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Godslayer Arena News

v0.6.3.2 - Bug Fixes

[p]Cosmic Huntress[/p][p]Tier 1[/p]
  • [p]Soulsteal[/p]
    • [p]Fixed an issue where the minion would not grow in size after each attack.[/p]
[p]Tier 2[/p]
  • [p]Flame Pact[/p]
    • [p]Fixed silver and gold level requiring 3 blitz charges for companion shapeshift instead of 2.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed issues with Frenzy mode scaling.[/p]

v0.6.3.1 - Performance Tweaks and Bug Fixes

  • [p]General performance tweaks.[/p]
[p]Raging Bloodlord[/p][p]Tier 1[/p]
  • [p]Summon Staff 召唤法杖[/p]
    • [p]Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice.[/p]
[p]Tier 2[/p]
  • [p]Haunting Dash 萦绕猛冲[/p]
    • [p]Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice.[/p]
    • [p]Attack speed 1.5 > 2.5[/p]
[p]Cosmic Huntress[/p][p]Tier 4[/p]
  • [p]Blazing Focus 炽燃聚焦[/p]
    • [p]Fixed a bug where upgrading to silver and gold level had no functional effect.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed Boundless gem not granting any bonus area.[/p]
  • [p]Combat now ends correctly after losing all of your lives. [/p]
  • [p]Fixed a bug where selecting the resonance reward that grants a specific tier of spell would break the game if there were no available spells of that tier.[/p]

v0.6.3.0 - Balance Changes

[p]Hello hello everyone! [/p][p][/p][p]This week’s patch focuses on balance changes and some bug fixes. These changes are mostly focused on number tweaks, and bigger reworks and functionality changes are planned in the future after I’m able to implement the curse system rework.[/p][p][/p][p]One quick note, if you run into the bug with minions failing to despawn on this patch please let me know over on discord or the steam discussion forums. Thank you![/p][p][/p][p]General Balance Changes [/p]
  • [p]Gate 5 and gate 6, which spawn bonus Overlords and Demigods in arenas, spawn 1 less of each on the very first arena.[/p]
  • [p]Attack speed reduction curse 50% > 25%[/p]
  • [p]Attack damage reduction curse 50% > 25%[/p]
[p][/p][p]Raging Bloodlord Balance Changes [/p][p]Tier 1[/p]
  • [p]Fireball[/p]
    • [p]Added the Phantom trait.[/p]
  • [p]Ignition Axe[/p]
    • [p]Removed the Phantom trait.[/p]
    • [p]Damage 35/50/70 > 20/30/45[/p]
    • [p]Fixed a bug where spellpower did not affect the damage value[/p]
  • [p]Planeshift[/p]
    • [p]Reduced the teleport animation time by ~50%[/p]
  • [p]Lightning Blast[/p]
    • [p]Removed refill 1[/p]
  • [p]Summon Wartoad[/p]
    • [p]Spellpower now scales damage instead of lifetime[/p]
    • [p]Wartoad attack speed 2.25 > 2.75[/p]
    • [p]Now spawns directly onto an enemy rather than a random nearby position.[/p]
  • [p]Summon Staff[/p]
    • [p]Refill 1 > 2[/p]
    • [p]Mana cost 25 > 16[/p]
  • [p]Nocturne [/p]
    • [p]Fixed a bug where the chance to launch axes was 33% instead of 25%.[/p]
    • [p]Active bonus spellpower 25% > 35% of max mana[/p]
  • [p]Bear Form[/p]
    • [p]Charge effectiveness reduction 50% > 25%[/p]
    • [p]Bonus armor per charge generated 10/15/20 > 20/30/40[/p]
[p][/p][p]Tier 2[/p]
  • [p]Eye of Autumn[/p]
    • [p]Attack area size increased by ~40%[/p]
    • [p]Damage tooltip fix 135/135/135 > 60/90/135[/p]
  • [p]Cutthroat Strike[/p]
    • [p]Damage 45/65/100 > 60/90/135[/p]
  • [p]Heart of Gold[/p]
    • [p]Passive autocast value 40% > 75%[/p]
  • [p]Empower[/p]
    • [p]Attack damage bonus 10/15/25 > 4/8/12[/p]
[p][/p][p]Tier 3[/p]
  • [p]Summon Ice Knight[/p]
    • [p]Added the Phantom trait.[/p]
  • [p]Necrobite[/p]
    • [p]Base area increased by ~15%[/p]
    • [p]Refill 1 > 2[/p]
    • [p]Mana cost 16 > 12[/p]
  • [p]Discharge[/p]
    • [p]Passive charge generation chance 10%/10%/10% > 15%/15%/15%[/p]
  • [p]Opulent Sun[/p]
    • [p]Removed the Phantom trait.[/p]
  • [p]Unmaker[/p]
    • [p]Mana cost 15 > 22[/p]
    • [p]Martial 8 > 3[/p]
  • [p]Eye of Summer[/p]
    • [p]Shield value 400%/400%/400% > 250%/375%/525%[/p]
  • [p]Werewolf Form[/p]
    • [p]Howl mana cost 60 > 20[/p]
[p][/p][p]Tier 4[/p]
  • [p]Summon Flame Wyrm[/p]
    • [p]Spellpower now scales damage instead of lifetime[/p]
    • [p]Health per minion summoned 5/7/10 > 8/12/18[/p]
  • [p]Chains of Madness [/p]
    • [p]Damage 55/80/120 > 60/90/135[/p]
  • [p]Summon Horror[/p]
    • [p]Damage 40/60/90 > 50/75/120[/p]
    • [p]Projectile travel range increased by 50%[/p]
    • [p]Spellpower now scales damage instead of lifetime[/p]
  • [p]Eternal Crown[/p]
    • [p]Mana cost 10 > 20[/p][p][/p]
[p]Masteries[/p]
  • [p]Blood Boil (Infernum)[/p]
    • [p]Bloodstained ring of fire damage bonus 50% > 100%[/p]
  • [p]Essence Drain (Twilight)[/p]
    • [p]Bloodstained mana cost 15 > 10[/p]
  • [p]Frost Elemental (Frostcraft)[/p]
    • [p]Minion damage 75 > 65[/p]
    • [p]Enraged hex deflection bonus 60 > 110[/p]
  • [p]Hemoglobe (Enigma)[/p]
    • [p]Fixed a tooltip bug saying each corpse healed for 40 instead of 25[/p]
  • [p]Blood Bolt (Harbinger)[/p]
    • [p]Enraged martial bonus 8 > 15[/p]
  • [p]Bloodletting (Ward)[/p]
    • [p]Minion attack speed 1.5 > 1.85[/p]
    • [p]Fixed a bug where the spell was only healing for 100% of rage consumed rather than the intended 200%.[/p]
  • [p]Blood Rush (Spirit)[/p]
    • [p]Spellpower bonus per charge 2 > 1[/p]
    • [p]Bloodstained blitz charges generated 3 > 2[/p]
    • [p]Enraged rage generation 35 > 45[/p]
    • [p]Enraged bonus charge effectiveness while berserking 50 > 75
      [/p]
[p]Cosmic Huntress Balance Changes [/p][p]General[/p]
  • [p]Base attack speed 1.2 > 1.35[/p]
  • [p]Companion wolf 4 extra arrows for 4 attacks > 2 extra arrows for 10 attacks.[/p]
  • [p]Companion bear healing 10% max HP > 20% max HP[/p]
  • [p]Companion mini monkey duration 8s > 14s[/p]
[p][/p][p]Tier 1[/p]
  • [p]Burning Arrow[/p]
    • [p]Flat damage 20/30/45 > 25/37/55[/p]
    • [p]Burn damage over time 20/30/45 > 30/45/70[/p]
    • [p]Projectile travel distance increased by 10%[/p]
  • [p]Magic Missiles[/p]
    • [p]Damage 12/18/27 > 15/22/33[/p]
    • [p]Base projectile count 10 > 13[/p]
    • [p]Mana cost 40 > 20[/p]
    • [p]Travel distance reduced by 50%[/p]
  • [p]Bonecrush[/p]
    • [p]Corpses consumed needed to trigger passive 10 > 6[/p]
    • [p]Vitality charge effectiveness increase per passive trigger 5 > 1[/p]
    • [p]Base area increased by 15%[/p]
  • [p]Ice Fairy[/p]
    • [p]Removed the Breaker trait[/p]
    • [p]Shield 20/30/45 > 25/35/50[/p]
    • [p]Mana cost 18 > 15[/p]
  • [p]Soulsteal[/p]
    • [p]Improved the minion’s movement system[/p]
    • [p]Spellpower now scales damage instead of lifetime[/p]
    • [p]Damage 10/15/22 > 20/30/45[/p]
    • [p]Base lifetime 5 > 8[/p]
  • [p]Marrow Mending[/p]
    • [p]Removed the Bulwark trait.[/p]
    • [p]Added the Breaker trait.[/p]
  • [p]Hexcharged Bomb[/p]
    • [p]Damage 25/40/60 > 27/44/66[/p]
  • [p]Heaven Piercer[/p]
    • [p]Mana cost 17 > 10[/p]
  • [p]Starshard Arrows[/p]
    • [p]Active blitz charge effectiveness 10/15/22 > 2/4/8[/p]
    • [p]Active bonus spellpower per cast 20 > 12[/p]
  • [p]Call Spectre[/p]
    • [p]Added the Bulwark trait[/p]
  • [p]Summon Panther[/p]
    • [p]Adding the missing charge spender tab[/p]
  • [p]Umbral Tome[/p]
    • [p]Mana cost 30 > 15[/p]
    • [p]Base area increased by 100%[/p]
[p][/p][p]Tier 2[/p]
  • [p]Fire Trap[/p]
    • [p]Each cast now grants you 3/5/7 armor score for the duration of combat.[/p]
    • [p]Now counts as a defensive spell.[/p]
  • [p]Flame Pact[/p]
    • [p]Required blitz charges for companion bear shapeshift 3 > 2[/p]
    • [p]Base area increased by 20%[/p]
  • [p]Faceless Covenant[/p]
    • [p]Damage 12/18/27 > 14/21/32[/p]
    • [p]Passive chance to spawn deflection spectre 5% > 8%[/p]
  • [p]Summon Crab[/p]
    • [p]Minion damage 40/60/90 > 50/75/110[/p]
  • [p]Energize[/p]
    • [p]Fixed tooltip - Buff duration 6 > 4[/p]
    • [p]Refill 3 > 2[/p]
  • [p]Parasitic Bloom[/p]
    • [p]No longer grants a random energy charge if you have at least 4 defensive spells equipped.[/p]
    • [p]Healing 20/60/100 > 40/80/120[/p]
  • [p]Cultist Gaze[/p]
    • [p]Mana cost 12 > 18[/p]
  • [p]Summon Leech[/p]
    • [p]Fixed a bug where each attack was applying damage twice.[/p]
    • [p]Damage 40/60/90 > 25/37/50[/p]
    • [p]Passive autocast spellpower 50% > 0%.[/p]
    • [p]Spellpower now scales lifesteal value instead of lifetime.[/p]
    • [p]Base lifetime 6s > 8s.[/p]
    • [p]Base lifesteal 10% > 50%[/p]
    • [p]Base attack speed .75 > .85[/p]
    • [p]Now spawns directly next to an enemy.[/p]
    • [p]Reduced minion sizes[/p]
  • [p]Gilded Feast[/p]
    • [p]Damage 70/105/150 > 75/115/160[/p]
  • [p]Supernova[/p]
    • [p]Corpses consumed and additional novas 2 > 3[/p]
  • [p]Void Gates[/p]
    • [p]Projectiles now spawn more closely to their intended target.[/p]
[p][/p][p]Tier 3[/p]
  • [p]Cindered Stars[/p]
    • [p]Bonus stardust generated per hex deflected 5/5/5 > 1/1/2[/p]
    • [p]Base stardust generated 30/45/70 > 35/50/75[/p]
  • [p]Duskbullet[/p]
    • [p]Damage 55/80/120 > 40/60/90[/p]
    • [p]Shield per ELITE hit 15/20/30 > 22/33/44[/p]
  • [p]Arctic Dominion[/p]
    • [p]Increased minion projectile distance by 25%[/p]
  • [p]Death Howl[/p]
    • [p]Damage 30/45/70 > 42/63/95[/p]
    • [p]Base area increased by 15%[/p]
  • [p]Reanimate[/p]
    • [p]Fixed tooltip error (mana on attack 6 > 5)[/p]
  • [p]Lightning Pillar[/p]
    • [p]Base area increased by 10%[/p]
    • [p]Mana cost 25 > 20[/p]
  • [p]Fractured Mirage[/p]
    • [p]Clone attack speed .8/1.2/1.8 > .7/1.05/1.6[/p]
  • [p]Time Bubble 时间泡影[/p]
    • [p]Mana cost 20 > 30[/p]
  • [p]Coin Toss[/p]
    • [p]Damage 10/15/22 > 12/18/25[/p]
  • [p]Anima Passage[/p]
    • [p]Added the Bulwark trait[/p]
    • [p]Damage 18/27/40 > 20/30/45[/p]
  • [p]Enshroud[/p]
    • [p]Shield value 20/30/45 > 60/90/135[/p]
    • [p]Passive autocast effectiveness 250% > 125%[/p]
[p][/p][p]Tier 4[/p]
  • [p]Volcanic Fissure[/p]
    • [p]Damage 90/135/200 > 120/180/265[/p]
    • [p]Bonus spellpower with a gem equipped 25% > 35%[/p]
    • [p]Greater armor spectres spawned without a gem equipped 3 > 5[/p]
  • [p]Summon Wasp[/p]
    • [p]Bonus regeneration 50% > 150% of active minion count[/p]
  • [p]Corpsefall[/p]
    • [p]Damage 45/67/100 > 60/90/135[/p]
  • [p]Empyrean Laser[/p]
    • [p]Laser damage 80/120/180 > 160/240/360[/p]
    • [p]ELITE explosion damage 25/37/60 > 50/75/120[/p]
  • [p]Last Dance[/p]
    • [p]Base area increased by 15%[/p]
    • [p]Reduced ability animation time by 25%[/p]
[p][/p][p]Tier 5[/p]
  • [p]Deathblossom[/p]
    • [p]Base area increased by 20%[/p]
    • [p]Damage 30/45/70 > 35/50/75[/p]
[p][/p][p]Masteries[/p]
  • [p]Astral Connections (Soulwalker)[/p]
    • [p]Beastcaller autocast effectiveness 25% > 200%[/p]
    • [p]Fixed a bug where the feral version of the minion had 200 damage[/p]
  • [p]Ravage (Reaver)[/p]
    • [p]Fixed a bug where the base and feral versions were triggering companion bear form shapeshift every 7 casts/autocasts instead of 12.[/p]
  • [p]On The Hunt (Breaker)[/p]
    • [p]Fixed a bug where the passive damage bonus to elites was being applied multiple times,[/p]
  • [p]Summon Gorilla (Summoner)[/p]
    • [p]Mana cost 25 > 15[/p]
  • [p]Dark Matter (Eclipse)[/p]
    • [p]Base heal value 20 > 40[/p]
    • [p]Starshot heal value 40 > 80[/p]
  • [p]Entropy Mirror (Ward) [/p]
    • [p]Mana cost 30 > 18[/p]
    • [p]Base shield value 60 > 100[/p]
    • [p]Hex deflections per autocast 3 > 2[/p]
[p][/p][p]Traits[/p]
  • [p]Everlast[/p]
    • [p]Fixed a bug where the health bonus wasn’t being applied.[/p]
    • [p]Iron level health 100 > 300[/p]
    • [p]Silver level health 300 > 600[/p]
    • [p]Gold level health 600 > 1500[/p]
  • [p]Infernum[/p]
    • [p]Rightmost spell healing 60 > 120[/p]
  • [p]Necroweave[/p]
    • [p]Shield on bone ritual 40 > 120[/p]
  • [p]Occult[/p]
    • [p]Huntress[/p]
      • [p]Bonus mana generation per transformed spell 10% > 2%[/p]
  • [p]Syntek[/p]
    • [p]Mastery bonus health per active trait 100 > 300[/p]
  • [p]Soulwalker[/p]
    • [p]Bloodlord[/p]
      • [p]Bonus rage generation 30%/50%/80% > 20%/50%/80%[/p]
      • [p]Fixed a tooltip error at Soulwalker 4. Correct value is 4 (from 3).[/p]
      • [p]Fixed a tooltip error at Soulwalker 6. Correct value is 7 (from 6).[/p]
  • [p]Summoner[/p]
    • [p]Bloodlord[/p]
      • [p]Damage 30%/50%/75%/110% > 40%/70%/120%/200%[/p]
    • [p]Huntress[/p]
      • [p]Damage 20%/30%/65%/100% > 30%/60%/100%/180%[/p]
    • [p]Mastery chance to summon a spectre on refill cast 50% > 75%[/p]
  • [p]Eclipse[/p]
    • [p]Mastery trait effect reduction 50% > 25%[/p]
  • [p]Spirit[/p]
    • [p]Regeneration per equipped Spirit spell 6 > 8[/p]
[p][/p][p]UI Adjustments[/p]
  • [p]Added back the button to go to the escape menu.[/p]
  • [p]Enlarged the hoverable icon for general stats that can be opened during certain events like gem and item selection.[/p]
[p][/p][p]Other[/p]
  • [p]Minor performance tweaks.[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Fixed a bug where Axiom was only giving 5 spellpower per manablocked spell instead of 30.[/p]
  • [p]Fixed some typos.[/p]
  • [p]Fixed a bug where you could gain multiple gems by clicking the gem selection button really quickly.[/p]
  • [p]Fixed a bug where pressing escape while the game was loading into the main menu would prevent finishing the loading process.[/p]
  • [p]Fixed a bug where the curse that reduced projectile count would reduce it to below 1 on some spells like dark gambit.[/p]

06-23 Dev Update

[p]Hello hello everyone![/p][p][/p][p]Paolo here and I'd like to let you know what's next for Godslayer Arena. Before I get into that though, I just want to thank each and every one of you for supporting the game and for leaving so much valuable feedback. It really means a lot to me to see so many people playing through the game and I feel more motivated than ever to keep improving it. From the bottom of my heart thank you to everyone of you![/p][p][/p][p]This post will be a bit disorganized and I do not have any concrete dates for any of the changes I'm about to list, but I just want to keep you all in the loop for what I'm working on at the moment. Keep in mind that these are all subject to change, and if you all have any other suggestions please feel free to let me know! [/p][p][/p][h3]Immediate Attention[/h3][p]Many of you are expressing that the Huntress currently feels very underpowered when compared to the Bloodlord. I will be releasing a patch very soon to address her strength. This patch will focus mostly on number adjustments, and once time permits I will look into making more functional adjustments as necessary. [/p][p][/p][p]There is currently a game breaking bug where minions fail to despawn. This results in them attacking for the rest of the run and will eventually cause intense lag. Until I can get this figured out I recommend completely quitting out of the game and continuing your run from where you left off.[/p][p][/p][p]I am also currently working on performance improvements to the game.[/p][p][/p][p]The very first arena can feel impossible to pass without losing a life on the higher difficulties and will address this alongside the upcoming balance patch.[/p][p][/p][h3]Next Up[/h3][p]The current curse system is a poorly designed system that feels very frustrating and not fun at all. I will be scrapping the system entirely and replacing it with something completely new. While I can't say the specifics yet, This new system will have true bosses that are not just elites, and is focused more on empowering enemies rather than debuffing your build.[/p][p][/p][p]The mastery spell system will receive the following adjustments:[/p]
  • [p]Introduce a preferred mastery system that allows you to select 4 or more masteries before you start each run. One of your initially offered masteries will always be a preferred mastery.[/p]
  • [p]Move the mastery selection to right after the first arena, and move the first gem selection to where the mastery selection currently is.[/p]
  • [p]Use 2 fateweavers to reroll all 3 mastery options, compared to the current system that uses 1 fateweaver to reroll 1 option.[/p]
[p]
The non-arena combats will get some new mechanics to make them more in line with the strength of arena combats. The goal will be to make them more engaging and be a better test of your build strength before you enter the arena.[/p][p][/p][p]Many people are leaving feedback that the run lengths are too long for their tastes, so the run lengths will be reduced 25 combats down to 20 combats. [/p][p]I will also adjust the econ, exp, and all relevant shop values to make sure you still get to the same power level, just in a shorter amount of time.[/p][p]After receiving feedback on this I have decided to explore other options instead. Maybe only gate 0 will have 20 combats and gate 1 increases it to 25 to ensure new players aren't spending too long in their introductory run.[/p][p][/p][h3]After That[/h3][p]Once you all feel that the base game is in a good state, I'd love to try out some alternate game modes. I'm still in the process of designing what these new modes will look like, but if you have any ideas I'm all ears! [/p][p][/p][h3]Much Later[/h3][p]The third Godslayer will arrive after the base game's experience has been settled and after the new game modes are implemented.[/p][p][/p][p]New items and gems will also be added to the game! If you all feel that adding new items and gems dilutes the pool too much then I have no problem with adding a system to allow you to pick which gems and items can show up in your runs.[/p][p][/p][h3]As Time Permits[/h3][p]Sometime during Early Access I will be implementing a proper tutorial experience that slowly introduces the game's mechanics rather than the current system that shows a short text summary every few combats.[/p][p][/p][p]There will also be the usual balancing, bug fixing, and polish passes that you can expect throughout Early Access.[/p][p][/p][h3]Closing Out[/h3][p]That's it for this update. If you have a second to leave a review that would go a long way to help support the game. Thank you all again![/p][p][/p][p]-Paolo[/p]

v0.6.2.5 - UI Changes and Bug Fixes

[h3]Gameplay[/h3]
  • [p]Reduced the effect of spell shop weights. Weighting is now only applied after wave 12.[/p]
[h3]UI[/h3]
  • [p]The main menu panel animation has been changed to a sliding animation.[/p]
  • [p]The open codex button has been moved to the pause menu.[/p]
  • [p]Fateweaver and curse modifier panel now only appear after the first combat.[/p]
  • [p]The damage tracker panel has been redesigned.[/p]
  • [p]The equipment panel has been removed. You can now always see your equipment at the top left.[/p]
  • [p]The level and resonance panel has been redesigned.[/p]
  • [p]The gem inventory now only appears if you have an unequipped gem or if you are currently moving a gem.[/p]
  • [p]The spell card has been redesigned.[/p]
  • [p]The main menu hero selector buttons have been redesigned.[/p]
  • [p]Added a tooltip to clarify that pets are purely cosmetic.[/p]
[h3]Localization[/h3]
  • [p]Changed the Chinese font.[/p]
[h3]Other[/h3]
  • [p]Selecting a pet type now automatically selects the highest variant of that pet you have unlocked.[/p]
[h3]Bugs[/h3]
  • [p]Fixed a bug where the axiom gem would cause extreme lag after having it equipped for a few combats.[/p]
  • [p]Fixed the number of pets that are tracked on the main menu pet counter.[/p]
  • [p]Fixed the summon wasp tooltips.[/p]
  • [p]Fixed the hemoglobe enraged upgrade to accurately show that it grants 2 rage instead of 8.[/p]
  • [p]Fixed a bug where Shapeshift and Everlast would not count as an activated trait.[/p]
  • [p]Fixed a bug where certain mastery spell upgraded transformations would not apply correctly.[/p]