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Genome Guardian News

Update 7.0.4

[h3]⚖ BALANCE[/h3]
  • [p]Microbe spawn rate -5%.[/p]
[p][/p][h3]🔄 CHANGES[/h3]
  • [p]Intro:[/p]
    • [p]Minor tweaks to what weapon & turret mods can appear during the "Intro" run.[/p]
  • [p]It's now clear on the main menu that Cell Command is, in fact, released.[/p]
[p][/p][h3]🔨 FIXES[/h3]
  • [p](Mode) Abyss: Its health bar would sometimes persist if you were defeated by The Ghost Of The Abyss and started a new run in this mode.[/p]
  • [p](Turret) Fume: "Harvest Rate" renamed to "Harvest Amount".[/p]
[p][/p][hr][/hr][p][/p][h2]Play The Sequel: Cell Command[/h2][p]TURN-BASED TACTICS meets SNAKE: The story continues in this new roguelike. Combine ːadnaːːcdnaːːgdnaːːtdnaː to create new units, enhance their genetics, and take on the Abyss virus once more.[/p][p]GENOME GUARDIAN + CELL COMMAND 20% OFF BUNDLE[/p][previewyoutube][/previewyoutube]

Cell Command is RELEASED

[h3]TURN-BASED TACTICS meets SNAKE in Cell Command: A new roguelike in the Genome Guardian universe.[/h3]
  • [p]Combine ːadnaːːcdnaːːgdnaːːtdnaː to create 70 unicellular warriors[/p]
  • [p]A multitude of commanders, gadgets, perks & modes[/p]
  • [p]Brand new 80-song soundtrack[/p]
  • [p]Take on the Abyss virus once more in this significantly expanded-upon story[/p]
  • [p]Full Steam Deck & Controller support (it's really good this time, seriously)[/p]
[previewyoutube][/previewyoutube][p][h3]GET CELL COMMAND[/h3][/p][p]
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Note: Cell Command ISN'T replacing Genome Guardian 2, which may or may not be my next project.[/p]

Update 7.0.3

[p]EDIT: Update 7.0.4 is live, which just fixes a softlock related to perks / perk slots for new players.[/p][p][/p][hr][/hr][p][/p][h3]Genome Guardian is finally Steam Deck verified! Only reason it shows as just "Playable" is because some text in Checklist / Records / Credits is kinda small.[/h3][p][/p][h3]⚖ BALANCE[/h3]
  • [p](Mutation) microbes are completely insane: less erratic movement in Shmup mode.[/p]
[p][/p][h3]🔄 CHANGES[/h3]
  • [p]Various tweaks to the Steam Deck experience.[/p]
  • [p]Major performance increases on Steam Deck.[/p]
  • [p]Minor performance increases on PC.[/p]
  • [p](early game only) game will make sure you've used all your perk slots before starting a run.[/p]
  • [p]There's now a warning before adding an Accuracy-increasing mod to a pinpoint-Accuracy weapon (yes, new players need this).[/p]
  • [p]Larger perk name text in CHECKLIST. [/p]
[p][/p][h3]🔨 FIXES[/h3]
  • [p](Mode) Gameshow: The "AFTER WAVE" text would eventually start slowly moving left after each wave deep into endless.[/p]
  • [p](Weapon) ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot: now deals the correct amount of damage when landing the main, initial slug on a microbe.[/p]
[p][/p][hr][/hr][p][/p][p]Cell Command (essentially the sequel) releases in 12 days.[/p][p]WISHLIST CELL COMMAND[/p]

Update 7.0.2

[h3]🔒 UNLOCK CONDITION CHANGES[/h3]
Everything below that's become harder to unlock is stuff new players often struggle with and genuinely shouldn't have access to until later:
  • (turret) Diesel: overheat 300 → 500 times. This turret becomes a lot easier to use after you have more perks.
  • (perk) Magnet: now only triggers at Depth 1+. It has VERY niche use but I still want it to unlock early on since it works so well with the Maw turret.
  • (perk) Hourglass: now only triggers at Depth 3+. New players will use it without knowing how to properly utilize this (+50% Damage with -50% Firerate is -25% DPS, after all).
These are all easier to unlock now:
  • (turret) Buckler: no triggers at Depth 3+ → 1+.
  • (turret) Boomerang: no triggers at Depth 3+ → 1+.
  • (perk) Backpack: buy 500 → 100 items from the shop.
  • (perk) Amber: gain 50000 → 30000 biomass.
  • (perk) Cosmo: land 50000 → 30000 Critical Hits.
  • (perk) Subwoofer: eliminate 2000 → 1000 Oversized microbes.
  • (perk) Nitro: take 150 → 100 hits from microbes.
  • (perk) Mushroom: take 500 → 300 hits or overheat 500 → 100 times.
  • (perk) Microwave: eliminate any one microbe species 5000 → 3000 times.
  • (perk) Microscope: triggers at Depth 5 → 3+.


[h3]🔨 FIXES[/h3]
  • (turret) Fortress: Burst Fire was causing weapons to only fire through 1 of its 3 barrels.