1. Castle Doombad Classic
  2. News

Castle Doombad Classic News

New Patch! Menu Scaling, Adjustments, and Bug Fixes

[p]CASTLE DOOMBAD CLASSIC
v1.3.2.6225 - 9/11/25

Today's patch brings some small visual and stability improvements to the game. Please read below to see the changes, and keep an eye out for some big surprises coming soon!

WHAT'S NEW:[/p]
  • [p]We have decreased the scaling of the game's menus and GUI on both tablets and the Steam version, as they appeared overly large on bigger screens. On the Steam version, we have also added a setting where you can change the menu and interface scaling yourself.[/p]
  • [p]We have zoomed out the in-game camera somewhat on tablets and the Steam version, so that you can now see more of the castle at once while playing on bigger screens.[/p]
[p]BUG FIXES:[/p]
  • [p]The "More Roomkin" Baddie Bonus now stacks properly when two or more Spoils with it are equipped at the same time[/p]
  • [p]Fixed being able to see underneath the ground/game world in Chapter 1 when using the Giant Boulder of Doom[/p]
  • [p]Evilstein now responds with a more appropriate scolding message when trrying to place a trap on the same tile as a junk pile[/p][p][/p]
  • [p]Fixed the new Day 7 "Blackstone" reward in the Daily Login screen not unlocking retroactively for some players who had progressed past the associated week before downloading the previous patch[/p][p][/p]
  • [p]Fixed an error that would sometimes occur after shields were eaten by the Slimy Tentacles[/p]
[p][/p][p]If you're enjoying the game, please consider leaving us a review on our Steam page, as this greatly helps with the game's success and will help support us as we work on future content updates!
[/p]

NEW TRAP: The Axe-o-Matic is here!

[p]CASTLE DOOMBAD CLASSIC v1.3.0 Build 6138 - 8/27/25

We hope you enjoy our newest trap: the Axe-o-Matic! Read on to learn more about it and the other changes in this update, and as always: thank you for playing Castle Doombad!

WHAT'S NEW: [/p]
  • [p]The Axe-o-Matic has arrived! This new trap is our first "Hybrid" trap. It can be manually-aimed after placement, but then proceeds to fire automatically. This is the game's 32nd tarp, and you'll find it in the Auto Traps section. New Reskins have also been added for the Axe-o-Matic.
    [/p]
  • [p]Added our 40th achievement: "Axpertise"[/p][p][/p]
  • [p]New unique "Day 7" Daily Login Rewards have been added after Login Week 4![/p][p][/p]
  • [p]We have updated the look of Hero and Trap health bars in the game, and for the first time we've added health bars for Hero Shields. New options to toggle these off have also been added ot the settings screen.[/p][p][/p]
  • [p]Updated the "Mental Reset" Baddie Bonus fx and audio to be more noticeable when the effect triggers[/p][p][/p]
[p] BUG FIXES: [/p]
  • [p]Fixed a math error causing the "Reach Wave 5 in 6 Minutes" scheme in Roguevenge to accidentally require a time of 5 minutes instead of 6[/p][p][/p]
  • [p]Fixed an issue causing the "Basic Badness II" Baddie Bonus to sometimes not function[/p][p] [/p]
  • [p]Fixed an issue involving multiple stat-modifying Baddie Bonuses equipped simultaneously not stacking/working together in certain conditions[/p][p][/p]
  • [p]Fixed a calculation issue with the completion % total for the Summer of Slays Event[/p][p][/p]
  • [p]Fixed an issue where the "Not Enough Currency" pop-up would sometimes be blank/ not include its intended content[/p][p][/p]
  • [p]On the Steam version, fixed the "R" keyboard key so it once again toggles the Recycling Bin[/p]

More Summer Event Improvements and Fixes

Castle Doombad Classic
v1.2.4 Build 5999 - 8/12/25


The Summer of Screams continues! Today's patch includes several improvements and fixes. Check them out, and be sure to keep an eye out for some new surprises coming soon!

WHAT'S NEW:

  • New Evil Schemes added to Roguevenge that allow the unlocking of an additional Blackstone and Whitestone. Greenstones can now also appear as rewards via new repeatable Daily Schemes.
  • Added a new song to the Summer Event's Beach Radio Spoil (in preparation for the next trap coming soon to the game!)
  • We've performed several notable performance improvement measures including a game engine update and key asset optimization. Players on lower-end devices should experience a general performance boost.


BALANCE CHANGES:
  • The "Basic Badness" Baddie Bonus now increases damage by 3% instead of 2%, and "Basic Badness II" now increases damage by 6% instead of 3%
  • "Scareoscopic" Baddie Bonus now increases damage by 6% instead of 3%
  • "Third Time's the Harm" Baddie Bonus effect duration increased to 33 seconds, up from 13 seconds


BUG FIXES:
  • Fixed the "Crown all Summer Event Stages" Event Quest getting stuck or reset for some players
  • FIxed some Summer Event Quests sometimes getting stuck or resetting progress
  • Fixed the final revealable item in the Summer Event Shop linking to an incorrect Spoil in the previous version
  • Fixed several Nightmares sometimes not functioning in Roguevenge in certain conditions, including More Roomkin, Parcel Panic, Scare Tactics, and Sinister Security

Summer Event Hotfix Patch

CASTLE DOOMBAD CLASSIC
v1.2.1 - 7/30/25


We hope you've been enjoying the new Summer of Screams event! Below you'll find patch notes for today's small bugfix and improvement update.

BALANCE CHANGES:

- The Spinning Fireball Thingie's impact damage has been increased

- The Shrink Ray's Usage Duration and Hero Shrink Duration have both been increased

- "Lit Crits" Baddie Bonus now has a 25% chance to trigger instead of a 50% chance. Its description has also been updated to clarify that it can be stacked.

BUGFIXES:

- Fixed the "Complete today's Daily Scheme with only Summer Spoils Equipped" Daily Event Quest sometimes not completing properly

- Fixed an issue in the mobile version where Optional Reward Ads would sometimes get stuck loading forever on some devices

- Applied several small stability improvements and error preventions

The Summer of Screams Event!

[p]CASTLE DOOMBAD CLASSIC
v1.2.0 - 7/25/25


Welcome to Castle Doombad's "Summer of Screams" Event! We hope you enjoy this scorchingly sinister update!

NEW IN THE SUMMER EVENT: [/p]
  • [p]Summer has come to Castle Doombad! Tap the orange EVENT button on the Main Menu to enter the event and get your summer on! This event is available until September 22nd[/p]
  • [p]The Summer Event comes with special new event activities! New daily REWARDS, daily QUESTS, and full-event quests are available. All event quests can be completed in any game mode![/p]
  • [p]6 NEW STAGES have been added as part of the Summer Event! Access them from the event's "Stages "tab. And yes, they're crownable![/p]
  • [p]Over 30 new Summer Event rewards have been added, available for a limited time! The newly added Spoils also include new Baddie Bonus types.[/p]
[p] OTHER ADDITIONS: [/p]
  • [p]Introducing: Roguevenge Stones! Equip Roguevenge Stones to your traps to manipulate their chances of appearing during your runs. This feature unlocks after completing Night 1 in Roguevenge.[/p]
  • [p]On the Steam version, the Trap Shelf now displays each trap's keyboard shortcut.[/p]
  • [p]In Roguevenge, added additional fx and visual polish to the initial castle reveal sequence and the digging underground castle expansion sequence,[/p]
  • [p]Events Spoils now include a special event icon when viewed in the Spoils Screen. (Unlocked Event Spoils stay unlocked past the event/forever),[/p]
[p] BALANCE CHANGES: [/p]
  • [p]Troopkins have had their damage output slightly increased,[/p]
  • [p]The buzzsaw has had its crit rate reduced, as it as higher than intended,[/p]
  • [p]The "Slaycation Wallpaper"'s Baddie Bonus has changed from "Pyrofancy" to a new bonus called "Lit Crits",[/p]
  • [p]The "Winter Blunderland" Baddie Bonus is now 1 Muahaha Slot, down from 2[/p]
  • [p]The "So Pointy" Baddie Bonus is now 1 Muahaha Slot instead of 2, and the damage % has been incresed.[/p]
  • [p]The Sparkkin has received a small reduction to their initial damage[/p]
[p] BUGFIXES: [/p]
  • [p]This update includes numerous stability improvements, specifically fixes to situational errors that could sometimes occur in various parts of the game and cause issues such as soft locks or crashes[/p]
  • [p]Fixed the Randomize Traps feature sometimes not activating the Play button the first time it's used, and also fixed the Equipped label spoiling which traps were selected[/p]
  • [p]Fixed an issue where Fire Doomkins were sometimes not applying the fire/burn effect to heroes
    [/p]
[p]Thank you as always for playing Castle Doombad! If you enjoy the game and have a moment, it helps us greatly to receive User Reviews on Steam! Please also keep an eye out for more content coming soon (including our next new Trap (the Axe-o-Matic), the new-and-improved Endless Mode, and more surprises!)[/p]