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Castle Doombad Classic News

Summer Event Hotfix Patch

CASTLE DOOMBAD CLASSIC
v1.2.1 - 7/30/25


We hope you've been enjoying the new Summer of Screams event! Below you'll find patch notes for today's small bugfix and improvement update.

BALANCE CHANGES:

- The Spinning Fireball Thingie's impact damage has been increased

- The Shrink Ray's Usage Duration and Hero Shrink Duration have both been increased

- "Lit Crits" Baddie Bonus now has a 25% chance to trigger instead of a 50% chance. Its description has also been updated to clarify that it can be stacked.

BUGFIXES:

- Fixed the "Complete today's Daily Scheme with only Summer Spoils Equipped" Daily Event Quest sometimes not completing properly

- Fixed an issue in the mobile version where Optional Reward Ads would sometimes get stuck loading forever on some devices

- Applied several small stability improvements and error preventions

The Summer of Screams Event!

[p]CASTLE DOOMBAD CLASSIC
v1.2.0 - 7/25/25


Welcome to Castle Doombad's "Summer of Screams" Event! We hope you enjoy this scorchingly sinister update!

NEW IN THE SUMMER EVENT: [/p]
  • [p]Summer has come to Castle Doombad! Tap the orange EVENT button on the Main Menu to enter the event and get your summer on! This event is available until September 22nd[/p]
  • [p]The Summer Event comes with special new event activities! New daily REWARDS, daily QUESTS, and full-event quests are available. All event quests can be completed in any game mode![/p]
  • [p]6 NEW STAGES have been added as part of the Summer Event! Access them from the event's "Stages "tab. And yes, they're crownable![/p]
  • [p]Over 30 new Summer Event rewards have been added, available for a limited time! The newly added Spoils also include new Baddie Bonus types.[/p]
[p] OTHER ADDITIONS: [/p]
  • [p]Introducing: Roguevenge Stones! Equip Roguevenge Stones to your traps to manipulate their chances of appearing during your runs. This feature unlocks after completing Night 1 in Roguevenge.[/p]
  • [p]On the Steam version, the Trap Shelf now displays each trap's keyboard shortcut.[/p]
  • [p]In Roguevenge, added additional fx and visual polish to the initial castle reveal sequence and the digging underground castle expansion sequence,[/p]
  • [p]Events Spoils now include a special event icon when viewed in the Spoils Screen. (Unlocked Event Spoils stay unlocked past the event/forever),[/p]
[p] BALANCE CHANGES: [/p]
  • [p]Troopkins have had their damage output slightly increased,[/p]
  • [p]The buzzsaw has had its crit rate reduced, as it as higher than intended,[/p]
  • [p]The "Slaycation Wallpaper"'s Baddie Bonus has changed from "Pyrofancy" to a new bonus called "Lit Crits",[/p]
  • [p]The "Winter Blunderland" Baddie Bonus is now 1 Muahaha Slot, down from 2[/p]
  • [p]The "So Pointy" Baddie Bonus is now 1 Muahaha Slot instead of 2, and the damage % has been incresed.[/p]
  • [p]The Sparkkin has received a small reduction to their initial damage[/p]
[p] BUGFIXES: [/p]
  • [p]This update includes numerous stability improvements, specifically fixes to situational errors that could sometimes occur in various parts of the game and cause issues such as soft locks or crashes[/p]
  • [p]Fixed the Randomize Traps feature sometimes not activating the Play button the first time it's used, and also fixed the Equipped label spoiling which traps were selected[/p]
  • [p]Fixed an issue where Fire Doomkins were sometimes not applying the fire/burn effect to heroes
    [/p]
[p]Thank you as always for playing Castle Doombad! If you enjoy the game and have a moment, it helps us greatly to receive User Reviews on Steam! Please also keep an eye out for more content coming soon (including our next new Trap (the Axe-o-Matic), the new-and-improved Endless Mode, and more surprises!)[/p]

The Sparkkin Doomkin zaps onto the scene!

[p]CASTLE DOOMBAD CLASSIC v1.1.4 [/p][p]6/13/2025

Thank you for playing Castle Doombad Classic! We're back with another content & improvements update, and we also have more exciting updates planned for the near future! So stay tuned... and stay evil!!

WHAT'S NEW: [/p][p][/p]
  • [p]The Sparkkin zaps onto the scene! Unlock your sparky Doomkin friend from the Trap Select Screen, and don't forget to check out its new reskins too! [/p]
  • [p]You can now turn on a Speed Timer clock in Roguevenge mode! Enable it from the game settings screen [/p]
  • [p]In Roguevenge, your fastest Night 1 Clear time is now saved as a record, and faster runs will now grant additional points towards your grade [/p]
  • [p]Added a new achievement: Tight Dreadline! Can you clear Roguevenge Night 1 in 11 minutes or less? [/p]
  • [p]5 New Daily Challenges have been added, including challenges involving the Sparkkin [/p]
  • [p]Added 3 New Loomkin Reskins and 1 New Spoil (for Pride Month!) [/p]
[p]BUGFIXES: [/p]
  • [p]Fixed an issue where the Baddie Bonuses on your Spoils would sometimes not activate in Classic Mode [/p]
  • [p]Fixed Hero Bots sometimes getting stuck while ascending up ladders [/p]
  • [p]Fixed a Roguevenge floor layout that was creating gaps/holes that could lead outside the castle[/p]
  • [p]Fixed the "Teacher's Pet" Daily Challenge sometimes causing heroes and the special Doomkin to leave the castle/not attack each other[/p]
  • [p]Performed stability update and fixed several errors that could cause game crashes
    [/p]
[p]If you encounter any issues, please let us know in our Community Forum here on Steam, or via email or our official discord server. Visit https://www.castledoombad.com for links to all the above and to get in touch. And as always, if you enjoy the game, please consider leaving us a review on Steam, as that greatly aides in the game's success and our ability to continue working on devious new updates![/p]

Updates to Spoils Screen, Spoils Favoriting, Fixes, and more!

CASTLE DOOMBAD CLASSIC
v0.9.4968 - 5/22/25


Hello, villains! Today we have an update that brings some Quality of Life improvements to the game. Read on to find out more, and thanks as always for playing Castle Doombad!

WHAT'S NEW

  • The Spoils Screen has received numerous updates and improvements, including a new "Active Baddie Bonuses" dynamic list (which you can also tap to shortcut to associated Spoils), Baddie Bonuses now show their Muahaha Slot requirement even when disabled, improvements to the feel of the scroller menu, and several visual organizational changes have also been applied.
  • You can now "favorite" your Spoils with the Black Heart button, located in the top right corner of their description. Favorited Spoils can be accessed with a new filter option on the Spoils Screen.
  • You can now see any trap's complete upgrade list with the new "i" button on the Trap Select Screen, found on the right side of each trap's infobox. (Even traps that you haven't unlocked yet)
  • We have adjusted a few of the randomized castle floor designs that can appear in Roguevenge to be more fair when they are used for the Princess Chamber floor. We have also added several new possible castle floor designs/layouts to Roguevenge.,
  • Added the "Updates" button on the Title Screen, which will allow players to now read these patch notes in-game


BUG FIXES:

  • Fixed the "Obtain 6 traps" scheme sometimes not completing properly in Roguevenge,
  • Fixed the "Build the castle to 10 floors" scheme sometimes not completing properly in Roguevenge,
  • Fixed the "Daily Login Rewards" screen getting stuck at the end of a week and not advancing to the next week for some players,
  • Fixed visual weirdness with the "Third Time's the Harm" Baddie Bonus activation particle effect,
  • Fixed the junk pile and glint progress radial sometimes getting stuck if the player starts to move the camera while it's visible,
  • Fixed several minor localization text mistakes/issues,
  • Performed several performance and stability improvements. We are planning to implement more in the near future.


If you have any issues, please let us know either in the game's store page discussion forum, or by reaching out to us on our discord server. If you enjoy the game, please consider leaving us a store review, as these really help us out!

Thanks and see ya next patch!

Medkin, Daily Challenges, and Localization Update!

Hey Steam Villains!

We know it's been awhile, but we're happy to say: we're BACK with a BIG BAD UPDATE for Castle Doombad Classic! This one is packed full of devious delights, including a brand new trap, new control options, new daily challenge mode, localization into 14 different languages, and much more! Read on for full details:

WICKED NEW FEATURES!:
  • You can now pan the camera vertically with your mouse scroll wheel! (A sensitivity setting is also available in the settings screen)
  • The number keys on the keyboard can now be used as a secondary method for selecting traps from the trap shelf
  • New Trap Added: Return of the Medkin (Medic Doomkin)! Keep your other traps and minions healed with the power of... evil love?
  • Daily Challenges are here! Try your evil hand at daily special gameplay modes like Trap Randomizer, Protect the Doomkin, and many more!
  • Daily Login Rewards have also been added! Launch the game for new rewards every day, including unique Spoils! (Your login days don't need to be consecutive!)
  • 24 new Reskins, 14 new Spoils, 6 New Baddie Bonuses, and 10 New Nightmares have been added! Find and collect them all!
  • Castle Doombad is now localized into 14 different languages! You can change the game's language in the settings screen


CHANGES AND IMPROVEMENTS:
  • Roguevenge Mode's balance has been re-tuned (AND includes a few new special guest appearances...)
  • Main Menu navigation has received numerous updates and improvements, including now allowing access to the Traps and Spoils screens from the main menus
  • You can now view your To-Dooms, Schemes, and Achievements outside of stages. This new pop-up menu is accessible from the “trophy button” located in the top left corner of the screen on the main menus and in the Trap Select Screen.
  • Spoils have now been assigned rarity/quality tiers, designated by the color of their name
  • Four fiendish new achievements have been added!


BALANCE ADJUSTMENTS - TRAPS & BADDIE BONUSES:
  • We sent the Troopkin back to basic training, and they’ve undergone a big revamp! As a result, Troopkin rebuild rate and scream cost have been greatly reduced. Their attack power and accuracy were also increased.

  • Doomkins have received a reaction time rework and should now be smarter and more attentive!
  • The Wacky Tube Man and the Laser Shark can now be targeted/attacked by normal heroes and not just dismantlers
  • The Laser Shark must now finish chewing before the laser gets charged (the previous behavior was unintentional)
  • Laser Blaster damage has been increased by 15%
  • The Wacky Tube Man has received a 15% health increase
  • "Cost Control" Baddie Bonus now refunds more screams on use, and requires 2 Muahaha Slots, up from 1
  • "North Polenishment" Baddie Bonus effect increased to 20%, up from 15%
  • "Baddie Berries Cereal" and "Doomkin Painting" spoils now have the new "Doomy Snacks" Baddie Bonus, replacing "Expiration Date" and "More Roomkin" bonuses
  • The "Badlantir" Spoil now has the new "Illuminaughty" bonus, replacing "Pyrofancy"
  • "Very Pointy Throne" and "Gold Pointy Crown" both now have the new "So Pointy" bonus, replacing "Scarefying" and "Diescount"
  • "Bone Throne" now has the new "That Poison" bonus, replacing "Diescount"
  • "Green Wall" now has the new "Lean Green" Baddie Bonus, replacing "Eerie Feary"
  • "Scaling Up" Baddie Bonus now requires 2 Muahaha Slots, up from 1
  • "Shock Therapy" now requires 2 Muahaha Slots, up from 1
  • "Harvester of Souls" now requires 1 Muahaha Slot, down from 2
  • "Scaling Up" now requires 2 Muahaha Slots, up from 1


BALANCE ADJUSTMENTS - HEROES & MISC:
  • Archer heroes have had their attack power increased
  • The Commandbro has received a 10% reduction in attack power and health points
  • Roguevenge Mode balance has been updated to be slightly easier in the first two waves, and somewhat more challenging in the later waves
  • Roguevenge Mode now has reduced instances of somewhat unfair spawning behavior (strong heroes entering the castle right next to the princess). Note: we are currently still looking into further improvements and adjustments around this
  • Roguevenge Power-Ups are now capped at holding up to 3 max at one time (per powerup type)
  • The game's economy has undergone some minor adjustments across the board


BUGFIXES: