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Genome Guardian News

Genome Guardian is RELEASED!!!

[h3]Genome Guardian is NOW AVAILABLE (30% OFF until 21 May)![/h3]


RELEASE STATE
Play from beginning to end with 25 turrets, 48 perks, and 100 Steam Achievements at launch...and by "end", I don't mean reaching wave 30 - your first win is just the tutorial.


FUTURE CONTENT

Largely depends on Genome Guardian's success. I'd like to double the amount of available turrets (25→50) & perks (48→96) before July, but this isn't set in stone. Updates will also be based on what players actually want. Some plans include:
  • Localization (only English currently)
  • Mac & Linux versions
  • New modes
  • "ENDLESS MODE" improvements
  • More uses for research (research sinks)
  • Addressing feedback, suggestions and bug reports!
DISCORD

Give me feedback & bug reports in the Discord. Also a fun place to talk about the game, discuss builds, and the #1 place to hear what I have planned or for easily getting in touch with me!
(There's also some quick polls you can fill out based on your play experience in #feedback-polls)


GET THE WORD OUT
Tell your friends, ask your favourite streamers to give it a try - make videos & stream it yourself! Lots of players = lots of expansive, game-changing updates from me!


PRESS KIT
Download

ONLY 3 DAYS UNTIL RELEASE!

Feedback for Genome Guardian: Prologue has been super positive! Many bugs have been squashed and various QoL improvements have been made to ensure that Genome Guardian is a quality, full experience when it releases 70 hours from now.

Details regarding Release State & Future Content details were described here.

For creators that want to stream and make videos, here's the Press Kit.

Current Status: Final marketing push before release!

100 Steam Achievements!

You told me you want Steam Achievements, so there will be 100 Steam Achievements at launch!

[h3]DETAILS[/h3]
  • They're based on the unlocks and awards described in the in-game CHECKLIST.
  • Genome Guardian: Prologue won't have achievements BUT anything you accomplish in the prologue will carry over to the full version (they'll all trigger the moment you start it up)!
  • 100 is the maximum I'm currently allowed, until the game reaches a large enough audience for "profile features" to be enabled.
  • Some will be easy, others will require some serious tenacity!
  • Some may not trigger the exact moment you meet their conditions, but instead when your run ends.


Preparing for 7 May Release

Development of v1.0 is wrapping up - 7 May release is just 3 weeks away! Time to break down some details.

Release State

These won't make it into release, but will be addressed later if there's enough interest from players:

  • More languages.
  • Mac & Linux versions.
  • Steam Achievements might be set up in time - if not, they'll work retroactively, so there won't be anything lost by playing before they're in.


Future Content

I already have plans for content additions and new mechanics - again, this depends on how much interest Genome Guardian garners after release, but here's an idea of what you can hopefully expect not long after release (May & June):

  • New Turrets & Perks: Got lots of spicy ideas.
  • New Modes: Maybe some that really flip the gameplay experience on its head.
  • Balancing: I'll have a better picture of which weapons, perks, etc. are lacking once people start playing.
  • "Endless" Improvements: More mechanics tied to the gameplay experience after wave 30.
  • More Uses for "Research".
  • Addressing Player Feedback.

If the game does well enough, I'd love to keep expanding upon Genome Guardian enough that it feels like the sequel to its sequel a year later. I started development of this in late January after all - imagine what's possible with triple the development time's worth of updates.

Got Ideas?

Hit me up in the Genome Guardian Discord - I'd love to hear how I can improve the game, adjust balance, and your ideas for new turrets, perks, modes, or other content!