1. CAMPS
  2. News

CAMPS News

Patch 0.8.1.32201

[h3]Hello,[/h3]

This is an intermediate patch aimed at ensuring the game works seamlessly with the updated server.

New:
  • The server-side has been significantly improved. This will enable the integration of all planned social tools for communication between players, camps, and event organization.


Fixes:
  • Fixed a bug where dropping a weapon from the backpack also caused the weapon in hand to be dropped.
  • Fixed a bug where dropped weapons were invisible, although still visible through the inventory.
  • Fixed some nuances in bot behavior.
  • Other minor fixes.


As significant effort was put into revamping the server-side, there was less time for the main game. I am now returning to the development of planned improvements and necessary meta elements of the game.

Backend upgrades and maintenance. 13.01 - 17.01

Hello Everyone,

Please be advised that this week, due to ongoing work on a new patch, there may be occasional connection and loading issues caused by backend upgrades and maintenance. Your understanding and patience during this time are greatly appreciated.

See you soon!

Update 0.8.1.2


[h3]Hello,[/h3]
There hasn't been any news for a while because was unwell and spent most of the week resting. I'm feeling better now and getting back to work.
Over the past weeks, a lot has been done, and numerous changes have been introduced to the game, especially in its meta-systems.

[h2]Fixes:[/h2]

  • The Wilderness mode has been renamed to Sandbox.
  • Fixed incorrect visual representation of bot shooting.
  • In the Sandbox mode (formerly Wilderness), bots now spawn on both sides.
  • Fixed incorrect location capture visualization progress.
  • Fixed a bug where the Sandbox map failed to load after switching from another map.


[h2]Meta:[/h2]
  • Each tactical point can now be captured, and controlling populated areas allows your team to spawn there.
  • Controlling technical locations enables the purchase of heavy weaponry.
  • Controlling warehouses allows you to replenish resources for tactical and technical locations and purchase equipment.
  • Communication locations provide the ability to track enemy movements.
  • Resource unloading is now instant and performed with a single click.
  • Equipment and vehicle orders in the main camp are now purchased with personal funds, while purchases on the map require warehouse resources.



[h2]Improvements:[/h2]
  • Significantly reworked the damage system based on weapon caliber.
  • Major improvements to missile launching and control systems.
  • Enhanced visual effects.
  • Kill feed is disabled by default and can be enabled in server settings.
  • Updated and improved the T72B tank model.


[h2]New Additions:[/h2]

Added a new vehicle: IFV Mitsubishi 89.
Weapons:
  • Oerlikon 35mm KDE.
  • 2 guided anti-tank missiles Jyu-MAT.
  • Type 74 machine gun (7.62mm).


Added a new vehicle: KS-19 100mm anti-aircraft gun, with armor-piercing and fragmentation ammunition.
(Available in the list of stationary weapons in the construction menu)


Added 2 types of jeeps:
  • Humvee – a transport jeep for cargo.
  • Humvee Type 93 SAM – equipped with Type 91 (80mm) infrared-guided surface-to-air missiles.


Added a new helicopter: AH-1W.
Weapons:
  • M197 Gatling gun (20mm).
  • M272 with AGM-114 Hellfire (180mm).
  • M260 with Hydra 70 (70mm).


Numerous other minor fixes and improvements.

[h2]Next Steps:[/h2]
For now, work on vehicles and related mechanics will be paused (except for the fact that another tank will be added in future patches). I plan to focus on developing meta-systems. This means that in the upcoming patches, you can expect:
  • Soldier progression systems.
  • Expanded base-building capabilities.
  • Integration of all planned tools for these systems.


I hope to implement everything as envisioned.
Thank you to everyone who continues to support me and the project, reporting the issues, you're the best!

Update 0.8.1.0330230

Hello, Mercenaries,

Over the past week, I’ve been hard at work creating logistics mechanics, and I’m excited to share the results.



[h3]What’s New:[/h3]

  • Added a new mechanic — cargo transport.
  • Introduced two new logistics locations (warehouses) for ammunition and construction materials.
  • Added a stationary machine gun.
  • Construction now depends on the number of construction materials at the location, not your personal balance.
  • Significantly improved the terrain selection algorithm for building.
  • Enhanced map generation algorithms.
  • Improved the construction interface.
  • Added tooltips in the test zone.
  • Stationary weapons now depend on the number of bullets available at their placement point.


[h3]Fixes:[/h3]



  • Fixed sound volume issues.
  • Fixed mortar usage animation.
  • Fixed a weight bug where respawning was impossible even with an empty inventory.
  • Fixed map generation errors that caused synchronization issues.
  • Fixed errors in location naming.


There are still a few mechanics on my to-do list that will be completed shortly. Once they are done, I will focus on working on new content, improvements to factions, skills, and other meta-elements.

Join Discord channel if you want to share your thoughts or report a bug.

Patch 0.8.1.0322140

[h3]Hello Mercenaries,[/h3]



  • Fixed a critical issue where dropped weapon attachments in the loadout would disappear from the inventory and never appear on the weapon they were attached to.

  • Fixed another critical issue with incorrect item weights when swapping items in the inventory.

  • Fixed an issue where stashed loot was not stored in private storage after quitting the game.

  • It is now possible to build fortifications on the road.

  • Added a new biome "Mixed Forest". (It is picked randomly)




Join the Discord channel by button below to share your thoughts or report any issues you have encountered.