1. DODORI
  2. News

DODORI News

[DODORI Demo] The Demo Version Has Been Upgraded!

[p]Hello everyone, this is Bridge Music!
We’re excited to announce that the DODORI demo has been upgraded!
To improve your gameplay experience, we’ve made the following changes:[/p]
  • [p]Adjusted quest flow[/p]
  • [p]Added new character animations[/p]
  • [p]Improved dialogue UI[/p]
  • [p]Fixed various bugs[/p][p][/p]
[p]We’re also conducting a player survey to help us make DODORI even better!
https://forms.gle/4AB1AMnU1uxY4iY36[/p][p][/p][p]Your valuable feedback will go a long way in helping us create a more fun and engaging DODORI ❤️‍🔥
We’d greatly appreciate your participation. Thank you as always![/p]

Announcement regarding Demo Update!

[p]Hello everyone, this is Bridge Music![/p][p]First of all, we would like to sincerely thank all of you who have been enjoying the demo.[/p][p][/p][p]Originally, we had planned to end the demo service with the completion of our Tumbler project. However, thanks to many requests from users, we have decided to keep the demo available for the time being![/p][p]That being said, in order to focus on content development, we will temporarily pause demo updates.[/p][p]We will do our best to bring you even more exciting DODORI content![/p][p][/p][p]Every word and piece of feedback you share with us truly means a lot and is a great source of encouragement for our team✨[/p][p]Thank you for always supporting us![/p][p][/p][p]* You can check out the latest updates on DODORI via our Discord![/p]

[DODORI Demo] Update #4 is Complete!

Hello everyone,
Update #4 is now live!

🎵 Features marked with this icon reflect feedback from our players.
Thank you so much for your continued interest and detailed reports!

[Improvements]

1. 🎵 Options Menu – Added settings for note judgement timing and audio delay adjustment.
2. 🎵 Options Menu – Added settings for screen mode, resolution, and graphics quality.
3. Reduced the note stuttering effect when the note line moves during stage play.

[Bug Fixes]

1. Options Menu – Resetting keyboard keys now defaults to F / J instead of Space / Enter.
2. Options Menu – Fixed an issue where no warning appeared when assigning duplicate keyboard keys.
3. Fixed an issue where pause menu animations did not reset correctly when pausing during stage play.

[DODORI Demo] Update #3 is Complete!

[p]Hello everyone, Update #3 is now live![/p][p]
This update focuses on improving the stage play experience.
Many of you shared feedback regarding the Skill Notes feature — we're still running internal tests and reviews to ensure it's polished before release.
We’re working hard to deliver a more complete and satisfying gameplay experience. Thank you for your continued support![/p][p][/p][p]🎵 Features marked with this icon are based on user feedback.
We sincerely appreciate your interest and reports!

[Improvements][/p]
  1. [p]Adjusted the BGM volume balance across the title screen, stage selection, and gameplay screens.[/p]
  2. [p]🎵 Increased the scroll speed when navigating up/down the stage list on the selection screen.[/p]
  3. [p]🎵 Improved the UI visibility of single notes, double notes, and long notes during gameplay.[/p]
  4. [p]🎵 Updated the Perfect and Good judgement effects to make them more distinguishable.[/p]
  5. [p]Improved the animation of combo effects during gameplay.[/p]
  6. [p]Added visual and sound effects when character UI appears during gameplay.[/p]
  7. [p]Added a new stage clear UI at the end of gameplay.[/p]
  8. [p]Updated the background video for the “Tutorial” stage.[/p]
  9. [p]Updated the background video for the “Under the Blossom” stage.[/p]
  10. [p]🎵 Replaced the default background video that appears when background video playback is turned OFF.
    [/p]
[p][Bug Fixes][/p]
  1. [p]🎵 Fixed an issue where play records for each difficulty weren't displaying correctly on the stage selection screen.[/p]
  2. [p]Fixed a bug where pressing Enter multiple times on the result screen would cause the next stage to start automatically.[/p]
  3. [p]Fixed a bug where, after playing Normal/Hard difficulties on other stages, the Tutorial stage would incorrectly show button animations for those difficulties.[/p]
  4. [p]🎵 Fixed an issue where using Alt + Tab caused the camera to lock, preventing vertical movement.[/p]
  5. [p]In Story Mode, Haru now avoids colliding with Sara when running.[/p]
  6. [p]Fixed a bug where the game wouldn’t end properly if you changed maps without reading a message from Seha in Story Mode.[/p]

[DODORI Demo] Update #2 is Complete!

Hello everyone, Update #2 is now live!
(We highly recommend playing a round of DODORI over the upcoming holiday..ദ്ദിᐢ._.ᐢ₎)

🎵 The icon indicates features based on user feedback.
Thank you so much for your continued interest and reports!

[New Content]

1. 🎵 Rhythm Mode – Precision Judgement Mode has been added!
This is currently a temporary implementation, so judgement range and visibility may lack polish. We always welcome feedback and bug reports!
Press the X button on the stage selection screen to toggle the mode ON/OFF.

2. Two new Hexagonal Note Line stages have been added to Rhythm Mode!
Enjoy the new stage "Under the Blossom" and the nostalgic "Falling Snowy" — both are available to play now!

[Improvements]

1. 🎵 Improved visibility when a difficulty is selected on the stage selection screen.
2. 🎵 Removed the PLAY button from the stage selection screen — selecting a difficulty now takes you straight to the gameplay screen.
3. You can now toggle background video playback with a shortcut key on the stage selection screen.
4. If a stage doesn't have a dedicated background video, the ON/OFF icon will now appear deactivated.
5. Level indicators have been added above the difficulty buttons for each song to help you identify difficulty at a glance.
6. 🎵 A shortcut key has been added to allow quick restart from the result screen.
7. The town minimap now rotates based on the camera angle.

[Bug Fixes]

1. Fixed an issue where only one SFX played when multiple Miss judgements occurred consecutively during stage play.