.
    • Many thanks to 光轲 for helping to correct the errors.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.2.0.5

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Co-op Campaign enhancements:
  • Block magnets are now available in Co-op Campaign.


Bug fixes:
  • Fixed intermittent crash bug.
  • In Campaign, fixed bug in Crafty Business mission preventing the Refinery from being attached to the conveyor line.
  • In Deathmatch and Team Deathmatch, fixed bug preventing quick select skins from being applied to Techs.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.