ACTION GAME MAKER v1.0.11 Patch Notes
[h3]Improvements[/h3]
- [p]Added Boolean (Bool) type to the Database.[/p]
- [p]Added Float type to the Database.
→ The previous “Numeric” type has been renamed to “Int”.[/p] - [p]Renamed the database type “Icon” to “Image”.[/p]
- [p]When importing CSVs into the database, empty cells will now be filled with default values.[/p]
- [p]Improved visibility of the initial scene for scene transitions.[/p]
- [p]Read-only variables and switches are now hidden from the Change Property action.[/p]
- [p]The object variables position_x / y and scale_x / y are now editable (no longer read-only):[/p]
- [p]Changing position will automatically update the object's global_position.[/p]
- [p]Changing scale will update the object's scale property.[/p]
- [p]Fixed a bug where stacked timer counts would cause accelerated counting.[/p]
- [p]Fixed a bug where homing bullets with less than 1 second minimum homing time would begin tracking immediately.[/p]
- [p]Fixed a bug where hit stop under 1 second did not activate correctly.[/p]
- [p]Fixed an issue where the "Change Camera" action sometimes failed to execute properly.[/p]
- [p]Fixed a bug where characters appeared in the topmost layer after portal transitions, regardless of the portal’s assigned layer.[/p]
- [p]Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.[/p]
- [p]Updated several translations.[/p]