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Gnomancer News

Multiplayer fixes

  • Improved stickiness of mob targetting, making stun-locking golems much harder
  • Healers now heal 1 more HP per 20 levels of Gnome Damage
  • If their owner is on full health, Healers will now heal teammates - this should stop DPS-focussed characters ressing gnomes they don't need, just to stay alive.
  • Gnomes are now much faster on Fluffy difficulty. Medium retains the previous movement speed, and the top 2 difficulties are slower; this means that points spent in Gnome Movement Speed aren't wasted.
  • Mage Gnomes now return mana in an identical way to Healers, including sharing Mana regen amongst the team.
  • Bunch of optimisations to Critter wandering
  • Sleeping Mobs will now wake up when you're within 50% of their attack range, instead of a fixed 4 metres. Melee mobs still wake up at 4m.
  • Fixed Story text and Level text for Shared/Split/Single cameras

Further fixes

  • Fixed SplitScreen Summon Gnome prompt
  • Fixed Shared Cam's laxadasical approach to keeping players in view.
  • FreeGnomes are now shared equally amongst all players
  • Support for the only player not being player 0 now implemented
  • Added the ability to use LEFT or RIGHT on the character select screen to pick your save slot.
  • Fixed Player Class Avatar for Single Player, Shared mode and Split mode.

New patch!

So the Gnomancer team recently tried out Parsec; it's a bit like the old Hamachi, used for playing retro game, but with shiny new tech - it basically lets you treat players on the otherside of the planet as if they're local, with astoundingly low amounts of latency.

The basic upshot of which was that

A) We discovered that Gnomancer is bloody excellent fun MP
B) We didn't want to stop playing
C) It's got tons and tons of UI and menu issues when playing (say) 3 players in Shared Cam.

There's literally thousands of combinations of players and camera splits, and this was the first time we'd realised how many of them were broken - but no longer!

So to that end, this patch addresses a lot of these issues.

  • Fixed issue where you couldn't select a progression level using a joypad.
  • Fixed issue where only the first player received credit for starting a level.
  • Fixed issue with YOU DIED appearing forever in multiplayer
  • Secondary players in Split cam will no longer break the Effects post-process
  • Dead players in Shared cam are no longer tracked
  • Extra players are no longer incorrectly and hilariously prompted to press Space
  • Player can no longer block eachother with Gnomes. I'm aware that Players can push eachother through walls tho.
  • Shared Cam summon interface should now work
  • In-world text should no longer look at the wrong camera in Split cam mode
  • XP should now be shared equally amongst all players


Fancy playing the game and testing with the devs over Parsec? Give us a shout - the best bit is that you don't need anything other than a gamepad!