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Bulwark: Falconeer Chronicles News

Development Update

[h3]Hi everyone,[/h3]

As you might have heard the MIX event got cancelled so my time in LA was ultimately not as good as I'd have liked, and it took me away from delivering updates.

But in that regard I have a reasonably usefull update that focuses on removing some of the jitters and stutters.

[h3] Here's the Changelist.[/h3]

-added a imperial surveyor for the full version (only available for closed testers and press)
-hid the cursor better when dropping buildings from your surveyor
-fixed that you start with an empty savegame
-made map icons lightblue again not faction trim color
-hiccup reduction on harbors seeking routes
-hiccup reduction on loading encounters
-hiccup reduction on cursor
-reduced the amount of faction dominance messages, a repetition bug there, hope it's fixed (annoying!)

[h3]Before I left for LA last week I released an undocumented update [/h3]
-fixed some bugs in the campaign screen
-made the shallows a bit smaller so ships have more space to sail and harbour connections easier to make.

That's it for this week, with several marketing milestons incoming things are about to heat up and I won't be able to deliver the big content updates for a few weeks and will be mostly busy reading feedback and doing QoL updates.

Please report if I broke anything with this update;)
Cheers,
Tomas

Tomas Sala Interview

Bulwark: Falconeer Chronicles solo creator Tomas Sala talked to Eurogamer's Christian Donlan bout the creative process of being a solo developer and The Bulwark Evolving Demo.

"The game Sala's Building isn't just a very different genre to The Falconeer. It's a very different way of putting a game out into the world. That's very much on purpose. Rather than aiming for a distant release date, Sala's already put Bulwark up on Steam in the form of what he calls an 'Evolving demo'. It's free to play. It changes over time. Sala adds and subtracts and can explore feedback."

Eurogamer said "When you were on the ground you hopped from one building to the next rather than simply shifting the camera. If you ask me, this is genius: it feels like progress is tactile like you're clawing your way towards having an outpost in an inhospitable world."

Read more of the article here

Wishlist and unlock your creativity with the evolving demo now:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

A bug in the resource system was fixed

The resource system would stop working , popping in and out or not showing workers. now fixed

Bulwark Heads to LA

Tomas Sala is taking the Bulwark: Falconeer Chronicles evolving demo to the City of Angels and you can go hands-on with it as part of The Mix Guerrilla Collective 2023.

Bulwark: Falconeer Chronicles is a new city-building game set in the oceanic world of The Great Ursee, by BAFTA-nominated developer Tomas Sala. Design, develop and defend your Bulwark, manage resources and make choices to create unique fortress settlements in a world reeling from a cataclysmic war.



Bulwark: Falconeer Chronicles is about Tomas’s love for creating and kitbashing fortresses and settlements and it aims to bring that joy back to gamers. In the game, players will create their own fortified settlements within the haunting landscapes of The Great Ursee, the world of The Falconeer.



The core gameplay is squarely focused on wildly building across the rocky cliffs and crags of the world. Light resource management, combat and story elements bring your creation to life, whilst giving a voice to its inhabitants and allowing you to expand with exotic new build options.

Let your creativity run wild as you become the creator of your own Bulwark.

If you can't make it to LA and want to try the Bulwark: Falconeer Chronicles evolving demo. We have you covered.

Build your Bulwark here:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

You can also go hands-on with fast-paced combat in a brand-new Gori: Cuddly Carnage Demo, Los Angeles Onsite Showcase on June 8th

Take a look at the brand-new Gori: Cuddly Carnage trailer, a foul-mouthed third-person hack N slash action adventure.

[previewyoutube]https://youtu.be/vRXfq-04g5k[/previewyoutube]

John from Angry Demon Studios guides you through Gori: Cuddly Carnages cast of characters, enemies and weapons. Download the demo to play June 8th until the 11th.

Whiskerlist and play the demo below:
https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/

Wired Productions also have The Last Worker and Hotel Architect taking part in the event, so make sure to check them out!

https://store.steampowered.com/app/1579280/The_Last_Worker/

https://store.steampowered.com/app/1602000/Hotel_Architect/

Check out the rest of The Mix Gorilla collective.

skip tutorial? hell yes!

Hi all,

I did hear the calling for a way to skip the new more rigid tutorial. there is a new campaign screen that allows you to disable it., that should save some annoyance for those putting in hours in the demo (I can see you!!)

Also a bunch of other changes , here's the list:

  • added a scenario settings menu
  • scenario's spawn faction specific outposts
  • fixed some weird cursor resets on controller
  • faded blocked cursor when ground building on the buildline
  • removed timeout for fresh extractors to respond quicker to them receiving their first connection and start producing
  • increased distance that walls can be snapped and build
  • removed cursor blinking to illegal harbor at illogical distances to any shore tower
  • advisor dresses in the fashion of the dominant faction, (slippery bastard)
  • fixed the maw/mawspring shader (some buidlings were missing the depth shadows)
  • fixed resource reports not being prompted
  • fixed harbors from another savegame scenario attracting ships for hire
  • fixed a bug where long walkways wouldn't reach and be auto destroyed
  • fixed a bug where political influence from commanders was rampant and would take over the entire settlement.
  • added an event for the pirate skullship commande


As always please report any broken stuff.!