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Lunar Eclipse News

Lunar Eclipse - Update 0.36

Hello everyone!

While working on gamepad support and reworking parts of the UI - particularly the graphics settings menu - I introduced a few bugs that affected how graphical settings were initialized, especially for players without existing save data.

This issue caused incorrect defaults to be applied to options like Resolution Scale, Screen Resolution, and other general graphics settings (such as Shadow Quality, Post-Processing Quality, Reflection Quality, etc.).

The issue is now fixed, and everything should initialize correctly. You can continue playing normally.

Please note: Some parts of the UI might still look a bit clunky when using a gamepad. This is a temporary situation.

Once gamepad support is fully finished (hopefully before the Early Access launch), I’ll make a separate announcement dedicated to the new gamepad features, including the reworked crafting menu.

That’s all for now - thank you for your support! I’ll be back soon with more exciting news.

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https://store.steampowered.com/app/2953480/Lunar_Eclipse/

Lunar Eclipse - Update 0.35

Hello everyone!

Today’s update is a relatively small one, but still meaningful. Just to give you a bit of context - I’m currently working hard on preparing the game for Early Access next month, which means lots of things are happening behind the scenes. Despite the workload, I’ve managed to push a few updates: new language support and the first steps toward full gamepad support. Let's go over everything!

[h3]Localization[/h3]
  • Ukrainian language has been added - this one is especially close to me, and I’m very happy to finally include it.
  • Simplified Chinese is now also supported - if you're playing in this language, feel free to let me know if anything looks off or needs adjusting!

And of course, if you'd like to see the game in other languages, don't hesitate to leave a comment. If there's enough interest, I'll be happy to add more localizations to my to-do list.

[h3]Save System[/h3]
  • Added 4 additional save slots - the total number has now increased from 4 to 8.

    • This should give you more flexibility when experimenting or replaying certain parts of the game.

Let me know if you'd like even more in the future - I’m open to expanding it further based on your needs.

[h3]Puzzles[/h3]
  • Added button press animations to keypads, so you’ll now get clearer visual feedback when interacting with them. Small change, but it helps improve the feel of the puzzles.

[h3]UI[/h3]
  • Some minor UI effects have been improved - previously they could get stuck during certain animations. This should now work more smoothly.

[h3]Settings Menu[/h3]
  • The Display tab has been merged with the Graphics tab. Now all your visual settings are in one place.
  • A new Key Binding tab has been added.
  • Keyboard key bindings have been moved here from the Controls tab.

    • This is part of the ongoing work to support gamepads and improve overall navigation.
    • At the moment, only keyboard key remapping is functional - but gamepad remapping will be added once full controller support is ready.

[h3]Outfit Fixes[/h3]
  • Fixed a few small clipping issues with character outfits.

    • Some visual artifacts may still appear due to technical limitations. I’ll keep working to resolve them where possible - thanks for your patience and understanding!

[h3]Gamepad Support (Work in Progress)[/h3]
  • I have officially started working on gamepad support, starting with the Xbox controller.

    • You can’t control the character with the controller yet.
    • However, some menus (Main Menu, Options, Collectibles, Journal) should now work properly.
    • Dynamic button hints have also been added - they’ll now change based on whether you’re using a keyboard or controller.

This is just the first step. I’m aiming to finish full gamepad support by the end of this month — I’ll keep you posted!

Thank you so much for your continued support - it really means a lot and keeps me motivated through the development process. If you have ideas, requests, or just want to say hi, feel free to leave a comment below.

More exciting updates are on the way, so stay tuned!

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https://store.steampowered.com/app/2953480/Lunar_Eclipse/

Lunar Eclipse - Update 0.33

Hello everyone!

I'm happy to announce that Lunar Eclipse has been updated to version 0.33!
Although only the Lunar Eclipse Demo is currently available on Steam, I'm actively working on the Early Access version. Many of the improvements made to the full game also affect the demo, as they share the same core systems.

Below are the most important changes introduced in this update:

[h3]Dialogue[/h3]
  • Some dialogues have been improved for a smoother narrative flow.

[h3]Camera[/h3]
  • The camera behavior has been reworked.
  • You can now slightly zoom/focus the camera using the Right Mouse Button, allowing for more precise inspection of the environment.
  • If the character is crouching and starts an attack, they will automatically stand up for the duration of the attack. You can press C again to crouch after the attack ends.

[h3]Camera Options[/h3]
Some players mentioned that the default camera angle and distance didn’t feel comfortable for them. I really appreciate the feedback and want to make sure everyone can enjoy the game in a way that feels right.

So, based on those suggestions, I’ve added two new camera configuration options:

  • Camera Height Offset – Adjust how high or low the camera is positioned behind the character.
  • Camera Distance – Control how close or far the camera is from the character.

Both options can be found under the Gameplay tab in the settings menu. These changes should help improve visibility and overall comfort while playing.

[h3]Journal[/h3]
  • The "Reports" tab has been merged with "Notes".
  • A new tab called "Audio Recordings" has been added.
  • The journal now includes the following sections:

    • Notes: Hints, technical documents, and brief descriptions.
    • Audio Recordings: Events that occurred while Ealish was asleep in the incubator - why there are zombies in the lab, why she slept for so long, and where everyone went.
    • Diaries: Insights into Ealish's childhood, lab staff members, their daily lives, and the purpose of the facility.

[h3]Outfit[/h3]

  • A new outfit piece has been added: Uniform E-1 Bra.
  • It can now be found in Ealish’s wardrobe along with the rest of the outfit.
Important Note:
Due to technical limitations, the bra will only appear correctly if you start a new game.
I’m really sorry for the inconvenience this might cause. It’s something I’ll try to improve in the future, and I truly appreciate your understanding.

[h3]Collectibles[/h3]
  • Collectible plushies have been improved.
  • They now appear in the player's inventory in addition to the statistics tab. While they don't have functional use yet, their descriptions provide insights into Ealish’s childhood.


That’s all for now!
Thank you so much for supporting Lunar Eclipse.
Early Access is just around the corner, so stay tuned for more updates and don't miss the release!

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https://store.steampowered.com/app/2953480/Lunar_Eclipse/

Lunar Eclipse - Update 0.25

Hello everyone!

I’m actively working on the game, developing new zones and puzzles. Along with these additions, some mechanics are being refined, and the overall gameplay experience is improving. These changes also affect the Lunar Eclipse Demo. Below, I’ve highlighted the most significant updates that impact the demo.

[h3]Bug Fixes[/h3]
  • Fixed Bug: Improved the logic that allowed players to hold a button during dialogue, which could cause uncontrollable execution of game logic. This issue could disrupt both gameplay mechanics and UI functionality.
  • Fixed Bug: Addressed an issue where pressing Tab and Esc simultaneously could cause the selection wheel to get stuck on the screen, requiring extra steps to unfreeze it. From now on, holding Tab and Esc together should no longer trigger this incorrect behavior.

[h3]New Option: Camera Speed Stabilization[/h3]
  • Some players experienced motion sickness due to camera rotation speed. I’ve added a new Camera Speed Stabilization setting, which can be found under the Gameplay tab. Please read the description carefully to configure it properly.
  • The default Camera Speed Stabilization value has also been adjusted, making the camera more responsive to mouse movement by default.

[h3]Other Improvements & Changes[/h3]
  • Options: The default Camera Field of View has been increased from 75 to 80 degrees.
  • Translation: The Russian translation has been improved and is now 99% complete for the Lunar Eclipse Demo.
  • Sounds: New environmental sounds have been added to make the world feel more immersive.
  • Interactions: Improved camera behavior when interacting with objects. The camera should no longer clip into the character except in rare cases due to specific situations or human error.
  • Inventory & Interactions:

    • Previously, players had to rely on the “E” indicator to give an item to an interactive object. This sometimes led to confusion, as some players tried to apply items to any object displaying “E”.
    • Now, the inventory will open automatically when interacting with an object that actually requires an item, making the process more intuitive.
Thank you all for your support!

Join the Discord server to stay updated on development progress and get exclusive insights before Lunar Eclipse enters Early Access this summer!

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https://store.steampowered.com/app/2953480/Lunar_Eclipse/

Lunar Eclipse - Update 0.24

Hello everyone!

I’m happy to announce that patch 0.24 is now live! This update focuses on improving the beginning of the game, mainly refining the Lunar Eclipse Demo experience. Below are the most notable improvements since patch 0.23:

[h3]Bug Fixes[/h3]
  • Fixed a bug where zombies could still attack the player for a couple of seconds after being killed by Ealish. This issue has now been resolved.
  • Fixed a bug that sometimes prevented players from skipping the first dialogue when starting a new game. I’ve improved the logic responsible for this, and players should no longer lose control during the opening dialogue.

[h3]Improvements[/h3]
  • Font Size Adjustment: Some players had difficulty reading in-game text and requested a larger font. The font size in the Journal and dialogues has been increased by 20-30%. I will continue monitoring feedback to make further adjustments if necessary.
  • Puzzle Hint Improvement: The hint for the first puzzle (in the room with the incubator) has been improved. Players will now find a clearer visual guide on the back of the incubator, making it easier to understand the steps needed to solve the puzzle.
  • Ealish’s Drawing Update: The drawing hint for the locked shelf (where players need to find one of the cylinders for the treasure box) has been improved. The numbers were removed, and colors were separated to make it easier to understand, especially for players unfamiliar with this type of game.

[h3]Options & Settings[/h3]
  • Camera Field of View (FOV) Setting: Players can now adjust the Camera FOV in the Gameplay tab. Some players found the default FOV uncomfortable, so this option allows for customization to improve the experience. I plan to add more camera settings in future updates.
  • New Language - Russian: Lunar Eclipse Demo has been almost fully translated into Russian. There are still minor errors, but I am actively tracking and improving the translation. From now on, languages can be selected in Options under the Gameplay tab.

[h3]Puzzle Balancing[/h3]
I am closely reviewing feedback regarding puzzles. For now, I will not be adding multiple difficulty modes, as that would introduce unnecessary complexity to the game’s logic. Instead, I will adjust early-game puzzles to be more accessible for new players, while later puzzles will naturally increase in difficulty as players become more familiar with the mechanics and what to expect.

That’s all for now! I truly appreciate everyone who has played Lunar Eclipse so far and continues to support the game with passion and enthusiasm. I’m working hard to make it even better, so stay tuned for future updates!

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https://store.steampowered.com/app/2953480/Lunar_Eclipse/