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Crime Boss: Rockay City News

Q&A EVENT

[p]Hey Bosses![/p][p]The Q&A stream is back on and has been moved to this upcoming Monday. We have a bunch of your questions prepped with answers but if there's anymore that you'd like to get in, send them here or to the official Discord and we'll do our best to cover them live.

Thank you and we'll see you Monday![/p][p]Watch on YouTube or Twitch[/p]

Update 16.1 Patch Notes

[p]New:[/p]
  • [p]Mission reward adjustments in Co-op
    [/p]
    • [p]Major reward boost for the “Art of the Heist” mission[/p]
    • [p]Small increase for the least-played heists[/p]
    • [p]Considerable increase for “Warehouse on Watch” and “Defend the Stash”[/p]
    • [p]Minor increases up to $15k for somewhat difficult small jobs[/p]
[p]Fixes:[/p]
  • [p]Enemies drop weapons again (This update was missing from the initial update notes and was added on July 11th)[/p]
  • [p]Fixed various localization issues in multiple languages.
    [/p]
    • [p]Weapons and their variants with attachments should have unified names now[/p]
    • [p]Corrected broken formatting of certain dynamic texts[/p]
    • [p]Text that was too long to fit in certain places should now automatically scroll[/p]
    • [p]Several minor typos should now be dealt with.[/p]
  • [p]“Brescia 92 RS” should have a correct icon in the Progression menu[/p]
  • [p]“Scorp Elite” should now have its default yellow-and-red weapon skin accessible to players who changed it to something else.[/p]
  • [p]“Repeater” should not allow changing weapon skins; reverted to its default weapon skin.[/p]
  • [p]“All that Glitters” and “Now You See Me” achievements should no longer be awarded for the recon missions, only for the final heist.[/p]
  • [p]The “NEW” missions’ label sometimes kept showing forever, with no way to clear it.[/p]
  • [p]Bug where objective to “Access security room” would get stuck[/p]
  • [p]Missions should not be labelled as NEW forever anymore.[/p]
  • [p]Fire extinguisher particle has physics now[/p]
  • [p]Alarm triggers correctly when silent equipment breaks glass in Art Gallery[/p]
  • [p]Edge case where client would see glass unbroken while server would see broken glass was fixed[/p]
  • [p]Camera spy will now enter spied camera[/p]
  • [p]Rare bug where number of AI bots would be wrong for clients fixed[/p]
  • [p]JIP clients should see correct amount of bags on players in mission at all times now[/p]
  • [p]Reload and Out of Ammo texts should disappear correctly in stealth[/p]
  • [p]Weapon trajectory disappears after death of player[/p]
  • [p]Bots should no longer get stuck in Save Mac in the train after botswitch[/p]
  • [p]Ranger 05 mission difficulty fix applied again[/p]
[p]Known issues:[/p]
  • [p]Voice chat for consoles is not available at this time.[/p]
[p] [/p]

BREAK THE BANK II

[p][/p][previewyoutube][/previewyoutube][p]Bosses!

The Rockay Festival Challenge starts right now! It's time to work together to steal as much as possible over the weekend. What's the score? Steal enough and special items will unlock for everyone! What you stand to win:[/p]
  • [p]$10 Billion Stolen - Rocket Bunny Weapon Skin[/p]
  • [p]$20 Billion Stolen - Hammer Melee Weapon[/p]
  • [p]$35 Billion Stolen - M1911 Secondary Weapon[/p]
[p][/p][p]Assemble your crew and get to work!
[/p][p]Read the blog: [/p][p]https://505.games/CBBreakBank2[/p][p][/p]

Payday rival Crime Boss Rockay City gets a new heist, axes an annoying feature

Crime Boss Rockay City may have launched to a mixed reception back in 2023, to put it kindly, but it's since received a number of substantial updates to address issues like poor stealth, awful enemy AI, and a boring progression system. It's really turned its Rockay reputation around (sorry). And now, the Payday-like shooter's most recent update removes the annoying quick join feature and adds a brand new heist, more AI bot improvements, a handy in-game heisting guide, and lots of bug fixes and improvements.


Read the rest of the story...


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Update 16 Patch Notes

[p]UPDATE 16 PATCH NOTES [/p]
  • [p]Break into a prestigious ART GALLERY in our brand new mission and traverse the nigh-impenetrable security to steal an ancient dragon statue. [/p]
  • [p]Extensive BOT  IMPROVEMENTS including ensuring the non-human teammates respect commands, utilize covers more, remember to drop bags in combat, and many other tweaks. [/p]
  • [p]Learn how to survive in Rockay City with the new HOW TO HEIST guide accessible from the Pause menu throughout the game. [/p]
[p][/p][previewyoutube][/previewyoutube][p]NEW 
General [/p]
  • [p]Art Gallery mission is now available in the CO-OP mode. [/p]
  • [p]How to heist guide accessible from the Pause menu throughout the game. [/p]
[p] [/p][p]UPDATES [/p][p]General [/p]
  • [p]The two presets of the Bank Robbery have been split into two separate mission entries. [/p]
  • [p]RDR: Express [/p]
  • [p]RDR: Financial Center [/p]
  • [p]Tutorial mission was changed to a bank with lowered difficulty. It can now be completed together with other players. [/p]
  • [p]Updated the description of certain perks to clarify their effects. [/p]
  • [p]Missions added with new updates will now only be highlighted for players above level 15. [/p]
[p]Co-op [/p]
  • [p]Quickjoin removal – After careful observation, we decided that removal of Quickjoin feature would improve the multiplayer experience for our players. [/p]
  • [p]The Gold Cup missions now always start with two buzzsaws; it’s no longer randomized. [/p]
[p]Roguelite [/p]
  • [p]Changed the appearance of Baker’s +50% mission reward bonus when he’s selected in the lobby. [/p]
  • [p]Baker now carries a melee weapon in the Dream mission when fighting robots. [/p]
  • [p]Touchdown now carries a tactical knife instead of the basic knife on higher army tiers. [/p]
[p]Gameplay [/p]
  • [p]The player is now reminded of the option to holster their weapon in stealth. [/p]
  • [p]Slightly decreased overall combat difficulty of the Mic Drop mission. [/p]
  • [p]SWAT is able to rescue ziptied civilians and guards. [/p]
[p] [/p][p]BALANCE [/p][p]Co-op [/p]
  • [p]Minor tweaks of the monetary and XP rewards of several smaller missions. [/p]
  • [p]Increased XP for Warehouse Defense [/p]
  • [p]Slightly increased reward of Bank, Jewelry Store and Compound [/p]
  • [p]Armored Convoy now gives more XP than usual Armored Truck Heists [/p]
  • [p]Reduced cash reward for Assassination [/p]
[p]Roguelite [/p]
  • [p]Intel balancing [/p]
  • [p]Mission reward bonus for gathering intel has been slightly increased. [/p]
  • [p]All missions may require 1 fewer soldier during intel gathering (depending on randomization). [/p]
  • [p]Jewellery Store doesn’t require as many soldiers to fully gather intel. [/p]
  • [p]Compound is now eligible for gathering intel. [/p]
[p]Fixes: [/p]
  • [p]Players who join an ongoing mission with a timed bonus objective should now see the accurate remaining time. [/p]
  • [p]Changing the original weapon skin of Scorp Elite should no longer prevent it from being assigned again [/p]
  • [p]Roidiac Jupiter should not randomly lose her equipment in the Last Verse urban legend. [/p]
  • [p]Claiming neutral territory should no longer display the XP reward of the previously completed mission (the mission does not have an XP reward). [/p]
  • [p]The weapon crates present in certain missions (and Rockay Rumble upgrades) should no longer offer incompatible or obsolete weapons and weapon skins. [/p]
  • [p]The mission to lower the enemy army tier on their final turf should no longer be offered when their army tier cannot be lowered anymore. [/p]
  • [p]The stash defense random event should no longer trigger if there are no other hostile gangs. [/p]
  • [p]Defend Business Partner in the random event can now also award the “King of the Hill” achievement. [/p]
  • [p]Hostile gangs weren’t sometimes considered hostile if they didn’t attack players’ turf for a while. [/p]
  • [p]The police ambush random event should now properly apply the reward of negating heat for a day. [/p]
  • [p]The message about an eliminated soldier in the turf war is now displayed properly. [/p]
  • [p]A random event mentioned a killed character when, in fact, no character was killed. [/p]
  • [p]Perk descriptions should now generally display values only up to two decimal places (which wasn’t always the case). [/p]
  • [p]Corrected several formatting problems in Chinese and Russian localizations. [/p]
[p]Known issues: [/p]
  • [p]Voice chat for consoles is not available at this time. [/p]
[p] [/p][p] [/p]