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🧙 EA UPDATE 11 - THE BLOATED ONE

[p][/p][p]We’re hyped to see what you guys think of this one! The 11th Update is here! Here’s a quick rundown:[/p][h3]🐸New Boss🐸[/h3][p][/p][p]Meet Krog’wa, the Bloated One. She has a bunch of cool moves, but I will not spoil them here. You will have to discover them yourself! You can encounter her in any of the realms, as she appears randomly (though you will have to have beaten Sol’phish once to unlock her).[/p][p][/p][h3]🦑More Sol’phish Improvements🦑[/h3][p][/p][p]Since Krog’wa’s move set is quite expansive compared to that of Sol’phish, we figured we needed to take it up a notch so they are more equally matched. Therefore, we gave Sol’phish two new attacks (one of which you see here), as well as some variations, and different behaviors for each phase.[/p][h3]🎺New Wizard🎺[/h3][p][/p][p]Meet Pipwick! This fellow marches to the beat, with an army of unhinged impish creatures at his side! He uses his flute mask to cast spells, though his symphonic conventions are deemed somewhat… random.[/p][h3]💪Some more Augmentations💪[/h3][p][/p][p]With all the new spells being added these last few updates, we occasionally take a look at some of the older ones to see what we can do to keep them up to par. For this update, we gave both the Moonerang and Solar Pulse a brand new augmentation, and have also reworked one for the Rocky Road.[/p][p] [/p][p]Check out the patch notes below for more details. We hope you’ll enjoy this one![/p][p][/p][h2]PATCH NOTES – 0.11.0.4763 (02-07-25)[/h2][h3]✨NEW✨[/h3]
  • [p]🐸 A new Boss: Krog’wa, the Bloated One[/p]
  • [p]🧙 A new Wizard: Pipwick[/p]
  • [p]👕 2 new Outfits: Dragon Tamer Pipwick & Pipwick the Tune Tinkerer[/p]
  • [p]✨ A new Spell: Impish Havoc[/p]
  • [p]🌙 A new Augmentation for Moonerang: upon return, Moonerangs make an additional pass in the opposite direction[/p]
  • [p]☀️ A new Augmentation for Solar Pulse: deals more Damage towards its center[/p]
  • [p]💀 Replaced the Flesh Crab variants with slightly more interesting grunts. Meet the Crabling, Tripod and Snipjaw![/p]
[h3]🕹️GAMEPLAY IMPROVEMENTS🕹️[/h3]
  • [p]✅ Sol’phish, the Long One now has 3 phases, each with their own move set.[/p]
  • [p]✅ Added various bullet hell attacks for Sol’phish, the Long One, that change between phases.[/p]
  • [p]✅ Added a homing projectile attack for Sol’phish, the Long One, that changes between phases.[/p]
  • [p]✅ Made the “More Damage towards the end” Augmentation for the Rocky Road stackable.[/p]
  • [p]🤝 Updated the Cooldown stat to Cast Speed so it can count upwards like other stats (and be less confusing).[/p]
  • [p]✅ Made sure that when leveling up, general stat upgrades that are irrelevant to currently equipped spells are no longer offered.[/p]
  • [p]✅ Added different Stampeder configurations for each Threat Level.[/p]
  • [p]✅ Added different Swarmling configurations for each Threat Level.[/p]
[h3]🎨VISUAL IMPROVEMENTS🎨[/h3]
  • [p]✅ Improved the Boss spawn sequence by making sure a Boss always looks towards the camera when spawning.[/p]
  • [p]✅ Visually updated the health bars for Bosses so they better visualize the newly implemented phases.[/p]
  • [p]✅ Added a delay effect to Boss health bars to improve feedback.[/p]
  • [p]✅ Fixed a UI issue where the Boss health bar would inaccurately show parts of the staggered state.[/p]
  • [p]✅ Fixed a UI issue where the Progress Bar would add double icons when a Boss spawned.[/p]
  • [p]✅ Improved some animations for the Gnasher.[/p]
  • [p]✅ Gave Ghost Players a bit of offset so they don’t spawn inside their Revive Crystal when they die.[/p]
  • [p]✅ Updated the UI for the Spell Slots and their Infusions.[/p]
  • [p]✅ Fixed a UI issue where sometimes selection feedback was visible while nothing was selected.[/p]
  • [p]🤝 Fixed a UI issue when completing a Quest without a reward.[/p]
  • [p]✅ Removed the confusing default “Energy” element from the spell stats menu for spells that have no infusions.[/p]
  • [p]🤝 Made sure the cursor doesn’t reset its position to the center of the screen when switching between keyboard, mouse and controller inputs.[/p]
  • [p]🤝 Fixed a visual issue where the North Star outfit for the Star Mage would have some weird artifacting.[/p]
[h3]⚖️BALANCING⚖️[/h3]
  • [p]✅ Slightly increased the amount of XP needed to level up, per player in the party.[/p]
  • [p]🤝 Slightly increased the general spawn frequency of enemies.[/p]
  • [p]🤝 Decreased the Damage of the Explode at End Augmentation for Falling Stars and Aurora Wings.[/p]
  • [p]✅ Tweaked some Spells so they’re better balanced throughout the whole run:[/p]
    • [p]Decreased Cast Speed of the Astral Orbs, but increased Damage.[/p]
    • [p]Decreased Cast Speed of the Solar Pulse, but increased the Damage.[/p]
    • [p]Decreased Damage of the Aurora Wings, but increased Cast Speed.[/p]
[h3]⚙️STABILITY & BUGFIXES⚙️[/h3]
  • [p]🤝 Fixed an issue where Sol’phish would sometimes push players out of the map during its death animation.[/p]
  • [p]✅ Fixed an issue where enemy spawning didn’t always take the amount of players into account.[/p]
  • [p]🤝 Fixed an issue where some spells were able to target enemies through obstacles.[/p]
  • [p]✅ Fixed an issue where Plasma spell bounces would apply triple the intended amount of Burn Damage.[/p]
  • [p]🤝 Fixed an issue where the Moonerang’s Linger at Furthest Point Augmentation would scale incorrectly, resulting in dealing less Damage than intended.[/p]
  • [p]✅ Fixed an issue where Rocky Road Augmentations would only activate after adding an Infusion.[/p]
  • [p]✅ Fixed an issue where Swarmlings would disappear on the map.[/p]
  • [p]🤝 Fixed an issue where Vengeful Sprout would not target some enemies that appeared in range.[/p]
  • [p]🤝 Fixed an issue where controller and keyboard menu navigation would lose focus after a mouse click.[/p]
  • [p]🤝 Fixed an issue where the wrong pop-up was shown when a Host terminated the session.[/p]
[h3]✋ACCESSIBILITY✋[/h3]
  • [p]🤝 Added a setting that allows players to play with mouse only.[/p]
  • [p]✅ Made the Pause Menu accessible by mouse (middle mouse button).[/p]
  • [p]✅ Made tooltips in the Level Up menus accessible by mouse (right click on an Upgrade Card).[/p]
  • [p]✅ Made the Invite Friend prompt in the Lobby clickable.[/p]
[p]🤝 = changes inspired by community feedback[/p][p][/p][p]Update 12 is planned for September 24th. A bit longer than usual, but it’s a big one. And the team also has some well-earned vacation days to spend, not to mention that one of us has a baby on the way! Oh, and we’re also attending Gamescom, so we’re not exactly sitting on our hands. But more on that soon![/p][p][/p][p]Enjoy the Summer Sales, stay cool, and see you guys soon![/p][p][/p][p]BOLT BLASTER OUT[/p][p]

[/p]

Summer Sales & a new bundle!

[p][/p][p]We're offering The Spell Brigade at a 25% discount as part of the Summer Sales! Additionally, we have also partnered up with Funday Games for a sweet new bundle with Deep Rock Galactic: Survivor![/p][p][/p][p][dynamiclink][/dynamiclink]JOIN THE SPELL BRIGADE DISCORD[/p][p]Additionally, we have started our seasonal giveaways on Discord. So if you haven't already, join now, and look for the Beach Brigade, so you can take part in our contests and win some great prizes![/p]

🛠️EA Update 10 Patch 4

[p]Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:[/p][p][/p][h3]PATCH NOTES - 0.10.3.4046 (26-06-25)[/h3][p][/p][p]👻ENEMIES & DIFFICULTY[/p][p]🤝Reduced enemy spawning rate[/p][p]🤝Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels[/p][p][/p][p]✨SPELLS[/p][p]✅Aurora Wings: increased Damage and Cast Speed[/p][p]✅Aether Beam: greatly increased Damage and decreased Cast Speed[/p][p]✅Falling Stars: increased Damage[/p][p]✅Astral Orb: increased Damage[/p][p]✅Vengeful Sprout: increased Damage[/p][p]✅Solar Pulse: increased Damage and decreased Cast Speed[/p][p]✅Talon Slash: Increased Damage, Cast Speed and Size[/p][p]✅Additionally, Talon Slash’s Damage is also increased when playing with Balthazar[/p][p]✅Rocky Road: increased Damage[/p][p][/p][p]💪AUGMENTATIONS[/p][p]✅Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%[/p][p]✅Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Astral Orb - Split: slightly increased Damage multiplier[/p][p]✅Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range[/p][p]✅Magic Missile - Split: slightly decreased Damage multiplier[/p][p]✅Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.[/p][p]✅Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%[/p][p][/p][p]📜RELICS[/p][p]✅Savior Focus: increased Critical Damage from 25% to 35%[/p][p]✅Alchemic Overload: increased Elemental Damage gain from 5% to 10%[/p][p]✅Attunement: increased Cast Speed gain from 10% to 15%[/p][p]✅Vital Strike: decreased Healing from 0.5% to 0.4% of damage done[/p][p]✅Power of Friendship: increased Damage gain from 15% to 20%[/p][p]✅Steady Hand: increased Critical Hit Chance from 12% to 20%[/p][p][/p][p]🔥ELEMENTS[/p][p]✅Wildfire: slightly decreased burn multiplier[/p][p]✅Lightning: slightly decreased electrocution multiplier for all infusions[/p][p]✅Acid: greatly increased damage bonus multiplier of all infusions[/p][p][/p][p]🤝 = changes inspired by community feedback[/p][p][/p][p]Enjoy the Summer Sales, and see you all next week![/p]

🛠️EA Update 10 Patch 3

Our programmers have been tirelessly grinding away to fix some more issues, including some fixes for major issues that have been haunting the game since Update 9. Playing in Endless Mode will now go much smoother!

[h3]⚙️STABILITY & BUGFIXES⚙️[/h3]
🤝Fixed an issue where enemies would stop moving.
🤝Did some major performance improvements, reducing some late-run frame drops when there are a lot of enemies on screen.

🤝 = changes inspired by community feedback

As always, thanks for sharing your concerns! We admit that Update 10 was a bit rougher than usual, hence this third patch. That being said, we’re still constantly working on the game and are very excited for the future updates!

See you at Update 11!

BOLT BLASTER OUT


🛠️EA Update 10 Patch 2

[h3]✨NEW✨[/h3]
🦇A new Augmentation for the Talon Slash: You cast an additional Talon in the opposite direction.

[h3]🕹️GAMEPLAY IMPROVEMENTS🕹️[/h3]
🤝Updated the Talon Slash Augmentation to: increased Damage by 20% and Size by 75% when standing still.
🤝Fixed an issue where enemies would spawn/despawn on screen if the player is a ghost.

[h3]🎨VISUAL IMPROVEMENTS🎨[/h3]
🤝Updated the title style for Upgrades in the Level Up Menu to improve readability.

[h3]⚙️STABILITY & BUGFIXES⚙️[/h3]
🤝Removed a yet to be released character from the stained glass in the Lobby (you saw nothing 🤫).

[h3]🌎LOCALIZATION🌏[/h3]
🤝Improved general localization.

🤝 = changes inspired by community feedback

Thanks for all your feedback! This patch contains some urgent tweaks & fixes. Other improvements and fixes are still being worked on, but they will be released at a later time.