1. Genome Guardian: Prologue
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Genome Guardian: Prologue News

Update 1.0.8

[h3]This patch includes a really important fix that affects any players with high refresh rate monitors (120Hz+).[/h3]

[h3]CHANGES:[/h3]
  • Weapons offered in the shop display the DNA letter instead of that weapon's projectile now (hopefully this helps players better understand what they're buying, and what each weapon represents).
  • Wave ending alert text and tint is now green instead of red (so that it looks more distinct from the red low Health tint).
  • Hovering over text and buttons in SETTINGS shows an explanation near the bottom.
  • Victory stars will now also show on turret and perk icons in CHECKLIST.
  • It's no longer possible for all 4 items in the shop to be identical.


[h3]FIXES:[/h3]
  • Various weapon behaviours and visual effects were sped up for players with high refresh rate monitors - if this includes you, give the game another go now that this is fixed! (seriously, it completely messed up the balancing/aesthetic).
  • Heat-related perks that had their descriptions changed by the Diesel turret ("heat" becomes "fuel") will now properly update when you change your turret to something else.
  • Victory stars will appear on the corner of weapons when you view the arsenal from the pause menu, just like they do on the regular ARSENAL menu.


[h3]Patches are going to slow down a bit from now until the full game's launch on 7 May as I shift focus towards marketing![/h3]

Update 1.0.7

[h3]Various new player experience & QoL improvements based on feedback from players in the Discord. Note that the "new player" changes won't affect your play experience if you've already completed the prologue.[/h3]

[h3]CHANGES:[/h3]
  • The effects for when you take damage are more pronounced now.
  • The difference between opened and unopened slots is more clear, and slots now stand out a bit more from the background.
  • New players will receive more guidance when in the shop.
  • Updates to many icons (Biomass icon redesign, black Turret Mods, etc.).
  • Minor tweaks to the in-game GUIDE - the more advanced pages (intended for experienced pros instead of newbies) won't be shown until you've played at least 10 runs.


[h3]FIXES:[/h3]
  • Research prices are red if unaffordable (it was only affecting the first one before).

Update 1.0.6

[h3]100 Steam Achievements are now coming to the full game! There won't be any achievements in the prologue, but you'll get the achievement for anything you accomplished during the prologue once you start the full game. Additionally, awards have actual icons now, instead of just all being a green checkmark.[/h3]

[h3]CHANGES:[/h3]
  • Each Award now has its own icon (to coincide with the addition of Steam Achievements in the full game).
  • Extra high Health & Shield values have nicer formatting during play.
  • The game's total size on disk when installed has went from 626MB to 402MB (no content cut)!


[h3]FIXES:[/h3]
  • Fixed some award names / text so that they match their actual conditions / descriptions.
  • The 1000 DPS award will trigger much more reliably now.


Update 1.0.5

[h3]Aside from minor under-the-hood changes that aren't very relevant to the prologue version, a crucial bug is fixed in this patch![/h3]

[h3]FIXES:[/h3]
  • Fixed a bug where weapons and mods placed onto mounts would occasionally not show the icon until next wave. This would also sometimes result in weird behaviour that could softlock the game early on.

Update 1.0.4

[h3]These changes are mostly focused on simply improving how things are communicated to the player.[/h3]

[h3]CHANGES:[/h3]
  • Biomass prices are now red when you can't afford a shop item.
  • Stat names in turret and item descriptions are now accompanied by icons.
  • A setting has been added that lets you toggle this to show only the icons (for players that are very confident that they know what each stat icon represents), or only the stat name (as it did before version 1.0.4).
  • Misc. improvements to the gamepad experience.

[h3]FIXES:[/h3]
  • Fixed a bug where the game would stop responding to gamepad input if you entered a pause sub-menu and pressed the home button on your gamepad.
  • Fixed a bug where shuffling the music from the pause menu while "Mute When Paused" was toggled on in settings would cause the music artist & name to freak out.
  • Fixed a bug where "GAMEPAD DETECTED" would sometimes never dissappear.
  • Fixed a bug where projectiles that were too fast would sometimes travel through microbes without damaging them.