Adventure Maps! Patch 1.6
Adventure Maps
Adventure Maps are a new way to explore, adventure, and fill your bags with loot. Heroes of at least level 8 are likely to be set off on a series of events that will lead them to a trove of great and powerful secrets. Unravelling those secrets means exploring forgotten dungeons in the far corners of the land, places where enemy power roils and the standard rules don't always apply.
In terms of gameplay, Adventure Maps are new challenges that can be approached at the mid game but stay relevant even after you've reached max level. They are a dependable source for the various Enchantment scrolls heroes crave to power up their gear and refine their build. They also contain wild combinations of enemies, some of which would not normally show up in the locations they're spawning in.
Higher level Adventure Maps contain elemental enchantments, which offer up new and powerful loot, but also embue enemies with abilities they have no right to control. Be prepared for ridiculousness, such as Trigers calling down meteors of Starlight.
The Research Station at the Academy is where you can make use of the various special enchantment pieces and other items that drop during these adventures. Admittedly, the crafting options are a little threadbare, but the system will grow as players engage Adventure Maps and help determine what features would be the most interesting and fun down the road.
Take note: There are a couple of holes in this system, since it involved allowing nearly every monster in the game to scale up to an arbitrary level. You might see some weirdness -- a high level creature who attacks for hundreds on the regular the throws out a fireball that does 12 damage. I'll work on smoothing that out.
Leaderboards!
Five leaderboards have been added, these update automatically as you play.
Highest XP Normal/Ironmans
Farthest Adventure Map Clear Normal/Ironmans
Books Eaten
Note that these values apply to a single hero -- Highest XP means the highest experience ever accumulated by one of your heroes, not the sum total of all your Academy's deadmens.
I'll be upfront: players are going to cheat and give themselves high scores here. While I am taking steps to monitor and prevent this, I don't have the resources to build iron clad anti-cheat algorithims that dedicated cheaters will just destroy anyway. So while xXx=420~Seffirophths~420=xXx might take the global top spot with 9 trillion books eaten, you can still use the Friends feature of the leaderboards to see where you stand among your monster crushing comrades.
Lizardmans Pope
All Popes will drop one of three items in the Papal Lizardmans set, items that can roll with truly exceptional stats. The set consists of a hat, gloves, and a ring, meaning any armor build can wear them without losing access to their abilities. The items scale with the level of the defeated Pope -- Popes found at the bottom of high level Adventure Maps can drop some stunning gear.
Overworld Map Movement
It should be much harder to move through solid Mountains now. But nothing is impossible! In addition, you may find yourself in command of a power that makes mountains into trifling obstacles.
Fixes, Changes, Crap:
- Numpad movement won't add letters to strings when you're trying to name something.
- Some attacks that were delivering powers even when dodged or blocked have been fixed up. Take that, Warlord Harriers.
- Melee Hit bonuses from Stremf and Skills adjusted up for Polearms and Wizard Staves
- Bonuses to ranged damage from Skills and Foom have been increased. Note that these bonuses are less noticeable at low levels.
- Fixed Teleportals having dumb spawn locations and all teleporting to the same area.
- Erroneous +XP messages from no-xp monsters have been removed.
- Using the Ranged Attack action with the mouse or keyboard will now launch a Bolt of Foom if you have a Wizard Staff equipped.
- Creatures without names and inanimate objects shouldn't report death, resists, or status effects.
- Ninja style enemies no longer cast Razor Fury all the time. Buuuut some of them have learned to throw Shurikens.
- The Guilty curse now has a sound effect to go with the damage it deals to you on kill.
- Fixed a bug with some particle effects breaking after the first time they played.
- Monster armor and health has been scaled down at levels 16 and above.
One More Time:
Adventure Maps are a dependable source for the various Enchantment scrolls heroes crave to power up their gear and refine their build.