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Stickman Strikes: Conquer Fantasy World News

🎉✨ Incredible Discounts Inside! The Perfect Time to Grab Your Copy ✨🎉

🌸Steam Spring Sale 2026 🌸



[h2]🌟 There’s never been a better time to dive in—grab your copy while the discount lasts! 🌟[/h2]

https://store.steampowered.com/app/2924170/_/

Whether you’ve had us on your wishlist for a while or you’re just discovering us now, jump in and enjoy the adventure. We can't wait to see you in the game!

v0.2.07 Update

[h2]Content Adjustments[/h2]
  • [p] Store dividends reduced by approximately 25%. [/p]
  • [p] Added a power-like stat display for field units.
    [/p]
  • [p] Reworked the algorithm—mounts and large companions are now more spread out on the world map instead of clustering together.
    [/p]
  • [p] “Weakness Strikes” critical rate increased from 10% to 25%.
    [/p]
  • [p] Traits such as “Mighty” and “Vigorous” now provide +15 attributes instead of +10.
    [/p]
  • [p] “The Strength Series Book” and similar attribute books now provide 5/10/15 (Basic/Intermediate/Advanced) instead of 2/5/9, with prices increased 5×. [/p]
  • [p] “The Health Series Book” HP bonus increased from 100/250/500 to 250/500/1000, with selling prices increased 5×. [/p]
  • [p] “The Stamina Series Book” stamina bonus increased from 10/20/30 to 25/45/80, with selling prices increased 5×. [/p]
  • [p] All specific attribute books have been significantly buffed, but their prices are now 5× higher. [/p]
[h2]Bug Fixes[/h2]
  • [p] Fixed an issue where traits such as “Potential,” “Lame Mount,” and “Vitality” didn’t affect mounts. (Note: “Gluttonous” not affecting mounts is intended.)
    [/p]
  • [p] Fixed an issue where “Pack Mule” and “Bear Tough” could exist at the same time (tips: only one will now take effect as intended, which is not a bug).[/p]
  • [p] Fixed a bug where “Velux's Codex” and “Frost's Codex” could be treated as armor under certain conditions. (Ps: All equippable books are now classified as accessories.) [/p]
  • [p] Fixed an issue where “Mushroom” in the supply list wasn’t recognized as it. [/p]
  • [p] Fixed an issue where some enemy units had no escape option. Please contact the developer if you encounter it. [/p]

New Version | Mount System Available Now! Ride Ahead, Stay One Step Faster!

[p]🐴 The Mount System is now live! Your sword is sharp, your shield unbreakable, but the vast battlefield and endless wilderness are calling for swifter strides. Pick a suitable mount, gear up, and set off—let your conquest always be one step ahead![/p][p][/p][h2]What's New[/h2]
  • [p]Added the Mount System: some animals can now become mounts via trainers in Whitethorn.[/p]
  • [p]Mounts do not participate in combat. Riders gain attribute bonuses from their mounts, depending on the mount’s own stats and compatibility.[/p]
  • [p]Riding a mount affects movement speed on the world map. The higher the proportion of mounted units in your team, the faster your travel.[/p]
  • [p]Mounts consume rations daily. If rations run out, mounts will not provide their benefits.[/p]
[h2]Adjustments[/h2]
  • [p]Character names in the team interface now also display level and class.[/p]
  • [p]The Chronumbra Tomb now allows extensive stat respecs for a large amount of gold.[/p]
  • [p]Note: Characters from older versions lack stored stat data, so respecs may temporarily grant more attributes than intended. Excess stats can be cleared after reincarnation.[/p]
  • [p]The tavern now sells a small quantity of “Black Dragon Brew,” which can remove the effects of Platinum Mooncakes.[/p]
  • [p]Black Dragon Brew can also be crafted at the stove.[/p]
  • [p]Items in the inventory can now be marked as favorites, preventing them from being auto-sorted.[/p]
  • [p]Agility’s contribution to speed has been changed from fixed stacking to diminishing returns. After 100 points, its bonus to speed gradually tapers off.[/p]
  • [p]Only damage dealt by the player will now display as numbers.[/p]
  • [p]Except for goats and horses, other animals no longer have fixed weight-carrying traits.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an overnight loop bug caused by the Essence Spring in camp buildings.[/p]
  • [p]Fixed a bug where certain town events did not affect equipment prices.[/p]
  • [p]Fixed a bug where the Dragon Worship Festival did not affect town items.[/p]
  • [p]Fixed crashes that occurred during battles against the Destruction Dragon.[/p]

New Version Incoming | 7 Epic Bosses Are Here—Are You Ready?

[p]🔥 Stickman battles reach a whole new level! Are you ready to face the challenge?
This update comes packed with content, featuring 7 brand-new Bosses. Each Boss brings unique skills and combat strategies, waiting for you to take them on one by one![/p][p][/p][h2]Content Updates[/h2]
  • [p]Added 7 new Bosses, each with its own set of equipment[/p]
  • [p]Mercenary Guild kill requirement reduced from 10 to 3[/p]
  • [p]Base HP of the Natural Dragon increased[/p]
  • [p]Rebalanced EXP and Gold rewards in Dungeons[/p]
  • [p]Certain NPCs now always appear in Taverns: Hunter in Redrock Fortress, Musician in Lakewen Port, and Poet in Blackvale City[/p]
  • [p]If the party has a Quartermaster, torches will now be automatically used at night[/p]
  • [p]Added guidance text for quests that beginners often struggle to complete[/p]
  • [p]Weight capacity per level adjusted: Males +4, Females +3, Animals +6[/p]
  • [p]General Store now sells Cooking Pot, Grill, Stove, and Water Purifier directly, but at 10× the price; resale value of these items reduced to 0.1× (overall store buyback rates unchanged)[/p]
[p]
[/p][h2]Combat Adjustments[/h2]
  • [p]Fireball projectile duration increased from 0.8s to 1.5s[/p]
  • [p]When a character with Plagueburst dies, they will trigger an immediate Plagueburst at 200% effect[/p]
[p]
[/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug where points could be lost after respawning with Potential Potions[/p]
  • [p]Fixed a bug preventing recruitment of the Inn Oriole after staying overnight refreshed her status[/p]
  • [p]Fixed a bug where alcoholic drinks like Wine had no effect on the Drunkard trait[/p]
  • [p]Fixed strange visual effects on certain buildings in the Streetfight map[/p]
  • [p]Fixed a money exploit when choosing to pay during Shop and Camp Attacks[/p]
  • [p]Fixed incorrect price display when recruiting Oriole[/p]
  • [p]Implemented a special solution to prevent players from occasionally falling into the void[/p]
[p]
[/p][p][/p][h2]🔥 Face the new challenges and show your strength![/h2][p][dynamiclink][/dynamiclink][/p]

v0.1.85 Update

[h2]Content Adjustments[/h2]
  • [p]Orioles now have a chance to appear in taverns and perform dances.[/p]
  • [p]Orioles encountered in the wild can now be recruited, with exclusive oriole talents.[/p]
  • [p]Camp attack threshold increased from 20 to 30 personnel.[/p]
  • [p]Bank interest rates now align with the town's economy: When it is below 40%, the interest rate will be zero. When it's above 40%, you can earn 0.25% interest per additional economy, and the maximum interest is calculated on 1w gold base.[/p]
  • [p]Base merchant gold increased by +2 coins for all shopkeepers.[/p]
[h2]Trait Adjustments[/h2]
  • [p]Pro Buyer: When purchasing goods: Merchant's gold increases by +25%.[/p]
  • [p]Pro Seller: When selling goods: Merchant's gold decreases by -25%.[/p]
  • [p]Cat Lover: Damage taken by tigers is reduced by 90%.[/p]
[h2]New Traits[/h2]
  • [p]Competent Guard - When stationed at the camp: Counts as 5 people for attack prevention (camps with over 30 people cannot be raided).[/p]
  • [p]Rogue Guard - When stationed at the camp: Required number of people for attack prevention increases by 3 (camps with over 30 people cannot be raided).[/p]
  • [p]Heavy Clubs - When attacking with club weapons: 15% chance to increase final damage by STR
  • 1% (also affects Cyclops).[/p]
  • [p]Piercing Claws - When attacking with combat weapons: Every 5th attack ignores 100% armor and deals AGI
  • 1% bonus damage.[/p]
  • [p]Fictionist - While in the team: Guaranteed weekly Salary will be more than 1 gold. Provides 1 "Yellow Book" daily to team (unique effect).[/p]
  • [p]Baking Lover - While in the team: Converts 1 wheat in your backpack into bread each night spent.[/p]
  • [p]The Gourmet - Guaranteed weekly Salary will be more than 2 gold. Increased the buying or selling price for food by +10% (unique effect).[/p]
  • [p]Anglers - Each day has a 19% chance to provide 1 fish, 21% chance for a random item, and 60% chance to get nothing.[/p]
  • [p]Pessimist - Decrease the morale by 1 for each pessimist in team.[/p]
  • [p]Fur Allergy - If the team contains animals: Morale -1. If no animals: Morale +1 (maximum +10 with multiple fur allergy carriers).[/p]
  • [p]Sheep Enthusiast - For each sheep in the team: Sheep enthusiasts gain +8% damage and max HP per sheep, but each sheep increases thirst consumption by 5% — rumor has it there are people with special affection for sheep, and it turns out to be you!![/p]
  • [p]Goat-milk Lover - When in camp or team: Produces cheese equal to sheep count daily, max 4 per sheep — Can rams even lactate? You'll never know unless you try...[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed a bug causing issues when gold exceeds 210,000.[/p]
  • [p]Fixed empty events occasionally appear on roads.[/p]
  • [p]Fixed monsters overlapping with certain events.[/p]
  • [p]Fixed the inability to adjust companion salaries after the first week.[/p]
  • [p]Fixed a bug where some events would float.[/p]
  • [p]Fixed archers performing unintended backward dodges.[/p]
  • [p]Fixed NPCs failing to cast buff spells like "Shadow Strike".[/p]
  • [p]Fixed camp exploit allowing over 5 adventurers in the team.[/p]
  • [p]Fixed conflicting traits (e.g., Marksmanship Coach and Warrior Marshal could exist at the same time).[/p]