[h3]
Optimizations[/h3]
- [p]Added the Starsand Shop to the Community Center.[/p]
- [p]Optimized the controller left button interaction experience in the Breeding House during the gene selection phase; it will no longer trigger other pop-up windows.[/p]
- [p]Optimized and standardized the naming of King Duck and King Musk across the game, making them more consistent.[/p]
- [p]Optimized and refined dialogue scripts for the Lex Woodworks showroom.[/p]
- [p]Optimized the translated text describing the position of the "Upgrade Button" in the device upgrade interface.[/p]
- [p]Optimized the dialogue text in the Senior Farmer training quest; key information will now be highlighted.[/p]
- [p]Optimized the display order of clothing in the Sewing Table, prioritizing items that have not yet been crafted.[/p]
- [p]Optimized Beach Festival event content and adjusted Sylvain's schedule during the event period.[/p]
- [p]Optimized the experience of fine tuning certain building components in Build Mode.[/p]
- [p]Optimized the feeding logic of public feeding troughs; animals can now eat from troughs containing the corresponding feed.[/p]
- [p]Optimized potential lag issues when opening certain interfaces.[/p]
- [p]Optimized weed generation logic; weeds will no longer grow in paddy fields.[/p]
- [p]Optimized devices such as the Simple Workbench by adding a search function, allowing input of recipe names for lookup.[/p]
[p][/p][p][/p][h3]
Fixes[/h3]
- [p]Fixed an issue where, under certain conditions, Youfang's affinity storyline could be triggered unexpectedly.[/p]
- [p]Fixed an issue where, under certain conditions, entering Moonlit Forest could cause the game to freeze.[/p]
- [p]Fixed an issue in controller mode where, after selecting tools, trees could not be chopped.[/p]
- [p]Fixed an issue where the camera could shake abnormally in selfie mode.[/p]
- [p]Fixed an issue where, when moving fish ponds, fish eggs could remain in a "queued" state and fail to hatch under certain conditions.[/p]
- [p]Fixed an issue in controller mode where button prompts in the build interface could conflict.[/p]
- [p]Fixed an issue in controller mode where pressing the “A” button could not upgrade devices or view required materials for Worktable upgrades.[/p]
- [p]Fixed an issue in controller mode where insufficient materials during Worktable upgrades could cause the current interface to malfunction.[/p]
- [p]Fixed an issue where, under certain conditions, public feeding troughs would not display and could not be interacted with after placement.[/p]
- [p]Fixed an issue where detailed required materials would not appear when selecting a crafting item.[/p]
- [p]Fixed an issue during the Spring Festival event where Bruce would incorrectly issue the quest 【A Big Big Wish】.[/p]
- [p]Fixed an issue where the Spring Festival event "New Year, New Outfit" might not be completed properly.[/p]
- [p]Fixed an issue where some recipes were missing localization.[/p]
- [p]Fixed an issue where the Building Starsand Station quest could not initiate dialogue with Solara.[/p]
- [p]Fixed an issue where animals such as Queen Bee and Bumblebee were placed in the backpack animal tab and were not recorded in the Codex after being obtained.[/p]
- [p]Fixed an issue where some items on the houseboat would not move along with it.[/p]
- [p]Fixed an issue where adjusting the placement of doors, windows, and other structures could cause abnormal wall effects under certain conditions.[/p]
- [p]Fixed an issue where using terrain flattening on the sea surface of Windflute Island could raise the sea level.[/p]
- [p]Fixed an issue where island residents could disappear under certain conditions.[/p]
- [p]Fixed an issue where held items could display abnormally after entering cutscenes.[/p]
- [p]Fixed an issue where the Chopper could not be selected using the multi-select function in Build Mode.[/p]
[p][/p]
- [p]Fixed an issue where facial expressions would display abnormally when talking to Matilda on Summer Day 27.[/p]
- [p]Fixed an issue where some recipes could not be obtained after completing all profession trials.[/p]
- [p]Fixed an issue where quickly exiting photo mode after clicking any expression would prevent the player character from moving.[/p]
- [p]Fixed an issue where NPCs and animals could not act and robots could not function properly under certain conditions.[/p]
- [p]Fixed an issue where stamina values could become abnormal when using the emergency rollback function.[/p]
- [p]Fixed an issue where some items obtained during the Spring Festival were not recorded in the Island Codex.[/p]
- [p]Fixed an issue where Bumblebee's working hours, description, and name were inconsistent.[/p]
- [p]Fixed an issue where multiple instances of the same resident could appear under certain conditions.[/p]
- [p]Fixed an issue where Ginger would float in the air while using a swing.[/p]
- [p]Fixed an issue where Zerine could stand still and not move under certain conditions.[/p]
- [p]Fixed an issue where the ESC key would not respond under certain conditions.[/p]
- [p]Fixed an issue where operating the breeding house could trap the player character under certain conditions.[/p]
- [p]Fixed an issue where the Building Starsand Station quest would reappear after game updates.[/p]
- [p]Fixed an issue in Build Mode where pressing "Z" or "C" when opening the sticker window could accidentally close it.[/p]
- [p]Fixed an issue where dialogue options with Delphin would still appear as "Incomplete" after finishing the "Junior Angler Trial" and "Senior Angler Trials" quests.[/p]
- [p]Fixed an issue where using a chainsaw to chop trees had a chance to drop an extra Softwood.[/p]
- [p]Fixed an issue where the Fishing Net item only appeared in the Codex but could not actually be obtained, and its blueprint was not sold at the Deep Sea Observatory.[/p]
- [p]Fixed an issue where some bed furniture lacked collision, allowing characters to pass through abnormally.[/p]
- [p]Fixed an issue where the dining table coffee cup in the Intermediate Modern Retreat Layout could not be interacted with.[/p]
- [p]Fixed an issue where NPCs following the player while mounted could get stuck in buildings and be unable to dismount.[/p]
- [p]Fixed an issue where animals’ movement paths could clip through scene objects.[/p]
- [p]Fixed an issue where Iron Ore resource nodes were difficult to find in-game.[/p]
- [p]Fixed an issue where players could not enter Zerine's room even after reaching 5 hearts.[/p]
- [p]Fixed an issue where the Junior Angler Banner trial quest could appear repeatedly.[/p]
- [p]Fixed an issue where Zerine would float and remain stationary during the Spring Festival.[/p]
- [p]Fixed an issue where the scene state was not properly reset after the Beach Festival event ended.[/p]
- [p]Fixed an issue where large-scale builds could cause excessively long scene loading times in Build Mode.[/p]
- [p]Fixed an issue where the Greenhouse had abnormal functionality during construction.[/p]
- [p]Fixed an issue where certain pillars could not be selected in Build Mode.[/p]
- [p]Fixed an issue where using Waverider in Ginger's house could cause the player to clip underground at stairs.[/p]
- [p]Fixed an issue where some blueprint showroom scenes had effects such as "rain leaking indoors."[/p]
- [p]Fixed an issue where the model of Glazed Cicada captured by Chicken displayed incorrectly.[/p]
- [p]Fixed an issue where button prompts did not match actual functions when using certain controllers in the Sewing Table.[/p]
- [p]Fixed an issue where Worktable level too low was incorrectly displayed when handcrafting level was insufficient.[/p]
- [p]Fixed an issue where crafted items in the Sewing Table did not display the current owned quantity.[/p]
- [p]Fixed an issue where the recipes for Laba Congee and Laba Garlic appeared in cooking devices incorrectly.[/p]
- [p]Fixed an issue where the interface did not refresh immediately after tracking items in the manufacturing station.[/p]
- [p]Fixed an issue where "Unlearned" prompts displayed abnormally during crafting animations.[/p]
- [p]Fixed an issue where the scroll bar position displayed incorrectly after dragging and switching tabs in the mailbox.[/p]
- [p]Fixed an issue where tree respawn behaved abnormally.[/p]
- [p]Fixed an issue where public collection troughs incorrectly displayed "Full" before reaching capacity.[/p]
- [p]Fixed an issue where the "Mark All as Read" prompt text in the mailbox was incorrect.[/p]
- [p]Fixed typos in dialogue when interacting with NPC Couplet-Loving Sister.[/p]
- [p]Fixed clipping issues with Sylvain's outfit and hands during the Beach Festival.[/p]
- [p]Fixed an issue where invalid items appeared when selecting the "Unlearned" tag in cooking tools.[/p]
- [p]Fixed terrain display issues in certain scenes.[/p]
- [p]Fixed an issue where sofas, chairs, stools, and similar furniture would not respond when clicked.[/p]
- [p]Fixed an issue where blueprint detail pop-ups lacked entry animations in the title.[/p]
- [p]Fixed an issue where game time would not pause when opening the record player interface.[/p]
- [p]Fixed an issue where the description text for Intermediate Farmer training tasks was incorrect.[/p]
- [p]Fixed an issue where pressing L3 in the pet house could infinitely open the naming input box.[/p]
- [p]Fixed an issue where pet Pudding would stand up abnormally after lying down in the shop after 23:00.[/p]
- [p]Fixed an issue where pet 404 would clip while moving uphill.[/p]
- [p]Fixed an issue where harvesting pumpkins triggered hidden collision, causing character stutter or sudden movement.[/p]
- [p]Fixed an issue where the station quest "Find Solara" incorrectly pointed to Pudding, and dialogue lacked quest options.[/p]
- [p]Fixed an issue where the AquaBlue Outpost did not sell the Fishing Net blueprint, preventing Codex unlock.[/p]
- [p]Fixed an issue where after purchasing the blue pest-repellent scarecrow blueprint, other scarecrows were not unlocked and corresponding blueprints were missing in the shop.[/p]
- [p]Fixed an issue where item models such as Ginseng Date Tea and Clarity Mint Tea were incorrectly positioned when held or consumed.[/p]
- [p]Fixed an issue where Zerine giving Lunelle the lost sewing kit resulted in abnormal behavior.[/p]
- [p]Fixed an issue where the Chopper I could not be moved or dismantled in Build Mode.[/p]
- [p]Fixed an issue where the displayed deduction amount was incorrect when purchasing the cat Spring Festival outfit in the pet shop.[/p]
- [p]Fixed an issue where merchant ships sold items that should not appear in their inventory.[/p]
- [p]Fixed an issue where, after selecting roofs in Build Mode, the up/down arrow keys would move synchronously abnormally.[/p]
- [p]Fixed an issue where the shopping basket would abnormally stick to the player' hand when talking with Zerine.[/p]
- [p]Fixed an issue where an invisible sofa existed in the Community Center.[/p]
- [p]Fixed an issue where multiple Fang appeared on the map.[/p]
- [p]Fixed an issue where abnormal rain effects appeared inside collaboration NPC houses during rainy weather.[/p]
- [p]Fixed an issue where Youfang behaved incorrectly between 12:00–18:00 on sunny days.[/p]
- [p]Fixed an issue where dialogue options became abnormal after reloading and talking to the Tanghua Master again after purchase.[/p]
- [p]Fixed an issue where level 2 and level 3 robot effects of Turret Mastery were missing in the profession handbook.[/p]
- [p]Fixed an issue where planted "Red Moonrise" would wither in autumn, but hybrid Pink Moonrise would not wither correctly.[/p]
- [p]Fixed an issue where Chinese text was missing after submitting images at the Sugar painting stall on Wednesdays.[/p]
- [p]Fixed an issue where the achievement Skyline Aviators could not be completed.[/p]
- [p]Fixed an issue where the player location button did not display when opening the Moonlit Forest map while on Starsand Island.[/p]
- [p]Fixed an issue where task guidance markers displayed abnormally when pressing NPC dialogue and photo buttons simultaneously.[/p]
- [p]Fixed an issue where the Electric Drill incorrectly displayed the “Hold to Gather” prompt on immature crops or empty land.[/p]
- [p]Fixed an issue where summoned mounts near merchant ships would appear from afar without indicators.[/p]
- [p]Fixed an issue where the treasure chest The Lost Makeup lacked quest guidance.[/p]
- [p]Fixed an issue where dialogue text showed abnormal "口" characters when talking to Stella on the second day of the Beach Festival.[/p]
- [p]Fixed an issue where Stella's gifted Red Tea Macaron would drop on the ground instead of being mailed when the inventory was full.[/p]
- [p]Fixed an issue where the item source description in the Aquarium building manual was incorrect.[/p]
- [p]Fixed an issue where vehicle interaction prompts would no longer appear after dismounting at specific locations.[/p]
- [p]Fixed an issue where, when resummoning the houseboat, the character would move with it and become stuck inside the boat.[/p]
- [p]Fixed an issue where the map marker location of the Cloudrest Lake station did not match its actual position.[/p]
- [p]Fixed an issue where pressing A/D keys when splitting items in storage box would incorrectly switch storage box tabs.[/p]
- [p]Fixed an issue where clipping occurred when riding mounts through certain bridge openings in the Green Pasture Ranch.[/p]
- [p]Fixed an issue where items could still be successfully purchased from merchant ships even when the backpack was full.[/p]
- [p]Fixed an issue where self-built models were not correctly recorded in the Island Codex.[/p]
- [p]Fixed an issue where mining robots dispatched to Evernight Forest in ruins could clip underground.[/p]
- [p]Fixed an issue where NPCs would not turn toward the player after standing up if their sitting animation was interrupted.[/p]
- [p]Fixed an issue where the camera angle would abnormally lower when summoning the houseboat.[/p]
- [p]Fixed an issue where missing translations appeared in prompts when placing animal nests overlapping with other objects in Build Mode.[/p]
- [p]Fixed an issue where icons of the European furniture series appeared blurry in the Island Codex.[/p]
- [p]Fixed an issue where the camera would move rapidly when switching from selfie mode to free mode during photo taking.[/p]
- [p]Fixed an issue where long hair models would twitch abnormally in the save/load interface.[/p]
- [p]Fixed an issue where characters did not wear helmets when renting motorcycle-type vehicles.[/p]
- [p]Fixed an issue where interaction prompt information on the yacht racing panel was not updated in time after the Beach Festival ended.[/p]
- [p]Fixed an issue where new houseboats could not be placed while standing on an existing houseboat.[/p]
- [p]Fixed an issue where the greenhouse displayed “No plot permissions.” and could not be built under certain conditions.[/p]
- [p]Fixed an issue where fireplace furniture audio played abnormally.[/p]
- [p]Fixed an issue where the "Follow Me" option incorrectly displayed as "Adopt" after interacting with pets.[/p]
- [p]Fixed an issue where Sylvain and Stella overlapped and caused clipping during the Spring Festival.[/p]
- [p]Fixed an issue where, after maxing out Seed Shop skills, the shop could only refresh once.[/p]
- [p]Fixed an issue where item quantities were incorrectly calculated in the task preview after placing items into the "Realm Box".[/p]
- [p]Fixed an issue where entering a small fish pond would incorrectly trigger a swimming animation.[/p]
- [p]Fixed an issue where dismounting and remounting a Ink Horse on water caused abnormal camera behavior and floating legs.[/p]
- [p]Fixed an issue where cats and dogs could not ride vehicles together.[/p]
- [p]Fixed an issue where the bottom menu bar would automatically collapse abnormally after placing items in Build Mode.[/p]
- [p]Fixed an issue where a tooltip bubble remained in the original slot after moving mushrooms from the toolbar back to the backpack.[/p]
- [p]Fixed an issue where performing fine adjustment with the "G" key before placing items prevented multi-selection in Build Mode.[/p]
- [p]Fixed an issue where, after unlocking DLC using an old save, the Community Center terminal did not display icons.[/p]
- [p]Fixed an issue where NPCs and swings would shake when a male character talked to an NPC standing in front of a swing.[/p]
[p][/p][p]To all Islanders:[/p][p]Thanks for your continued support! We're committed to making Starsand Island the best it can be, and we'll keep improving it.[/p][p]Found a quirky bug? Have some ideas? Join our official Discord and talk directly with the devs! We've got our stools ready and waiting for you![/p][p]Discord: [/p][p]
https://discord.gg/XW63928c65[/p][p][/p][p]For more information, please visit our official website:[/p][p][/p][p]
https://www.starsandisland.com/[/p][p]en/#/[/p]