An Experimental update
Hi everyone,
As the continuing process of improving the controls I've uploaded a fairly experimental update.
Basically when building on the ground there has mostly been a cursor (faintly)visible. I added this cursor when people were reporting troubles with the controls. But with the addition of the wasd camera panning and other changes I wonder if this is still the right choice. As a user who enjoyed the old system reported it muddies the water a bit. Neither becoming a proper cursor based interface nor the streamlined system it was.
So as an experiment I've hidden the cursor again (only when in the 'buildline' on the ground). I think it is a good option cuz the buildline interface becomes less cluttered and more precises as your eyes aren't focusing on the cursor itself.
That said offcourse you can turn it back on, there is a new setting in the settings menu "hide cursor on ground" just disable that and it should be as it was before today.
Some other changes also.
I'm turning the hiding on by default , just to see what the response is.,. so please let me know what you think.
Cheerio
TOmas
As the continuing process of improving the controls I've uploaded a fairly experimental update.
Basically when building on the ground there has mostly been a cursor (faintly)visible. I added this cursor when people were reporting troubles with the controls. But with the addition of the wasd camera panning and other changes I wonder if this is still the right choice. As a user who enjoyed the old system reported it muddies the water a bit. Neither becoming a proper cursor based interface nor the streamlined system it was.
So as an experiment I've hidden the cursor again (only when in the 'buildline' on the ground). I think it is a good option cuz the buildline interface becomes less cluttered and more precises as your eyes aren't focusing on the cursor itself.
That said offcourse you can turn it back on, there is a new setting in the settings menu "hide cursor on ground" just disable that and it should be as it was before today.
Some other changes also.
- Opening a captain/commander menu or activating an encounter now requires either right click or doubleclick (to prevent accidental openings)
- The surveyor deadzone has been reduced a bit,, so it's a bit more responsive when clicking nearby
I'm turning the hiding on by default , just to see what the response is.,. so please let me know what you think.
Cheerio
TOmas