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Lunar Eclipse News

Lunar Eclipse - Update 0.23

Hello everyone!

The Lunar Eclipse demo has been updated from 0.2 to 0.23. Below are the most notable changes from the past week.

[h3]Resolution Scale[/h3]
  • The default resolution scale has been adjusted from 80 to 70 for a better experience. Some players may not be aware of this setting, so I’ve optimized it by default to improve performance without noticeable quality loss.
  • Players can still manually increase this setting if they have high-performance hardware.

[h3]Game Settings[/h3]
  • The "Other" tab has been removed, and its content has been moved to the "Gameplay" tab.
  • A new option to toggle the in-game FPS counter has been added. You can find it in the "Display" tab.
  • Descriptions have been added to various parameters in the "Graphics" and "Display" tabs.
  • Players can now rebind puzzle-related buttons. To differentiate between categories, an additional "Category Button" column has been introduced, currently supporting two categories: "Game" and "Puzzle".
  • A new option has been added to toggle Ealish’s avatar on or off. Some players might find the avatar distracting, so they now have the ability to disable it in the "Gameplay" tab for a more immersive experience.

[h3]Camera Improvements[/h3]
  • The player's camera has been improved, with additional logic implemented to address situations where the camera could clip through the character.
  • This issue has not been fully resolved, and I will continue working on a more refined solution.

[h3]Bug Fixes[/h3]
  • Fixed a critical bug that prevented players from inserting items even when an interactive object was activated.

    • Example: Previously, players could start interacting with Ealish’s Box, but the cylinders wouldn’t work if a save event interrupted the interaction logic. This has now been fixed.
  • Fixed an issue where players could insert items into interactable objects from a distance under specific circumstances.

    • Example: If certain conditions were met, players could insert a cylinder into Ealish’s Box without directly interacting with it. Now, interaction must be initiated with the "E" button.
  • Fixed a bug affecting total playtime tracking.

    • Under certain conditions, loading a game and saving again could cause the total playtime to double, triple, or more, depending on the initial session time.
    • This issue has now been corrected, but note that loading an old save will reset the playtime to zero to ensure accuracy moving forward.

[h3]Other Improvements[/h3]
  • The environment has been adjusted to improve player experience, and some interactive objects have been fine-tuned.
  • The main menu has been slightly changed. Ealish is no longer present in the menu. Instead, as the game evolves, the main menu will feature narrative scenes.
  • The code panel has been improved. Previously, if you stopped interacting with the panel, the digits would remain on the screen. Now, they will be cleared as soon as you exit the interaction.

That’s all for now! I’m incredibly grateful to everyone who has played Lunar Eclipse and continues to support it with passion and love. I’ll keep working hard to make the game even better and more engaging - so stay tuned for future updates!

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https://store.steampowered.com/app/2953480/Lunar_Eclipse/

Lunar Eclipse – Update 0.20

Hello everyone!

Over the past two weeks, a lot has been done, and the demo has been significantly improved. Lunar Eclipse Demo has been updated to version 0.2. Below, I’ll cover the most notable changes implemented since version 0.1, which was released on January 15, 2025.

[h3]Major changes from 0.1 (15.01.2025) to 0.15 (14.02.2025)[/h3]
  • Full combat system added, including health, combat mechanics, damage, healing, and death.
  • The starting location has been completely reworked to better align with the main story.
  • New dialogues added, and the beginning of the story has been refined to improve the narrative flow and Ealish’s journey.
  • New puzzles introduced, better integrated into the story.
  • Significant improvements to game mechanics with new logical elements.
  • New loading screen system implemented, improving the player experience after map loading. Players should no longer see textures loading in real-time or objects popping in.
  • Background music enhanced, now playing more smoothly across the game and main menu for a better overall experience.
  • Numerous new environmental props added to enrich the game world.

[h3]Major changes from 0.15 (14.02.2025) to 0.2[/h3]
  • A new in-game guide system has been added. The guide will be displayed to players during gameplay. Additionally, a new "Guide" tab has been added to the Journal, allowing players to access all game-related information at any time.
  • Smoother UI animations added for the Journal window when reading notes, reports, diaries, and guides.
  • Options menu significantly improved for better usability:

    • Toggleable settings (e.g., On/Off) can now be continuously cycled for convenience.
    • Descriptions have been added for some settings to better explain their functionality.
    • The old "Controls" tab has been replaced with "Keyboard & Mouse".
    • Keyboard and mouse configuration has been implemented:

      • Players can now rebind primary action keys.
      • Mouse settings now allow for adjusting sensitivity and inverting the X or Y axis.
  • New zombie models introduced, better reflecting the main story. The "bold guy in the red shirt" will no longer be alone - he can now share his unfortunate fate with the rest of the lab staff!
  • Modular outfit system implemented. I have been working on this system since the early days of Lunar Eclipse, and I’m excited to announce that it is now functional.

    • This system allows equipping individual clothing items separately - shirts, skirts, boots, and more.
    • While still a work in progress, the first outfit for Ealish is now fully modular, with body, panties, and boots as separate components.
    • Additional outfits will be integrated as the game evolves, as they require careful refinement.


[h3]Other Improvements[/h3]
  • Fixed a Journal bug where the second page could get stuck when switching entries. This issue has now been resolved.
  • All UI windows can now be closed using Esc, E, or Right Mouse Button (RMB).
  • Improved the "Collectibles" tab in the Journal. Now, only statistics for collectibles that can actually be found at the moment will be displayed.
  • New visual hints added for UI buttons, visible in menus like "Inventory" and "Storage." More hints will be added in future updates for better player convenience.
  • A new healing item has been placed in the map to help Ealish restore her health.
  • Various technical improvements, including core enhancements to the Journal system, new puzzle elements, code optimization, and testing of new features.

[h3]Puzzles[/h3]
Lunar Eclipse is a blend of exploration, puzzles, and adventure, with puzzles still playing a significant role in the experience. So I carefully design each one to be engaging but not overly difficult. My goal is to strike the right balance between puzzles, exploration, and combat.
  • Some puzzles have been slightly adjusted to enhance the overall player experience.
  • I am continuously gathering feedback to refine more complex puzzles in future updates.
  • I’m aware that some players find certain puzzles challenging. I am monitoring feedback and will make adjustments over time.

[h3]Bugs & Feedback[/h3]
If you encounter any bugs, please don’t hesitate to report them in whatever way is most convenient for you. This will allow me to investigate and add the issue to my to-do list for future fixes and improvements.

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https://store.steampowered.com/app/2953480/Lunar_Eclipse/

Lunar Eclipse Demo is Out!

Hello everyone!

After almost a year of hard work, I’m happy to announce that the Lunar Eclipse demo is finally out, and now everyone can try it!

In this demo, you'll experience puzzle mechanics, story elements, exploration, and combat. While it’s not perfect, I believe it’s shaping up really well! The demo lasts around 40 minutes, though actual playtime may vary from player to player - so take your time and enjoy!

Currently, the demo is only available in English. I apologize for that, but I plan to add more languages in the future so more players can enjoy it without language barriers!

I’m continuously improving the demo, fixing bugs, and addressing issues. If you encounter any problems, feel free to let me know!

Also, don’t hesitate to share your thoughts on the community page - it really helps me understand how players experience Lunar Eclipse and what challenges they face.

For now, thank you, and enjoy the Lunar Eclipse demo!