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Liftlands News

DEMO PATCH #39 - GODPOWERS & ALIGNMENT + LOCALIZATION

THE NEW PATCH IS NOW LIVE ON THE MAIN BRANCH

Hey everyone!

Build 39 is now here and something many of you have waited for!
More God powers, but that's not all! This patch is packed with new features and bug fixes!

[h3]Here are the changes for this patch:[/h3]

[h2]NEW[/h2]
🔹GODPOWERS - 6 new god powers + all the powers can be upgraded!
🔹ALIGNMENT - Your actions now move your alignment and determine what power you can get.
🔹NEW SKILLTREE - The skill tree is completely revamped with new functionality for alignment.
🔹LOCALIZATION - Added localization to the game, please try it out and let us know if there are issues.
🔹NEW GAME QUESTION - before starting a new game you will be asked to be sure.
🔹VILLAGER LIST - Prayer & Gift indicator can now be seen on the villager list
🔹FOOD CATEGORIES - You can now choose the different food types in the inventory menu
🔹NEW UI - we reworked the general HUD UI, but there's still stuff that needs to be updated.


[h2]TWEAKS[/h2]
🔹CONVERTING ENEMIES - Increased how much faith you get from answering prayers making it easier to convert enemies.
🔹EASIER SELECTION - Tapping on an enemy/messenger required a too-fast tap
🔹SORTED PRAYERS - Won't trigger prayers that are not relevant yet.
🔹PRAYER PROMPTS - Removed prompts for enemy prayers.
🔹CONVERT CAMP - When a camp no longer has any villagers it now acts as if it's destroyed
🔹BUYING WILDLINGS - Wildlings cannot be bought with food, they come randomly to your base.

[h2]FIXES[/h2]
🔹Fixed bug where villages carrying invisible item
🔹Fixed bug where Boulders would do damage over a wide area
🔹Healing a dead villager made them broken - half-alive and unrevivable.
🔹Archer would break when walls weren't on both sides.
🔹Starving villagers assigned to Banner after Attacks [BUG LINK]
🔹soldiers didn't attack the last enemy wall
🔹Tutorial Menu bugged on ultrawide screen [BUG LINK]
🔹When followers lose faith, the job building that they had gets bugged [BUG LINK]
🔹Enemies could walk past the player's walls
🔹Quick-tapping on a carried resource made the villager drop it but continue as if it still held
🔹Power buttons show that they have a cooldown when loaded from save sometimes.
🔹when pressing on an enemy villager in the beginning the info text displays the wrong message
🔹Composter building could be built on top of itself

The game needs a lot of balance tweaks now, so please let us know what you think.

[h3]UPCOMING:[/h3]
🔹More gifts and prayers
🔹Trading with enemy camps.

DEMO PATCH #38 - BUG FIXES & TWEAKS

Hey everyone!


Okay, so after last week's massive update, we focused on balance tweaks and bug fixes this time, so it's not a major update.

[h2]TWEAKS[/h2]
🔹Messengers stay a bit further out from the altar
🔹Messengers ask for 50-75% of existing resources instead of future resources
🔹Camps have a set amount of people based on how far away they are from you, they no longer increase.
🔹Villagers start praying during the evening as they reach the altar instead of standing there and waiting for night

[h2]FIXES[/h2]
🔹Workers who were bringing resources to their building dropped them when they got shocked and then grabbed new ones (same when dropping them in the storage)
🔹Dead villagers got flipped up-right
🔹Enemies that turned into wildlings as they were electrocuted bugged out
🔹Dead villagers had prayers
🔹Killing messenger on the way home with lightning made them slide along the ground
🔹Killing wildlings made them bug out
🔹Revived characters got an empty prayer
🔹Walls could be placed in enemy camp
🔹Dead villagers continued to have prayers and lost their faith
🔹Animal spawner zones ended up in enemy camps
🔹Clicking the green arrow did not move the villagers
🔹The status of enemy camps was not saved
🔹Grass and bushes don't seem to disappear when you build over them
🔹Unfinished buildings could still be broken by lightning.
🔹Dropping a corpse underground will leave it dangling.
🔹Carpenters did not seem to repair broken buildings.

[h2]UPCOMING:[/h2]
🔹We're already on our way with some more god powers and are hoping to post that next week, and hopefully early next week on Experimental

DEMO PATCH #37 - GIFTS, RACES & FAITH

Hey Everyone!

After many weeks without updates, we are so happy to announce that the new patch is finally here!
This one is packed with new content and major changes, we're excited to hear what you think.

[h2]NEW[/h2]
🔹GIFTS! - As you level up now you'll be able to pick a gift that can be granted to one of your followers to make them unique.
🔹Prayer bubble! - now you'll easily see who has what prayer with an icon above their heads.
🔹FAITH - You can now see how much Faith the followers and enemies have in you.
🔹ELVES & ORCS! - Elves and orcs have joined the world of liftlands and can become your followers!
🔹CONVERT ENEMIES - enemy camps have elves or orcs instead of goblins and can be converted if their faith in you gets high enough, they will automatically come to your camp.
🔹DESERTING FOLLOWES - if your followers lose faith in you they will leave and join another camp!
🔹CURSOR TRAIL - player Cursor now is more part of the world
🔹REACTIONS TO INTERACTIONS - Villagers will now increase in faith if you interact close to them and has a react animation

[h2]TWEAKS[/h2]
🔹CONVERTING WILDLINGS - instead of grabbing them and dropping them on the altar you now just have to interact with them and get their faith high enough for them to automatically join you.
🔹More specific colliders for buildings - will be noticeable when clicking on them and when arrows are shot.
🔹FOOD FROM ANYWHERE - villagers can now eat from anywhere in the world instead of having to run and grab them from inventory. (Experimental)
🔹Tweaked behavior of enemies in their camps to be more spread out and move more slowly.
🔹IMPROVED PROMPTS - prompts are displayed with the character's faces to recognize them more easily.

[h2]FIXES[/h2]
🔹Well and composter no longer generate resources when not built.
🔹Performance improvements
🔹Picking up retreating enemies caused them to bug out

Please try it out and let me know what you think!
We're getting closer and closer to having most mechanics in the game, but we still have some way to go.

[h3]UPCOMING:[/h3]
🔹Alignment and god powers: how you play will shape what you become.
🔹More gifts and prayers
🔹Trading with enemy camps.

DEMO PATCH #36 - PRAYERS

The prayer patch is here


Hey everyone!
So another build is here and we're closing in on the follower's depth, they will now have prayers that can be answered to generate faith (XP) More types of requests will come soon too!

[h2]NEW[/h2]
🔹 Prayers - Followers will now have prayers you can fulfill to generate faith.
🔹 Enemy camp banners - enemy camps now have banners for easier recognition
🔹 Brand new pause menu with controls and tutorial menu.
🔹 Followers now have an animation when working on buildings.
🔹 Enemies can hold torches.

[h2]TWEAKS[/h2]
🔹Altar can no longer be destroyed, instead enemies steal resources.
🔹UI color tweaks.

[h2]FIXES[/h2]
🔹Goblin no longer slides when killed
🔹Fixed a bug with the rating
🔹Carpenters now move to the next building if the first one doesn't have resources
🔹Followers would slide when eating while praying

Try it out and let me know what you think!

[h2]UPCOMING:[/h2]
[h3]GIFTS![/h3]
You will be able to grant your followers gifts that improve their performance at certain tasks or even give them new abilities.

[h3]Wanna know more about all the specific things we're working on, Join the discord! [/h3]

Thanks a lot for playing!

DEMO PATCH #35 - NEW GAMELOOP AND COMBAT!

[h2]Hey Everyone [/h2]
[h3]So the improved combat is finally here! [/h3]

[h3]NEW[/h3]
🔹 You no longer get attacked every night,
🔹 Barracks are changed and can now be built earlier.
🔹 you can now add and remove characters from the menu when you click on a building.
🔹 Building destruction - buildings now have health and can be destroyed if damaged. Enemies will
target them if there's no villagers nearby
🔹 FAIL STATE. this means that if the altar is destroyed you'll fail and have to restart the game.
🔹 Some more are for level two buildings
🔹 Audio for leveling and collecting faith.
🔹 ENEMY CAMPS: are spread out in the world, and nether you or the villagers can grab resources near
them, if attacked they will attack back.
🔹 Goblin archers, finally some ranged enemies.
🔹 Goblins wont attack you at night, instead they will send out messengers at any time and request
resources, if you don't give them this they will attack.
🔹 NEW BUILDING: Banner - You can assign any villager to the banner, you can toggle the states of the
banner to set the behavior of the ones assigned to it. You can move the banner and the ones
assigned will move to it based on the state. right now there's 2 states,
Passive - will do their normal tasks until the banner mode is changed.
Aggressive - will stay with the banner and attack anything nearby.
(we're going to add another state that is Defensive where they stay with the banner but only
attacks if provoked)

[h3]TWEAKS[/h3]
🔹 Tweaked Leveling speed so it now slower
🔹 Changed a bunch of the costs of buildings and spawn times of items.
🔹 Archers and soldiers are stronger if you upgrade the building.
🔹 Improved the spawning of the environment to guarantee a survivable start.
🔹 Made the in-game questions at the start of the game save your answer so it doesn't show every time.

[h3]FIXED[/h3]
🔹 Archers positioning at the walls are now within range.
🔹 Characters stopped working


[h3]Wanna know more about all the specific things we're working on, Join the discord! [/h3]

Thanks a lot for playing!