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Castle Doombad Classic News

Medkin, Daily Challenges, and Localization Update!

Hey Steam Villains!

We know it's been awhile, but we're happy to say: we're BACK with a BIG BAD UPDATE for Castle Doombad Classic! This one is packed full of devious delights, including a brand new trap, new control options, new daily challenge mode, localization into 14 different languages, and much more! Read on for full details:

WICKED NEW FEATURES!:
  • You can now pan the camera vertically with your mouse scroll wheel! (A sensitivity setting is also available in the settings screen)
  • The number keys on the keyboard can now be used as a secondary method for selecting traps from the trap shelf
  • New Trap Added: Return of the Medkin (Medic Doomkin)! Keep your other traps and minions healed with the power of... evil love?
  • Daily Challenges are here! Try your evil hand at daily special gameplay modes like Trap Randomizer, Protect the Doomkin, and many more!
  • Daily Login Rewards have also been added! Launch the game for new rewards every day, including unique Spoils! (Your login days don't need to be consecutive!)
  • 24 new Reskins, 14 new Spoils, 6 New Baddie Bonuses, and 10 New Nightmares have been added! Find and collect them all!
  • Castle Doombad is now localized into 14 different languages! You can change the game's language in the settings screen


CHANGES AND IMPROVEMENTS:
  • Roguevenge Mode's balance has been re-tuned (AND includes a few new special guest appearances...)
  • Main Menu navigation has received numerous updates and improvements, including now allowing access to the Traps and Spoils screens from the main menus
  • You can now view your To-Dooms, Schemes, and Achievements outside of stages. This new pop-up menu is accessible from the “trophy button” located in the top left corner of the screen on the main menus and in the Trap Select Screen.
  • Spoils have now been assigned rarity/quality tiers, designated by the color of their name
  • Four fiendish new achievements have been added!


BALANCE ADJUSTMENTS - TRAPS & BADDIE BONUSES:
  • We sent the Troopkin back to basic training, and they’ve undergone a big revamp! As a result, Troopkin rebuild rate and scream cost have been greatly reduced. Their attack power and accuracy were also increased.

  • Doomkins have received a reaction time rework and should now be smarter and more attentive!
  • The Wacky Tube Man and the Laser Shark can now be targeted/attacked by normal heroes and not just dismantlers
  • The Laser Shark must now finish chewing before the laser gets charged (the previous behavior was unintentional)
  • Laser Blaster damage has been increased by 15%
  • The Wacky Tube Man has received a 15% health increase
  • "Cost Control" Baddie Bonus now refunds more screams on use, and requires 2 Muahaha Slots, up from 1
  • "North Polenishment" Baddie Bonus effect increased to 20%, up from 15%
  • "Baddie Berries Cereal" and "Doomkin Painting" spoils now have the new "Doomy Snacks" Baddie Bonus, replacing "Expiration Date" and "More Roomkin" bonuses
  • The "Badlantir" Spoil now has the new "Illuminaughty" bonus, replacing "Pyrofancy"
  • "Very Pointy Throne" and "Gold Pointy Crown" both now have the new "So Pointy" bonus, replacing "Scarefying" and "Diescount"
  • "Bone Throne" now has the new "That Poison" bonus, replacing "Diescount"
  • "Green Wall" now has the new "Lean Green" Baddie Bonus, replacing "Eerie Feary"
  • "Scaling Up" Baddie Bonus now requires 2 Muahaha Slots, up from 1
  • "Shock Therapy" now requires 2 Muahaha Slots, up from 1
  • "Harvester of Souls" now requires 1 Muahaha Slot, down from 2
  • "Scaling Up" now requires 2 Muahaha Slots, up from 1


BALANCE ADJUSTMENTS - HEROES & MISC:
  • Archer heroes have had their attack power increased
  • The Commandbro has received a 10% reduction in attack power and health points
  • Roguevenge Mode balance has been updated to be slightly easier in the first two waves, and somewhat more challenging in the later waves
  • Roguevenge Mode now has reduced instances of somewhat unfair spawning behavior (strong heroes entering the castle right next to the princess). Note: we are currently still looking into further improvements and adjustments around this
  • Roguevenge Power-Ups are now capped at holding up to 3 max at one time (per powerup type)
  • The game's economy has undergone some minor adjustments across the board


BUGFIXES:



Castle Doombad Classic v0.9.3526 (Minor bugfix patch 3)

CASTLE DOOMBAD CLASSIC - Minor Bugfix Patch 3
v0.9.3526 - 1/7/25


We hope you had a nice holiday and a happy new year! A new patch is now available for Steam players. Please read below for details:


ADDITIONS & CHANGES:
  • 7 Brand new Achievements have been added, mostly centered around Roguevenge and the new Spoils system
  • When the Princess is released from the Scream Chamber in Classic Mode, you can now retrieve her with the flying monkey by using the Evilness resource and a button at the top of the screen (this can only be activated once per stage). This feature was previously present in the original game
BUGFIXES:
  • Fixed a handful of achievements not working/triggering, and all achievements should now be working properly
  • Fixed an issue where the Hunky Knight would become invisible if afflicted by the "chill" status effect before jumping up a ladder
  • Fixed the "Neat Freak" Baddie Bonus on the Broom of Doom showing the wrong description text
  • Fixed an issue where Space Madness chapter floors with the power generator would sometimes prevent placing Doomkins when they shouldn't have
  • Fixed the "Build the castle to 7 floors" Evil Scheme in Roguevenge sometimes not completing properly
  • Fixed Classic Mode stages after Chapter 1 not showing the Stage # as a header in the Trap Select Screen before stages
  • Fixed the Chapter Select Screen camera centering on the Endless Knights chapter rather than the Space Madness chapter when exiting a Space Madness stage

We are will be continuing to add more new content and make more improvements and fixes, and we hope you'll look forward to it. If you have any feedback or would like to report any issues, please let us know in the Steam Discussion boards, on our Discord, or you can contact us at https://www.castledoombad.com


See ya next patch, Doombadders!

Castle Doombad "Christmas HoliSLAY" Update



Merry Christmas and Happy Holidays from the Castle Doombad Team! We hope you enjoy our Mini Holiday Update. Please read below for details:

CASTLE DOOMBAD CLASSIC - "HoliSLAY Event Update"
v0.9.3483 - 12/23/24

ADDITIONS & CHANGES:


  • 7 new themed Spoils and 1 new Doomkin reskin have been added as part of our "HoliSLAY Update!", includes a free Spoil that will unlock just for playing the game during the next two weeks! (Ends January 6th)
  • A new Event Scheme is available in Roguevenge Mode, which is also available until January 6th. It also unlocks a new Holislay Spoil
  • The new Spoils include all-new Baddie Bonus perks to unlock and equip
BUGFIXES:
  • The "Chilly" slowdown effect now affects hero climbing speed correctly
  • Fixed the Pirate Cannon not dimming on cooldown
  • Fixed a typo on the Space Throne spoil that stated it required 60 Roguevenge runs to be revealed, when it really required 70
  • Several other minor fixes and stability improvements

Although we are taking a short break for the holidays, we will be back in January with further bugfixes and improvements, including some Quality of Life improvements suggested to us in our forums, on our discord, and via email. We hope you continue to enjoy the game and look out for further improvements!

And we also hope all you Doombadders have a wonderful holiday season and a happy new year! See ya next patch!

EDIT: NOTE: We originally posted about broken achievements being fixed, but it looks like there was a mix-up and the achievement fixes were sadly not included in this patch (unintentionally). They will now be included in the next patch, soon. We're very sorry for the mix-up

Castle Doombad Classic v0.9.3325 (Minor bugfix patch 2)

Thank you again to all the helpful villains out there who have reported issues and provided feedback! Please read below for the new improvements in our Day 2 Bugfix patch:

CASTLE DOOMBAD CLASSIC - Minor Bugfix Patch 2
v0.9.3325 - 12/13/24


ADDITIONS & CHANGES:

  • Added screenshake to explosions! You can turn off all screenshake in the accessibility section of the settings menu

  • The Man of Teal (Superhero) can no longer fall through trap doors, and also now flies over rock piles rather than hopping
BUGFIXES:

  • Fixed an audio issue where if the player hit the NEXT button in the Results Screen while the trap "energy bar fill" sounds were playing, they'd get stuck looping

  • Fixed an issue with the Trap Door where if heroes died at a specific moment while falling through, they'd get stuck in an invulnerable state in the castle, or otherwise soft lock the wave

  • Sounds and hero deaths no longer occur underneath the Roguevenge results screen in the background

  • Fixed an issue where after completing all 30 To-Dooms and cycling back to old To-Dooms, they could get stuck in an automatic-completing cycle on the results screen

  • Fixed an Evil Scheme involving recycling traps from not completing, and also fixed a daily scheme involving slaying heroes with reskinned traps not completing

  • Fixed the Decoy Princess from having wacky scale changes while being carried, and fixes instances of the explosion not doing damage

We will be continuing to provide more improvements and fixes next week and beyond. If you have any feedback or would like to report any issues, please let us know in the Steam Discussion boards, on our discord, or you can contact us at www.castledoombad.com


See ya next patch!

Castle Doombad Classic v0.9.3306 (Minor bugfix patch)

Thank you so much to our launch-day Doombadders for all your support, kind words, and feedback! We have a quick launch day patch that fixes a few issues, noted below. We hope you continue to enjoy the game, and keep an eye out for more improvements and updates coming soon!

CASTLE DOOMBAD CLASSIC - Minor Bugfix Patch
v0.9.3306 - 12/12/24

BUGFIXES:


  • Fixed the launch gift "8bitkin" Doomkin reskin not being set to 0 Cruelpons. To redeem, press the "reskin" button while having the regular Doomkin highlighted in the Trap Select Screen, and then scrolling to the last reskin option. (Note: this reskin will only be set to 0 Cruelpons for launch week, afterwards it will increase to 20 Cruelpons if not already unlocked.)

  • Now properly preventing interacting with pickups inside the castle during the Wave End Reward Arrow Choice sequence in Roguevenge, which was causing the wave sequence to break in some cases

  • Fixed issue with Soul Cases in Roguevenge spawning multiple sets of drops when multiple Soul Cases were present simultaneously

  • Now hiding the "Extend Trap Shelf" button in the Roguevenge Trap Select Screen until the player has unlocked it via the Classic Mode tutorial (stage 8), at which point it will be unhidden
OTHER NOTES:

  • Two notable issues are still being fixed currently and will be patched asap: 1) If you hit "next" on the Results Screen quickly before the Trap Energy Bars finish filling, the fill sound effect will get stuck in a loop until you close the game, 2) if you kill a hero the moment they fall through the trap door, they will become invulnerable and float through the castle until you restart the stage.

See you at the next patch!