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CAMPS News

Patch 0.8.1.03071644

Hi there,

Patch Notes:

  • Characters can now swim.
  • New decorative elements added to the Taiga biome.
  • Added a new day condition to the Taiga biome: Foggy Day, which can be set by the host as Day 1 in the console.
  • Various minor bug fixes and gameplay polish.


Patch 0.8.1.02982252

Hi,


Patch List:
  • Fixed an issue/blocker that caused map generation to stop if the terrain was too flat.
  • Added a console command "bots" to enable or disable automatic bot spawning (can be activated directly in the menu).
  • Fixed an issue with incorrect "Bounty Hunter" contract assignment when there were multiple hunting points on the map.
  • Fixed a bug where the self-defense contract remained in the laptop’s lists after it was received.
  • Fixed an issue that, in rare cases, led to unsuccessful server synchronization.
  • Fixed incorrect building display when opening the building menu.
  • Vehicles no longer pass through chain-link fences.
  • Fixed the camera clipping into clothing while in prone position.

Patch 0.8.1.02981720

[h2]Hello everyone,[/h2]

[h3]A fresh batch of fixes:[/h3]
  • Fixed spectator mode switching during falling.
  • Fixed a bug where the new contract was only available to the server/host.
  • Fixed a bug where trees would not be destroyed on the client side.
  • Fixed a bug where, after finding the camp in Wilderness mode, the player continued to spawn in unknown areas.
  • Extended features in the CAMPS section (this section is still in development, but some functions are now available).
  • Fixed a bug where trees and grass generated slightly differently for different clients.
  • Fixed display issues with buildings in certain cases.
  • Fixed an issue where the building selection remained accessible after the character was killed.
  • Added a new building type: Watchtower.


Patch 0.8.1.02981655

[h3]Hello everyone,[/h3]
It’s been a while since any detailed news, so it’s time to share some updates.
Let’s start with some good news and summarize the results of the recent Next Fest on Steam. It’s safe to say that this was the best thing that has happened to the project among all events so far.

There are a few reasons for this. Firstly, the project was more prepared for the festival, and secondly, the presentation was slightly improved, giving players a clearer understanding of what kind of game they will be dealing with.

Overall, the project showed solid results compared to previous festivals. It may not be reaching for the stars yet, but there are still 2 years until the release. Could say that after so many years of prototyping, the project's direction is now fully set.



Now, for some slightly unpleasant news. Right after the festival, the server was attacked by intruders :beetle:.
It wasn’t just a regular DDoS aimed at taking down the server, but an actual hacking attempt, seemingly using brute force. I don’t personally understand the motive behind this, but it did disrupt the development process a bit as had to divert resources to strengthen security.



[h2]What's new in the patch:[/h2]
  • Fixed a critical bug that prevented players from joining other servers after leaving the current one.
  • Added a new type of contract and a new type of story structure in Wilderness mode.
  • Now, when a "Bounty Hunter" contract is taken against you, you receive a counter-passive contract, "Defensive Stence." If the hunter dies before reaching you, you receive their reward.
  • Bullet holes now stay on vehicles rather than floating in the air.
  • The sandbox mode interface has been reworked and is now divided into access levels.
  • Battle results are now correctly displayed at the end of the match.
  • Fixed a bug that prevented the use of the bodycam in spectator mode.
  • Minor interface layout adjustments.
  • Numerous small bugs have been fixed.
  • Slight optimization improvements.




Currently, I'm working on developing all the necessary tools for team play (the CAMPS section). Therefore, from time to time, there may be disconnections from the server, as well as issues with connecting to and launching the game. I will do my best to prevent this, but just in case, I’m warning you that it might happen.

So, if you encounter connection problems, I ask for your understanding, as this is an alpha version, and there is still a lot of work ahead.

During this year, the cost of in-game purchases will remain at zero so that everyone has the opportunity to familiarize themselves with all the mechanics.

Thank you for your support!

Update 0.8.1

Hello everyone,

Development is moving forward, and with each step, we're becoming more confident. The project has now moved to a new version 0.8.1.x. It's still an early alpha, and the product is still raw, but it’s becoming increasingly stable and viable.

[h3]What’s new in patch 0.8.1:[/h3]

Important changes:

  • The project now fully utilizes in-game resources, allowing anyone to create their own maps and modify existing ones. To get acquainted with the basic tools, go to Map Builder and load the "Manilovka" file from the CAMPS_Maps folder. (This is the main folder for storing all loaded game maps.)


  • In the current game version, Map Builder includes three biomes and nearly five hundred objects, ranging from civilian to industrial. (The interface overhaul and object sorting will come in future updates.)


[h3]Important:[/h3] If you want to spawn as a player in Map Builder, simply press Left Shift + P. Pressing it again will return you to edit mode.


Starting with this patch, the project smoothly transitions from prototype mode to a vertical slice. The game is divided into several gameplay loops: Solo/Co-op and Team/Base Building.

[h3]Solo/Co-op Cycle (Wilderness)[/h3]
  • In this mode, you have the opportunity to increase your balance by completing contracts in wilderness areas (randomly generated maps). Other mercenaries may also be present on the map at the same time.


[h3]Team/Base Building Cycle (CAMPS)[/h3]
  • This mode opens up additional gameplay possibilities where you can participate in ranked battles against other teams, develop your camp, and grow your character.


Of course, not all planned elements are implemented yet, but they will be added in future updates.