1. Bulwark Evolution: Falconeer Chronicles
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Bulwark Evolution: Falconeer Chronicles News

big pathfinding and world update

Hey everyone

this update literally changes the world. Before rocks and islands would have no real logical relation to the shallow area's . Now most rocks and islands are in a shallow area making the world feel like it makes a bit more sense.

this looks better but also allows for a radical upgrade to the pathfinding as there are no rocks or obstacles in the deep water the AI can use the shallows 'map' for it's pathfinding instead of checking the real world obstacles.

so gone is the hickup when building a connecting harbor or the issues with captains sailing their ships thru rocks.

ooh I also pimped the watershader to be a bit more subtle and less repetitive.

Enjoy, this is a reasonably big update so stuff will break! let me know if it does

Cheerio,
Tomas

photomode camera finally decent and other improvements

Hi everyone,

I accidentally rolled back one update yesterday, that's fixed now.
but more importantly., the photomode for Keyboard and mouse players now has a decent freecam finally.

It's the same code as the regular mmb orbit and should respond do any changes in the sensitivity in the controller menu.

other stuff:

-performance affecting bug fixed that cause harbor routes to be calculated every click when flying around to connect a harbor.. now only every few seconds.
-DOF settings start at a reasonable preset (arrow keys or d-pad)
-when opening the captain or commander menu it doesn't auto press the assign or un-assign button. (jank removed)

that is all, stuff might break, let me know if it does!
enjoy!

Encounter and captain/commander menu now consolidated to hold LMB or hold X

Another QoL update /control polish

Opening menus such as
-captain menu
-commander menu
-world encounter dialogue

are now opened with a hold LMB or hold X (controller) mechanic rather than the messy patchwork of RMB/LMB/hold LMB it was before..

This prevents accidental menu openings and overall feels a bit more elegant.
Also fixed some bugs with the harbors (help messages about not having any commander or captains never triggered)

And added a brand new musical track by Benedict Nichols to enjoy while playing.

as always let me know if this is an improvement or it broke something.
Cheerio
Tomas

Less janky cursor snapping and more QoL updates

Hi everyone.

[h2]Today's update features the following changes
[/h2]

[h3]cursor jank[/h3]
The cursor now hold for a count while hopping between towers or floors on the ground, this makes the entire feel less 'janky'. sacrifising a bit of speed for a moment where the cursor is forced to be centered.

[h3]hold mouse to open event[/h3]
Opening a commander/captain menu or a random encounter is now done thru holding the left mouse button (or instantly thru the RMB) this prevents accidental openings and is smoohter than doubleclick (bad idea that)

[h3]Map command panel (just features fast travel for now)[/h3]
the map now has a dedicated "travel here"button instead of the instant fast travel on LMB. So basically you can select something on the map to inspect it, without traveling there. This also allows future features like selecting a hostile settlement run by an AI faction and for instance sending all your warships there. (not confirmed but I now have room for buttons to do cool stuff like that in the future)

So these might feel like incremental changes or small QoL changes, but that's the theme for the Evolving demo until my holiday. Get as much 'feel'things fixed rather than focusing on the big strategy mechanics.

I know you all would love more content, AI settlements and grand strategy, but I feel grinding at the accesibility and mkb feel to reduce as much jank as possible is most valuable while the evolving demo is up.

as always shit may break, let me know when it does ;)

Added overview of captains on the worldmap

An update on the map.

I've given the map a bit of love as part of the ongoing QoL improvements these weeks , (while I chill out a bit after next-fest).

Now if you click a location on that map that is yours you get a little view of the captains or commanders assigned there. Roll over the captain portrait to get a bit more information.

It's a small addition but one i think a lot of people who make big settlements with lots of traderoutes will appreciate. More is planned for the map and other screens in the future.

I've also fixed a bug where teleporting would allow your surveyor to spawn inside the mountain. Very messy.

Coming up sometime this week hopefully:
-adding a teleport/fast travel button the worldmap instead lf LMB , that's a bit yuk
- adding a hold LMB to activate a commander menu or random encounter instead of double click. Think a bit tidier solution to prevent accidental openings of that menu when all you want is to fly around. Hold might be clearer thatn double click, and will need a little hold progress bar.


as always things can break, let me know if they do
Cheerio
Tomas