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Genome Guardian News

MERCH NOW AVAILABLE



[h3]✅ Supports development[/h3]
[h3]✅ You actually get things[/h3]
[h3]✅ Ye boiii MERCH lets gooo[/h3]

    [h2]INCLUDING BUT NOT LIMITED TO:[/h2]
  • Clothing: T-shirts, Hoodies, Jackets, Sweaters, in various sizes
  • Prints: Posters, Tapestries, Mounted Aluminum/Acrylic
  • Little Things: Pins, Magnets, Stickers
  • Medium Things: Mugs, Mouse Pads, Notebooks
  • Fabric Things: Blankets, Towels, Duvets (the hell is a duvet?)
  • Skateboards: Who's gonna be that one dude that buys a Genome Guardian Skateboard 🛹
  • Other Cool Nonsense: Rugs? Bath Mats? Bags? You want it, it's yours my friend, as long as you have enough rupees


MANY BUNDLE DISCOUNTS

[h2]😮 Get the game cheaper even when not on sale[/h2]
[h3]This list is NOT comprehensive - there's many more![/h3]

[h2]🚨 Already own Genome Guardian?[/h2]
[h3]"Complete the set" to get the other game at a discount![/h3]

[h2]-20% 🏹 Tiny Rogues[/h2]


[h2]-25% 🪐 CounterAttack: Uprising[/h2]


[h2]-25% 🐞 Cast Out Colony[/h2]


[h2]-10% ⏰ 20 Minutes Till Dawn[/h2]


[h2]-25% 💰 Turnip Boy Robs a Bank[/h2]


[h2]-15% 🗡 Rogue: Genesia[/h2]


[h2]-10% 👻 Meta-Ghost: The Breaking Show[/h2]


[h2]-30% 🔱 Heretic's Fork[/h2]


[h2]-30% 💀 Into the Necrovale[/h2]


[h2]-10% 📕 Spellbook Demonslayers[/h2]


[h2]-30% ⚔ Nomad Survival[/h2]


[h2]-25% 👾 Galactic Glitch[/h2]

Update 5.3.7

🚨 EDIT 🚨
  • Tried to fix FPS Limit in this patch, didn't work, but now it DOES! It's still 5.3.7 but uploaded new ver of it @ 5:00PM EST.
  • I'm aware of a bug that causes orbit speed of projectiles (like for Saturn and Psyker) to be affected by monitor refresh rate - will try to have it fixed soon. At the very least, it kinda just ends up being a buff at the moment.


[h3]First I'd like to mention that Genome Guardian been partnering with various roguelites & shooters to bring you various discounted bundles, including...[/h3]


I'll do a proper announcement bringing attention to various other notable bundles & discounts soon.
Current owners of Genome Guardian can purchase these bundles to get the other game at a discount!


[h3]⚖ BALANCE[/h3]
  • (turret) Bouncer:
    • Adding a fun new mechanic: Each time a projectile bounces off of a microbe, it gets +50% Damage (up to +250%).
    • Firerate -50% → -60%.
    • Removed Knockback +50%.

[h3]🔄 CHANGES[/h3]
  • Critical Chance is calculated per shot instead of per projectile now, which makes more sense (and prevents some bugs) considering that projectile submunitions inherit their parent projectile's crit status.


[h3]🔨 FIXES[/h3]
  • (turret) Tempest: Its unique Knockback effect now applies to Abyssian Hunters.
  • (turret) Dragoon: There were instances where non-critting projectiles fired from multi-projectile weapons could ricochet.
  • (mode) Abyss Mode: After winning a run and immediately returning to SETUP, pressing the buttons on the MICROBES menu would make Abyssian Hunters appear instead of the microbe.
  • Green (or red) buttons for adding weapons & mods to mounts pulse slightly - this pulsing would vary based on how many of those buttons were active at a time, but the rate should be the same (so it is now).
  • Microbes that spiral towards you that should be able to stick to your turret, now can.

Update 5.3.6

[h3]🔄 CHANGES[/h3]
  • (weapon) ːadnaːːtdnaː Auto Cannon: Renamed to "Autocannon".
  • (weapon) ːadnaːːadnaːːadnaː Light Machinegun: Renamed to "Light Machine Gun".
  • (weapon) ːadnaːːadnaːːadnaːːcdnaː Burst Machinegun: Renamed to "Burst Machine Gun".
  • (weapon) ːadnaːːadnaːːadnaːːtdnaː Micromissile Machinegun: Renamed to "Micromissile Machine Gun".
  • These weapons are being renamed because they don't (and shouldn't) inflict Burn:
    • (weapon) ːgdnaːːtdnaːːtdnaː Molotov: Renamed to "Acid Launcher".
    • (weapon) ːgdnaːːgdnaːːtdnaːːtdnaː Moloflak: Renamed to "Acid Rain".
    • (weapon) ːgdnaːːtdnaːːtdnaːːtdnaː Megatov: Renamed to "Antacid Launcher".


[h3]🔨 FIXES[/h3]
  • The main menu only shows 3 buttons in the center if you haven't done a run yet; If you closed the game and re-opened it before doing a run, the buttons would show scrunched together vertically instead of with space between them.
  • There were some cases where that delay that doesn't let you place an incompatible weapon mod for a few seconds would end up lasting indefinitely (or not let you place the weapon mod on a weapon it is compatible with until you've de-selected and re-selected the item).
  • (turret) Viper: If Beginner Tips is on, it would look like Viper's second weapon slot on its second mount from the top comes pre-purchased in the TURRETS menu.
  • (perk) Poison: Fixed description, wasn't accurate.
  • (perk) Pot: The Size Variation it applied would affect projectiles and their submunitions (which includes explosions) independently - this was a problem, since it could result in things like anti-air weapons having a proximity detonation radius larger than the explosion it produces, which would often cause that explosion to not hit anything.
  • Burst Fire would occasionally cause muzzle flashes to appear white.
  • (weapon) ːadnaːːcdnaːːgdnaː Bouncey Ball: Uhhh… Yeaaah… That's supposed to be "Bouncy", not "Bouncey"…
  • (turret) Dragoon: Explosive projectiles that didn't crit would deal damage twice.

TINY ROGUES × GENOME GUARDIAN Bundle: 37% OFF!



[h3]Tiny Rogues & Genome Guardian have partnered up![/h3]
Get 2 roguelite games that each pack a serious punch. Enjoy endless replayability, craft powerful builds, and crush every foe in your path 💪



Already own Genome Guardian? "Complete the set" to get Tiny Rogues for 20% OFF - it's an amazing game that I heavily endorse by a new developer just like me. If you like Genome Guardian, you will love this.