THE SHMUP TURRET - Update 2.1.0
[h3]Alright, now the update hiatus begins (assuming there's no urgent bugs in this one) - the next big update (3.0.0) will contain 8 new turrets & 19 new perks, but that will release in roughly a month's time. Until then: Sink your teeth into this loaded patch, which replaces the turret you unlock for clearing Depth 5 of Shmup Mode...[/h3]
[h2]Viper: "The GALACTIC Guardian!"[/h2]
If you weren't convinced yet that Genome Guardian can feel like a vertical shmup, you sure will be now! Each weapon on Viper fires out of different barrels, each with unique modifiers:

Viper is also the first turret you can unlock that can move excluding all the turrets you unlock after finishing the story π.
[h3]BALANCE:[/h3]
[h3]CHANGES:[/h3]
[h3]FIXES:[/h3]
NEW TURRET:
[h2]Viper: "The GALACTIC Guardian!"[/h2]
If you weren't convinced yet that Genome Guardian can feel like a vertical shmup, you sure will be now! Each weapon on Viper fires out of different barrels, each with unique modifiers:
- Weapon 1: rapid, accurate, alternating
- Weapon 2: angled spread
- Weapon 3: side missiles
- Weapon 4: damaging exhaust


Viper is also the first turret you can unlock that can move excluding all the turrets you unlock after finishing the story π.
[h3]BALANCE:[/h3]
- (perk) Tweezers: Chance of -1 Health when a projectile misses 10% β 5%.
- (perk) Hourglass: Now also increases Knockback.
- (perk) Amber: Now also increases Knockback.
- (perk) Tire: Buffed its effectiveness on regular turrets, but now imposes Health Max -50% (because let's face it, Tire gives you an insane advantage).
[h3]CHANGES:[/h3]
- (mode) Shmup: now all you need to do to unlock it is finish the tutorial (aka Extract Mode Depth 0, your first victory)!
- (turret) Boombox: will now be unlocked via 10 Extract mode victories instead (if you already have it, you keep it!).
- Adjusted the volume of various sound effects (Did you know there's a sound that plays when you start the last wave before victory? Yeah, it was that quiet).
- Projectiles on turrets that make projectiles orbit around it now fade in.
[h3]FIXES:[/h3]
- (perk) Mushroom: Won't instakill big purple/white you-know-who anymore (but I'll let it take out an 8th of its Health!)
- Shield would sometimes show as negative.
- Weapons were getting reduced Range if their Speed was too high.
- The recently-introduced weapon Firerate circles would sometimes not appear next to the right weapon.
- Weapons with Burst Fire would sometimes build Heat faster if a Firerate buff was received during a wave (which is not what's ever supposed to happen on any weapon).
- Explosive weapons were continuously building damage with each shot if they exceeded 60/s Firerate!
- Some projectiles would fade out before they actually dissappeared.