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Bulwark Evolution: Falconeer Chronicles News

Development Update

About time for an update !


Hi Everyone

After a brief hiatus I am back at development and this is a brief update as to what I've been working on.
Last I updated everyone was after the Evolution update while I was hard at work on the "Edge" update.

The Edge update is the bigger update that was originally scheduled for.... around now.. Sadly but much required I took some weeks off in october and early november to build up some energy for more updates. Sometimes you gotta chill, and the pace at which I had been pumping out updates had caught up with me.
So let me start with the bad news:

The 'Edge' update will be finished early in the new year, rather than before the winter sale.

But there is some good news as well:

There will be an "Architecture II" update before the winter sale.
This is an expansion focused on Freehouse and Mongres architecture.
Russian will be added as a language to the game (Wired Productions is working hard to get this in before xmas).

Here is a preview of the new architecture you can expect ;)
The vibe here is a bit of "laketown" style vibes that hopefully will also appeal to the more classical fantasy/medieval fans.

On the "edge update" :

So work on this is progressing and a lot of work already done
[previewyoutube]https://x.com/i/status/1843402683979358489[/previewyoutube]
As you can see this will be an entirely new area for you to explore, to build upon or get into scraps with.
Here's what I am aiming to add with the "edge" update
-The literal edge of the world, a unique are across the entire south side of the map
-several new faction settlements to wage war with
-mercenary guilds, several locations where you can buy and sell individual units (several new units as well)
-new combat events as I hope the entire southern side of the map will become a much more dangerous place, including more freebooter, Mancer and offcourse pirate fights waiting for you there.
- QoL and bugfixes offcourse ;).

So it's been a quiet fall, but hope the winter will be more productive and will see at least 2 new free updates and perhaps a few more supporter DLC as well.

let me know what excites you most and what you like to see after these two updates. ;)
Cheerio, and stay tuned for a proper christmas sale and the incoming " architecture 2" update.

Tomas Sala


Vote For Bulwark



Hello everyone!

Hope you've been staying warm and safe indoors away from the ever present threat of Christmas music appearing in retail stores!

This week on top of the Autumn Sale going live - we also have the 2024 Steam Awards running at the same time!

We'd love if you could consider voting for Bulwark in one of the categories - we had to pick one for this post so went with outstanding visual design because honestly making a game with no textures and focusing on the scope and atmosphere has led to a game that looks unlike anything else out there, as your regular screenshot submissions have proven!

There's other awards on the list too though, so if you feel you feel that Benedict made the best soundtrack you've heard this year, or you could FEEEL the labour of love that Tomas put into the game with the constant updates then those are all totally valid reasons and will be gratefully received

We'll be sharing some news real soon about Decembers update! Until then, enjoy the winter drifting in - and look after eachother!

The Wired Autumn Steam Sale 2024

As the leaves turn to vibrant hues of orange and gold, there's no better way to embrace the season than discovering your new favourite Indie Game with the Wired Autumn Steam Sale 2024!

Cozy up with our incredible discounts and expand your gaming library. Whether you're into intense single-player tales or exciting multiplayer action, Wired Productions has something special for you.

Check out the sale and save up to 90% HERE!

[h2]Fan Favourites:[/h2]

https://store.steampowered.com/app/396900/GRIP_Combat_Racing/?curator_clanid=33134072

https://store.steampowered.com/app/428660/Deliver_Us_The_Moon/?curator_clanid=33134072

https://store.steampowered.com/app/515960/Martha_Is_Dead/

https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/?curator_clanid=33134072

[h2]New Adventures to wishlist:[/h2]

https://store.steampowered.com/app/1376200/KARMA_The_Dark_World/

https://store.steampowered.com/app/1602000/Hotel_Architect/

[h2]The Wired Steam Deck Verified Bundle:[/h2]

https://store.steampowered.com/bundle/37479/Wired_Steam_Deck_Verified_Bundle/

[h2]Classic Library:[/h2]

https://store.steampowered.com/app/2676160/Arcade_Paradise_VR/?curator_clanid=33134072

https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/

https://store.steampowered.com/app/1831700/Tin_Hearts/

https://store.steampowered.com/app/1579280/The_Last_Worker/

https://store.steampowered.com/app/1374350/Tiny_Troopers_Global_Ops/

https://store.steampowered.com/app/2225750/Tiny_Troopers_Joint_Ops_XL/

https://store.steampowered.com/app/1388870/Arcade_Paradise/

https://store.steampowered.com/app/1135260/The_Falconeer/

https://store.steampowered.com/app/715380/Those_Who_Remain/

https://store.steampowered.com/app/791240/Lumote_The_Mastermote_Chronicles/

https://store.steampowered.com/app/688740/Fractured_Minds/

https://store.steampowered.com/app/428660/Deliver_Us_The_Moon/

https://store.steampowered.com/app/396900/GRIP_Combat_Racing/

https://store.steampowered.com/app/656460/Vostok_Inc/

https://store.steampowered.com/app/331980/Last_Inua/

https://store.steampowered.com/app/433100/The_Town_of_Light/

https://store.steampowered.com/app/306000/Super_Dungeon_Bros/

New Bulwark Update Out Now!



Hello Surveyors

A brand new patch has just been pushed live, it basically makes the autosave and performance optimizations that were on beta available on all.

***edit the previous list of changes here were already mostly live, and were accidentally copied from a all platforms update , but those changes have been field tested and made available earlier here on steam, apologies**

Beta update

As the title says this update changes the codebase to il2cpp, this should increase perfomance signifcantly. Let me know if that is the case ;)


also it fixes a bug where your naval command fleets would remain invisible.

Still more or less on my content break as I recharge to get back to work on the next big update, more on that soon.

cheerio
Tomas