Slayer's Summer: Update 1.4 with Adventure for Everybody
Slayer's Summer: Dungeonmans 1.4
[h3]Adventure for Everybody![/h3][p][/p][p]A big update with some meaty changes -- all additions, we're not finally banning all Rangermens. Let's dive in![/p][h2]New Difficulty Modes[/h2][p]When you start a new Academy you'll have a choice of four difficulty modes:[/p]
- [p]Heroic Adventure: Dungeonmans the way you remember. Death is permanent, the Academy grows as you play, adventure and danger around every corner.[/p]
- [p]Soft Adventure: For those who don't care for permadeath. Death is a crossroads -- you can choose to let the fallen hero pass on to glory, or have them wake up at the Academy, ready to deliver revenge beatdowns. Up to you![/p]
- [p]Desperate Adventure: Meta-progression free! The Academy simply explodes when you die, no carrying anything from one hero to the next because the story ends the moment your HP drops below 1. This is the hardest difficulty for Dungeonmans.[/p]
- [p]Fallen Academy: Play without the Academy, which means missing out on a boat load of features. There are crutches to make things easier to get by. This mode is boring, don't play it. The hardest mode is Desperate Adventure.[/p]
[/p][h2]Bug Fixes / QoL Updates[/h2][p]"Too many to list" lol I just didn't write them all down. But here's some major fixes/changes:[/p]
- [p]Updated some double secret edge case deep lore dungeonstuff involving a truly uncommon interaction between 1) swearing too much 2) a very dangerous book.[/p]
- [p]Fixed a bug with Seize Opportunity if your first jump tile is the one you started in.[/p]
- [p]Detonate Deadpulse is more effective now. The damage type changes if you have a Wizard Staff equipped, and in all cases the more Deadpulses you have on you, the bigger the damage from the detonation.[/p]
- [p]Increased Trevor to 9. [/p]
- [p]Added a confirm dialog to alt-f4 and the close button, but you can tell the dialog to go away forever if you like.[/p]
- [p]Ironbound Foomcrawlers shouldn't slow things down as much as they did before. The full animation of firing the purple shell will only play if you're going to get hit by it. They also rocket jump less when far away.[/p][p][/p]
[/p][h2]Feedback / Bugs / Critique / Adulations Welcome[/h2][p]The easiest and best place to communicate with me is at the Dungeonmans Discord:
Dungeonfans Academy[/p][p]
But I will also be checking steam forums -- primarily this post, you can comment here too. [/p][p][/p][p]Thank you all once more for years and years of grand adventure and fun, I hope this summer is being good to you! [/p]
