big pathfinding and world update
Hey everyone
this update literally changes the world. Before rocks and islands would have no real logical relation to the shallow area's . Now most rocks and islands are in a shallow area making the world feel like it makes a bit more sense.
this looks better but also allows for a radical upgrade to the pathfinding as there are no rocks or obstacles in the deep water the AI can use the shallows 'map' for it's pathfinding instead of checking the real world obstacles.
so gone is the hickup when building a connecting harbor or the issues with captains sailing their ships thru rocks.
ooh I also pimped the watershader to be a bit more subtle and less repetitive.
Enjoy, this is a reasonably big update so stuff will break! let me know if it does
Cheerio,
Tomas
this update literally changes the world. Before rocks and islands would have no real logical relation to the shallow area's . Now most rocks and islands are in a shallow area making the world feel like it makes a bit more sense.
this looks better but also allows for a radical upgrade to the pathfinding as there are no rocks or obstacles in the deep water the AI can use the shallows 'map' for it's pathfinding instead of checking the real world obstacles.
so gone is the hickup when building a connecting harbor or the issues with captains sailing their ships thru rocks.
ooh I also pimped the watershader to be a bit more subtle and less repetitive.
Enjoy, this is a reasonably big update so stuff will break! let me know if it does
Cheerio,
Tomas