Producer Letter #14 – Dev Status Update and Issues with Wall Collision Detection
[p]Hello everyone, Producer Morino again! I’ve got more news about ACTION GAME MAKER for you today!
In this 14th Producer Letter, I’d like to share an update on the progress we’ve made since the 13th letter, as well as explain the issues related to wall collision detection that have been occurring since version 1.0.18.[/p][p][/p][h2]Status Update Since Producer Letter #13[/h2][p]In the previous letter, I mentioned two key points:[/p]
However, because ACTION GAME MAKER also supports top-view games and requires directional collision detection in the visual script FSM, we designed a customized collision detection system.[/p][p]After release, two major issues became apparent in the system used before version 1.0.17:[/p]
In this 14th Producer Letter, I’d like to share an update on the progress we’ve made since the 13th letter, as well as explain the issues related to wall collision detection that have been occurring since version 1.0.18.[/p][p][/p][h2]Status Update Since Producer Letter #13[/h2][p]In the previous letter, I mentioned two key points:[/p]
- [p]Planned update to Godot 4.4.1[/p]
- [p]Returning to the free-style visual scripting link system, based on the Pixel Game Maker MV style.[/p]
However, because ACTION GAME MAKER also supports top-view games and requires directional collision detection in the visual script FSM, we designed a customized collision detection system.[/p][p]After release, two major issues became apparent in the system used before version 1.0.17:[/p]
- [p]In side view, the gap between slope tiles was incorrectly detected as midair.[/p]
- [p]After climbing to the top of a slope tile in side view, the state was also incorrectly detected as midair.[/p]