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Cyclopean News

Version 0.9.71

[h3]Early Access[/h3]
Some major stuff is happening here. The demo is not updated this time, but the full game is just about ready for the Early Access release!

[h3]New Trailer[/h3]
The new trailer is up, and the game now has a new, official title, "Cyclopean: The Great Abyss" I hope you like it!

[h3]Release Date[/h3]
I am almost ready to announce the EA release date (still coming soon). Expect a major announcement in the next few days.

Demo Updated to Version 0.9.7

Very small, but important update.

There was a bug where losing all of your sanity during an encounter would fail to end the encounter, which led to a confusing situation.

Demo Updated to Version 0.9.6

Lot's of cool new stuff to talk about!

[h3]Sanity[/h3]
This version of the game introduces a sanity mechanic called "wits." This is an experimental system that will require players to manage their character's sanity level. Delve too deeply, too fast, and you may wind up in serious trouble.

There are ways to mitigate your sanity. Having a nice cup of tea can help a lot!

[h3]Allies[/h3]
Allies will require a little extra effort on your part. A saucer of milk, a bone, a shiny gem ... and some darker things may be necessary to convince the denizens of the underworld to join you in your quest

[h3]Demotivated[/h3]
Enemies can get demotivated now. If you stop attacking them, they can be talked to, traded with and more ... albeit reluctantly.

Demo Updated to Version 0.9.0

[h3]Maps are Incomplete![/h3]

It was a major overhaul of the way dungeons are loaded, so old save files will no longer work with the new version.

Before I go into the changes, if you want to continue playing your existing playthrough, right click on Cyclopean > Properties > Betas and choose Old_Version_8 from the list. This will load the previous version and allow old games to be loaded (but obviously the new map feature will not be working).



So when I say the maps are now incomplete, I mean the game will only show you parts of the map where you have already been. The map starts off empty, and walls, traps and locked doors only appear once you go next to them. This way you should automatically have a good idea of where you have not been yet.


Demo Updated to Version 0.8.8

Just updated the demo

It makes a couple important changes.

[h3]Ability Bonuses[/h3]
When you get allies they will have the additional effect of improving your ability scores. These bonuses only last while that ally is in your party. Different allies will give different kinds of bonuses, and (this part is important) they will only show once you have three or more of a particular kind of ally.

[h3]New Ending Screen[/h3]
If your character dies, there is a new screen that shows. It should also allow you to start up a new game once you get back to the start menu.

[h3]Other Stuff[/h3]
I was able to fix a lot of little bugs, add some more artwork to the overworld, and adjust some dungeons as well. Most of the changes are not actually relevant to the Demo, as a lot of those locations are off limits for now.