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Mind of War News

Patch 2.10

We bring you a small update with some interesting new features.
We'll keep it short, there are no major changes in sight, but we hope you like how Mind of War is shaping up, and we hope you're finding the multiplayer mode we recently added satisfactory.

  1. Units
    • Kenba: Slight health increase. Point reduction 72->68.
  2. Multiplayer
    • Reduced the summoning point bonus for the person playing second, so the deployment budget will be more similar on both sides.
    • Exclusively in multiplayer mode, the second team will receive the Defensive Pose altered state, which gives a 15% and 25% bonus reduction to melee and ranged damage, respectively, received; increasing stamina during the first turn of the game.
  3. Visual
    • Animated floating bar effect on skill usage prediction (when hovering the mouse over the target unit).
    • New life bar during AI turn to represent health changes resulting from AI actions.


And that's it this time!
We are still working on the new campaign that we hope will arrive during the next month (and considering your comments and suggestions to wait to publish the full campaign when the time comes).
See you soon!

Patch 2.9 Mega balancing!

We know you're really enjoying the multiplayer mode, and that you're eager to try out the new human units we're preparing. So to make sure you're not left cold, we've been working on a major balancing update that affects (almost) every unit and ability in the game, with a focus on adjusting and unifying the cost in summon points.
It is possible that there are things that, despite our good intentions to further balance the whole game and how each faction performs in multiplayer matches, are still a bit off, or even that we made a mistake with a unit that makes it less attractive from a competitive point of view, as well as that it doesn't work the same in its campaign anymore. Don't worry, we're still keeping an eye on the game's balance!

We would like to know which option you would prefer, to wait a bit longer than the planned release date for the new campaign, or to bring the initial campaign content forward a bit, so that you can try out this new race and use some units for multiplayer. You can comment in this announcement about your favourite option, and we will pay a lot of attention to all your proposals.

Without further ado, we leave you the huge list of changes that have been made, so you can check the modifications of your favourite races:
Tokens
  • Changed token requirements to level up Common, Special, and Rare units and abilities:
    • Commons : {6,12,24,48,96,192} -> {8,16,32,64,128,256}
    • Specials : {10,20,40,80,160} -> {12,24,48,96,192}
    • Rare : {9,27,81,243} -> {12,24,48,96}

    This way, it will be much easier to level up rare units and skills to level 4 and 5, with the trade-off being that leveling up to level 2 will be a bit more complicated.
Units
  • Dwarves
    • Alchemist : Slight health increase at all levels. Point drop {26,30,34,38,43} -> {24,28,32,35,41}
    • Berserker : Point drop {33,38,42,46,48,51} -> {30,36,38,41,45,48}
    • Brammir Kivimuri : Slight health increase at all levels. Points drop {52,60,68,78,84} -> {44,52,62,70,80}
    • Mortar : Increased armour by 1 at first level. Increased health at all levels. Point drop {52,60,60,68} -> {44,55,60}
    • War Machine : Slight reduction in weaknesses and slight increase in strengths. Point reduction 170->156.
    • Flamethrower Dwarf : Increased weakness to water damage. Reduced weakness to piercing damage. Increased strength to freezing and igneous damage. Point Reduction {43,50,58} -> {40,48,55}
    • Huldyan : Increased health and armour at both levels. Point reduction {86,100} -> {70,85}
    • Ironclad : Health point reduction at all levels, especially the later levels. Increase of points {55,60,66,70,72} -> {56,62,70,74,78}
    • Miner: 1 summon point increase for last levels.
    • Wolf Rider : Armor increase at 1st and 3rd level. Slight health increase at 2nd and 3rd level. Increased action points at 2nd level. Point reduction {63,73,82} -> {60,68,78}
  • Andromoles
    • Battle Master : Substantial health increase at both levels. Point Reduction {100,120} -> {84,105}
    • Great mole demolisher : Health reduction in last levels. Increased point cost at last level 76->78.
    • Gunner mole: Slight health increase at all levels. Point reduction {37,41,45,48,53} -> {34,39,44,47,53}
    • Mecha-ingeniera : Substantial health increase at both levels. Point reduction {73,88} -> {64,80} {64,80}
    • Mecha-scout : Substantial health increase at both levels.
    • Mole-scout : Health reduction at all levels, especially the later ones.
    • Rending mole : Slight health increase at all levels. Change in points {27,32,35,35,38,42} -> {26,31,35,38,44}
    • Topo tracker : Increase in points {8,9,10,11,12,13,14,15} -> {9,10,12,13,15,16,16,18,19}
    • Stake-throwing turret : Slight health increase at all levels.
    • Thunder-spear : Slight health increase at first level. Point reduction {46,53,60} -> {43,50,58}
  • Elves
    • Climbing Watch : Slight health reduction at all levels. Increased summon cost by 1 at all levels.
    • Driade : Point shift {34,37,39,44,48} -> {30,36,40,46,52}
    • Shaman : Point reduction {17,19,22,24,24,28} -> {16,18,22,22,24,27}
    • Swordsman : Slight health increase in some levels. Point increase {18,21,23,25,27,29,32} -> {19,21,23,26,28,32,35} -> {19,21,23,26,28,32,35}
    • Forest Minotaur -> Point reduction {38,43,48,54,54,58} -> {36,42,48,53,58}
    • Galendril : Increased health and armour at both levels. Point reduction {82,94} -> {68,80}
    • Mega Toad Rider : Health reduction, especially in later levels. Point increase {33,37,42,45,45,52} -> {36,43,52,58,68}
    • Mega warrior toad : Health reduction at both levels. Increased points {50,56} ->{60,68}
    • Winged bear : Health increase at all levels. {75,88,100} -> {65,78,90}
    • Winged bear : Health increase at all levels.
  • Heretics
    • Armoured Infernal Lion: Slight health increase at first level. Points reduction {64,73,84} -> {62,72,84}
    • Champion of virulence : Health reduction in last levels. Change of points {55,62,65} -> {54,64,68}
    • Hunter Ghoul : Slight health increase at all levels. Point reduction {18,20,22,24,26,26,28} -> {16,18,20,22,24,26}
    • Flaming Cultist : Slight health increase at all levels. Point Reduction {32,35,38,42} -> {25,29,33,39}
    • Pestilent Cultist : Slight health increase at all levels. Point reduction {33,36,40,44} -> {26,30,34,40} {26,30,34,40}
    • Lion rider : Slight health increase at all levels.
    • Infernal lion rider : Health increase. Point reduction {70,80,90} -> {50,60,68} {50,60,68}
    • Infested winged bear : Health increase at all levels. Slight increase in weaknesses and slight increase in strengths.
    • Infested Demolisher : Health increase at last level 72->76.
    • Infested Minotaur : Point reduction {42,48,53,60} -> {36,40,44,51}
    • Spitting Ghoul : Slight health increase at all levels. Point reduction {20,22,24,27,27,29} -> {17,19,21,24,26}
    • Forger : Increased health, armour and action points at both levels. Points reduction {110,130} -> {95,115}
  • Giants
    • Goat-eating Cyclops : Slight health increase, especially in early levels. Point reduction {60,66,75,85} -> {50,56,65,72} -> {50,56,65,72}
    • Armoured Cyclops : Points reduction {74,80,88,100} -> {65,76,85,98}
    • Earth golem : Point increase {36,40,45} -> {38,42,48}
    • Fire elemental : Point decrease {86,100} -> {76,92}
    • Glacial elemental : Point reduction {87,102} -> {80,96}
    • Storm elemental : Point reduction {86,98} -> {72,86}
    • Mountain-crushing Colossus : Increased strength and armour by 1. Increased strength to slashing and crushing damage. Reduced weakness to piercing damage. Points reduction 255->200
  • Humans
    • Kenba : Increased strength by 1. Points reduction 82->72
Skills
To summarize, we will only list the skills that have relevant changes besides the point variations. Most skills have reduced their summoning cost by 1 or 2 points. Skills that have increased in cost will be listed.
  • Aim : Reduced Focused effect duration from 3 to 2 turns.
  • Drill Stake : Now unlocks from second level of Androtopa stake thrower.
  • Electrostatic Field : Increased area damage and healing received. At his second level, raises the cost from 8 to 9 points.
  • Piercing Cut: Increased summoning cost at later levels.
  • Pestilence: Slight increase in corrosive damage.
  • Runic Bravery : Now applies Focused and Motivated to the target, in addition to the Blessed status it already applied.
  • Stunned roar: Raises its cost from 6 to 7 points.
  • Savage Roar: Raise its cost from 4 to 5 points.
  • Thunder Grenade : Raise its cost from 3 to 4 points.
  • Wet Tongue : Decrease the maximum number of uses at first level by 1. Damage reduction at first level. New level added.
  • Crushing Advance : Maximum number of uses reduced by 1. Significant increase in area damage at 2nd level.
Clashes
The summon point budget for deployment has been adjusted for all engagements, according to the changes made to the units involved.
Errors
Fixed a bug that caused healing to not register correctly in the game stats. Any progress on ‘heals performed’ of any kind has been reset.


If you've read this far, we have to tell you that we love you and appreciate the love and support, and it encourages us to keep working.
Thank you!

Multiplayer mode and Patch 2.8

The day has finally come, the Multiplayer mode is now available!

Some of you may have seen us testing and commenting on the new game mode: Local Multiplayer. In this mode you will be able to play with another person together on a computer or using the Steam Remote Play - Play Together functionality. You will have all the units and abilities you have unlocked so far, including their level upgrades.

In addition to this great new game mode (which we will continue to improve and polish to make it a key feature of Mind of War), we have made changes to the balancing to improve the gameplay experience:

  1. Units
    • Kenba, the Purifier: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Armour increase. ːsteamthumbsupː Point cost reduction.
    • Flaming cultist: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Point cost reduction in later levels.
    • Pestilent cultist: ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Point cost
      increase at first level.
    • Champion of virulence: ːsteamthumbsupː Slight health increase at 2nd level and above. ːsteamthumbsupː Removed weakness to slashing and piercing damage. ːsteamthumbsdownː Increased weakness to crushing and electric damage. ːsteamthumbsdownː Reduced strength to igneous damage.
    • Infernal lion rider with crossbow: ːsteamthumbsupː Substantial health increase. ːsteamthumbsupː Reduced weakness to divine damage. ːsteamthumbsupː Increased strength to igneous and earth damage.
    • Earth golem: ːsteamthumbsupː Reduced points.ːsteamthumbsupː Increased health. ːsteamthumbsupː Slight strength increase to physical damage.
    • Goat-eating Cyclops: ːsteamthumbsupː Slight point cost reduction.
    • Armoured Cyclops: ːsteamthumbsupː Slight point cost reduction, especially in later levels. ːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsdownː Increased weakness to electrical and fire damage. ːsteamthumbsupː Added slight strength to corrosive damage.
  2. Skills
    • Fire wave: ːsteamthumbsupː Increased fire damage. New level.
    • Rock Throwing: ːsteamthumbsupː Increased crushing damage to target. ːsteamthumbsupː Slight increase in area ground damage.
  3. Encounters
    • The summoning points of some clashes have been adjusted according to the balancing done on the units described above. In particular, the 11th showdown of the Fire and Shadows campaign has received a significant reduction in the available summon points.
  4. Errors
    • Fixed bug that caused changing screen mode to reduce the current resolution.
    • Experienced issues with Steam Remote Play while using different screen resolutions. Switching between Full Screen and Windowed modes can help to synchronise the mouse on both devices. Still, it's a problem associated with Remote Play and how this service handles pointer position, unrelated to the game itself.


Following our policy of transparency and information about the development, and trying to provide as much help as possible to your doubts, we leave you some common questions and clarifications about the implemented multiplayer and the game in its current stage:

  1. Can I play with a person using Remote Play, even if that person doesn't have the game? Yes, of course. You will share your game screen with that person, so it will be similar to playing ‘chair to chair’, alternating your turns.
  2. If the other person has the game, can they use their own units and abilities? No. That functionality is not available as remote play simulates screen sharing and not a separate game running on each device.
  3. Can I play races that I don't have unlocked? No. Races such as giants or heretics will not be playable in multiplayer mode at this time.
  4. Will there be online multiplayer where everyone plays from their own progress? We want to be transparent about the development of Mind of War, our goals, progress and planning, so we can say that this is an idea we would like to bring as soon as possible, but it currently requires production resources that lead us to prioritise other content for the coming months.
  5. The balance between first player and second player varies a lot, sometimes it feels quite unbalanced, are you going to work on that? Yes, without a doubt, yes. Currently this mode is in Beta, which means it is functional but in addition to needing some polish, it is still in development and we will have to work on improving the gameplay experience in it. Given the speed of the game, the weight of the order in which players alternate, and the catalogue of units, it is very difficult to adjust correctly for an optimal experience, without affecting the usual game modes. That is why we will work on adjusting and adding some features to this mode in the near future.
  6. Will there be a new campaign? Yes, of course. We are actively working to bring the new campaign as soon as possible, and raising the points of the next one (small spoiler: In that new campaign, it will bring some new units, but we will take control of an already known race, although we plan to bring some other new features).


If you have more questions, doubts, comments or suggestions, we encourage you to participate in the game forums, as well as follow us on our networks to be aware of new content and announcements that we are sharing.
Thank you very much to all the people who support Pi Video Games and enjoy Mind of War!

Patch 2.6 January Update

We're bringing you a hot new update!


To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you:
We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the ‘thinking’ times will be more adjusted to the required (depending on the number of units, skills, and opponent's options), reducing possible ‘slowdowns’ or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with the rendering.
In short: New AI in Mind of War to improve the gaming experience! (Clarification: This improved implementation does not imply that the AI will be harder or more complicated, rather it avoids some traits that could worsen the gameplay experience, and occasionally, it will make some better decisions.)

But that's not all! As a good update it includes some improvements and fixes, as well as a balancing review that you can't miss. Let's get to it!

  1. Units
    • Ironclad Dwarf : ːsteamthumbsupː Reduced point cost at first level. ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Subtle increased weakness to igneous and electrical damage. New level available!
    • Elven Swordsman : ːsteamthumbsupː Slight health increase. New level available!
    • Driade : ːsteamthumbsupː Slight health increase. New level available!
    • Mega-Toad Rider : ːsteamthumbsdownː Slight health reduction.
    • Mega-Toad Warrior : ːsteamthumbsdownː Slight health reduction.
    • Battle centaur : ːsteamthumbsupː Reduced point cost. ːsteamthumbsupː Slight health increase.
    • Infernal armoured lion : ːsteamthumbsupː ːsteamthumbsupː Substantial health increase(especially at advanced levels) .
    • Forger : ːsteamthumbsupː Reduced point cost (collaterally, reduces the amount of summoning points available in his confrontation in the ‘Fire and Shadows’ campaign).
  2. Skills
    • Huge Whip : New level with increased offensive potential.
    • Defender : ːsteamthumbsdownː Reduced healing at all levels. ːsteamthumbsupː New level that applies healing to the user as well.
    • Divine Arrow shot : ːsteamthumbsdownː Increased point cost.
    • Deluge Leap: Fixed bug where it applied Focused instead of Inspired from the second level of the skill onwards.
  3. Visuals
    • Improved animation related to the lick of both mega-toads.
    • Implemented Forger's melee attack animation.
    • Typos fixes and new hints on the game's loading screen.


We hope you like the changes included!


From Pi Video Games we appreciate the support and love that you give to the game, and we are happy to see how you enjoy overcoming its challenges. We encourage you to participate in the forum (inside the Steam meeting point) with comments and questions that you want to send us, as well as write a review of the game.

We want to be transparent about the development of Mind of War, so please be informed that we are working on two major future updates that will be coming soon: As you can imagine, the new campaign that will bring light to the shadows surrounding the aberrant cult, and that will be a while yet to come; and as a prelude to this, a local multiplayer mode, which we will try to bring a first version to get your impressions, and that we will be polishing throughout February and beyond, including the implementation of Steam Remote Play so you can play it remotely with whomever you want.

See you soon!

Patch 2.5

[h2]Happy Holidays!
From Pi Video games, development team of Mind of War, we wish you the happiest and most bearable holidays possible[/h2].

We are working on new proposals that will be sprouting throughout 2025, in particular we are already with the first steps to bring you a new campaign (as some people had already discovered) and we have included some improvements and fixes for you to enjoy Mind of War in its best state.

Patch changes:
  • Galendril, High Elf: ːsteamthumbsupː Increased her health significantly. ːsteamthumbsupː ːsteamthumbsdownː Modified strengths and weaknesses. The aim has been to highlight their weaknesses and above all to enhance their melee capabilities.
  • Increased the number of tokens received when replaying overcome battles.
  • Adjusted the probability of obtaining elven units during the ‘Fire and Shadows’ campaign.
  • Added subtle movement of the background in the ‘Earth Core’ campaign.
  • Corrected window size when changing the screen mode in the menu options.
  • Added unit information (health, armour, strength) during unit editing in deployment.