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Bulwark Evolution: Falconeer Chronicles News

New Bulwark Update Out Now!



Hello Surveyors

A brand new patch has just been pushed live, it basically makes the autosave and performance optimizations that were on beta available on all.

***edit the previous list of changes here were already mostly live, and were accidentally copied from a all platforms update , but those changes have been field tested and made available earlier here on steam, apologies**

Beta update

As the title says this update changes the codebase to il2cpp, this should increase perfomance signifcantly. Let me know if that is the case ;)


also it fixes a bug where your naval command fleets would remain invisible.

Still more or less on my content break as I recharge to get back to work on the next big update, more on that soon.

cheerio
Tomas

Bulwark Evolution October Gallery

Hey Folks,

As October gets ready to disappear. We wanted to highlight some of the awesome screenshots and creations we have seen in the last month. We continue to be astounded by your creativity.


[h3]Shot by MuppetPuppet[/h3]


[h3]Shot by Noah[/h3]


[h3]Shot by Annex
[/h3]

[h3]Shot by Rayman_5[/h3]


[h3]Shot by Ozzierod27[/h3]


[h3]Shot by Ograe[/h3]



We also have Bulwark: Evolution in a one week 50% sale. Be quick as this ends on the 28th of October.
https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/

Small beta update

  • A small update for the betas/beta patch:
  • cleaned up some memory usage
  • optimized animation cpu overhead (with large nrs of units)
  • changed some audio files tor reduce overhead

Beta update , inventory update

Hi everyone,

Got back from a small break after Evolution, now back to work making the content for the new beta, some of which is available on the Beta patch.

There are a variety of fixes and even some loading time improvements ;)
But the major new bit of content (which will be part of the next big free content update) is a minor overhaul of the inventory screen, which now includes the ability to inspect the types of units in your controllable fleet.

Check it out here
[previewyoutube][/previewyoutube]

now this is all just prep work for the "mercenary guilds" I wanna introduce where you can directly buy and perhaps sell units, which needs a 'unit inspector' of sorts.. So the inventory was the testbed for that, and it needed a new "universal" shader as well so the inspector has a technical schematic kindof a shader for the units.

Check it out , this is available now on the BETAS/beta patch here on steam.

here's the full changelist (including an older one that was never mentioned before):

  • added icons for traderoute resources to the worldmap showing which resources are being moved
  • added a prevention for traffic jams occuring with ships near their port docking phase
  • Fixed combat captains not giving all their lines in the captain selector
  • improved loading time
  • You can inspect each unit type in your controllable fleet in the inventory screen
  • combat ships assigned to the naval command harbor also get your faction trim color when spawned
  • faction icons for inventory now working properly (for surveyor and unique constructs)
  • Improved the look of the Mancer Questor and added faction trim


this update also makes it the start of the "Edge" beta, so these changes will be released as part of a big free update coming at some point in the near future (when I'm done), the beta will update and grow. Because this beta at some point includes major world changes, including new land masses, it might cause weirdness if you go back and forth between beta and non beta this time .. it's fine atm but be warned ;)

Hope to push out more updates soon.
Cheerio,
Tomas