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Bulwark Evolution: Falconeer Chronicles News

small beta update

Hi everyone,

small update to the beta today:

-Russian added as language option
-iron resource buildings have more glow
-harbour wharf added when your harbor has access to wood
-harbour ironworks added when your harbor has access to iron
-reduced the illegal building zone around the rear of a harbour

more harbour buildings will be added the coming days.

Architecture II is slated for a monday release ;)
Cheerio,
Tomas

Beta patch update

Hi everyone,

preparations for the the Architecture II update require some testing , not all content is ready so expect more goodies. But most is in here to play around with.

I will be working on a some more content, and there hopefully might be some surprise new language options for the update.

Here's the changelist: (in no particular order)

Features:
  • resource icons on traderoutes on the map go red if they are supplied but no captain is transporting them. (was already on beta , but not released)
  • new architecture flourishes for the Mongress style
  • new top tier Freehouse buildings.
  • polished and improved the ambient occlusion post processing effect, making for a more defined settlement.
  • advanced captains cost an amount of splinters to hire
  • commanders now cost an amount of splinters to hire


Improvements:
  • if you had a traderoute with no captains assigned and have no captains the right advisor text is now shown when trying to open the menu
  • opening the captain menu doesn't set you to the highest floor
  • fixed capital ships not running away from your flagship when escorting
  • changes the formation flying to be tighter.
  • Patrolling faction ships aren't seen as hostile by your forces if you aren't at war


let me know if you spot any issues or have suggestions. ;)

Development Update

About time for an update !


Hi Everyone

After a brief hiatus I am back at development and this is a brief update as to what I've been working on.
Last I updated everyone was after the Evolution update while I was hard at work on the "Edge" update.

The Edge update is the bigger update that was originally scheduled for.... around now.. Sadly but much required I took some weeks off in october and early november to build up some energy for more updates. Sometimes you gotta chill, and the pace at which I had been pumping out updates had caught up with me.
So let me start with the bad news:

The 'Edge' update will be finished early in the new year, rather than before the winter sale.

But there is some good news as well:

There will be an "Architecture II" update before the winter sale.
This is an expansion focused on Freehouse and Mongres architecture.
Russian will be added as a language to the game (Wired Productions is working hard to get this in before xmas).

Here is a preview of the new architecture you can expect ;)
The vibe here is a bit of "laketown" style vibes that hopefully will also appeal to the more classical fantasy/medieval fans.

On the "edge update" :

So work on this is progressing and a lot of work already done
[previewyoutube]https://x.com/i/status/1843402683979358489[/previewyoutube]
As you can see this will be an entirely new area for you to explore, to build upon or get into scraps with.
Here's what I am aiming to add with the "edge" update
-The literal edge of the world, a unique are across the entire south side of the map
-several new faction settlements to wage war with
-mercenary guilds, several locations where you can buy and sell individual units (several new units as well)
-new combat events as I hope the entire southern side of the map will become a much more dangerous place, including more freebooter, Mancer and offcourse pirate fights waiting for you there.
- QoL and bugfixes offcourse ;).

So it's been a quiet fall, but hope the winter will be more productive and will see at least 2 new free updates and perhaps a few more supporter DLC as well.

let me know what excites you most and what you like to see after these two updates. ;)
Cheerio, and stay tuned for a proper christmas sale and the incoming " architecture 2" update.

Tomas Sala


Vote For Bulwark



Hello everyone!

Hope you've been staying warm and safe indoors away from the ever present threat of Christmas music appearing in retail stores!

This week on top of the Autumn Sale going live - we also have the 2024 Steam Awards running at the same time!

We'd love if you could consider voting for Bulwark in one of the categories - we had to pick one for this post so went with outstanding visual design because honestly making a game with no textures and focusing on the scope and atmosphere has led to a game that looks unlike anything else out there, as your regular screenshot submissions have proven!

There's other awards on the list too though, so if you feel you feel that Benedict made the best soundtrack you've heard this year, or you could FEEEL the labour of love that Tomas put into the game with the constant updates then those are all totally valid reasons and will be gratefully received

We'll be sharing some news real soon about Decembers update! Until then, enjoy the winter drifting in - and look after eachother!

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[h2]New Adventures to wishlist:[/h2]

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[h2]The Wired Steam Deck Verified Bundle:[/h2]

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[h2]Classic Library:[/h2]

https://store.steampowered.com/app/2676160/Arcade_Paradise_VR/?curator_clanid=33134072

https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/

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https://store.steampowered.com/app/1374350/Tiny_Troopers_Global_Ops/

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https://store.steampowered.com/app/656460/Vostok_Inc/

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