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CAMPS News

Update 0.8.1

Hello everyone,

Development is moving forward, and with each step, we're becoming more confident. The project has now moved to a new version 0.8.1.x. It's still an early alpha, and the product is still raw, but it’s becoming increasingly stable and viable.

[h3]What’s new in patch 0.8.1:[/h3]

Important changes:

  • The project now fully utilizes in-game resources, allowing anyone to create their own maps and modify existing ones. To get acquainted with the basic tools, go to Map Builder and load the "Manilovka" file from the CAMPS_Maps folder. (This is the main folder for storing all loaded game maps.)


  • In the current game version, Map Builder includes three biomes and nearly five hundred objects, ranging from civilian to industrial. (The interface overhaul and object sorting will come in future updates.)


[h3]Important:[/h3] If you want to spawn as a player in Map Builder, simply press Left Shift + P. Pressing it again will return you to edit mode.


Starting with this patch, the project smoothly transitions from prototype mode to a vertical slice. The game is divided into several gameplay loops: Solo/Co-op and Team/Base Building.

[h3]Solo/Co-op Cycle (Wilderness)[/h3]
  • In this mode, you have the opportunity to increase your balance by completing contracts in wilderness areas (randomly generated maps). Other mercenaries may also be present on the map at the same time.


[h3]Team/Base Building Cycle (CAMPS)[/h3]
  • This mode opens up additional gameplay possibilities where you can participate in ranked battles against other teams, develop your camp, and grow your character.


Of course, not all planned elements are implemented yet, but they will be added in future updates.

Patch 0.8.0.92721856

0.8.0.92721856

This update mainly focuses on polishing and bug fixes, but there is something new in development that is not yet complete but will be coming soon.


List of fixes and improvements:
  • Fixed a crash when trying to spawn in certain game modes.
  • Fixed incorrect icon sizes on the minimap.
  • Fixed a bug where white dots appeared instead of the player avatar.
  • Fixed a bug where the player could accidentally shoot themselves while flying at high speed in a helicopter.
  • Fixed minor errors when joining an ongoing match.
  • Fixed layout issues in the map editor.
  • Adjusted footstep sound levels.
  • Adjusted various weather conditions.
  • Improved the main menu interface.
  • Fixed a bug when reloading the map after using a drone and disconnecting from the server.
  • Improved overall performance.
  • The game size was reduced by 400 MB (and will continue to decrease).


The project is gradually transitioning from a technical demo into a full-fledged game. More details are coming soon.

Server Maintenance Notice

Dear Community,

Please be aware that will be performed scheduled server maintenance from September 13 to September 15.
During this time, there may be interruptions in your ability to log in, and the game might experience some malfunctions.
We apologize for any inconvenience this may cause and appreciate your understanding as its required to improve gaming experience.

Thank you for your patience and support!

CAMPS at Gamescom and Patch 0.8.0.82461136

New Patch 0.8.0.82461136

Hello everyone,

I have some updates to share.

:laptop: This time, the main changes involve the so-called Backend. (For those who aren't familiar, this is the part of the game responsible for saving all player information and managing the connections between them).
  • The entire backend code has been completely rewritten from the old PHP to the more modern Node.js. By utilizing Node.js, all procedures now work asynchronously and through a pooling system, which has optimized the server-side performance. At this stage of development, this will help handle a much larger number of concurrent users.


:fix: Other fixes:

  • Fixed logical errors when switching modes after a game ends.
  • Heavy vehicles have been reintroduced to the project, currently in limited numbers, but the rest will be gradually added. (You can test them by ordering them at the transport depot).
  • Turret controls on combat vehicles have been completely rewritten.
  • Added the first iteration of a new, and likely future primary, mode, currently named "Domination".
  • The number of team kills and "revives" are now saved in the stats.
  • Optimized character shadow rendering.
  • Fixed a bug where operation points were not awarded to teams if 200 was selected.
  • Fixed incorrect distance indicators on the mortar.
  • Fixed grenade throws. And many other small fixes.


:flame: At the end of August, I represented CAMPS at Gamescom 2024 and made a short compilation from a walk through the B2C section.
Youtube short link:
https://youtube.com/shorts/8rpQ7erRr7k

I won't remind you that thumbs up help Steam's algorithms understand that the game is "alive".

Server Maintenance Notice

Dear Community,

Please be aware that will be performed scheduled server maintenance from August 29th to August 31th.
During this time, there may be interruptions in your ability to log in, and the game might experience some malfunctions.
We apologize for any inconvenience this may cause and appreciate your understanding as its required to improve gaming experience.

Thank you for your patience and support!