1. ACTION GAME MAKER
  2. News

ACTION GAME MAKER News

ACTION GAME MAKER v1.0.11 Patch Notes

[h3]Improvements[/h3]
  • [p]Added Boolean (Bool) type to the Database.[/p]
  • [p]Added Float type to the Database.
    → The previous “Numeric” type has been renamed to “Int”.[/p]
  • [p]Renamed the database type “Icon” to “Image”.[/p]
  • [p]When importing CSVs into the database, empty cells will now be filled with default values.[/p]
  • [p]Improved visibility of the initial scene for scene transitions.[/p]
  • [p]Read-only variables and switches are now hidden from the Change Property action.[/p]
  • [p]The object variables position_x / y and scale_x / y are now editable (no longer read-only):[/p]
    • [p]Changing position will automatically update the object's global_position.[/p]
    • [p]Changing scale will update the object's scale property.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where stacked timer counts would cause accelerated counting.[/p]
  • [p]Fixed a bug where homing bullets with less than 1 second minimum homing time would begin tracking immediately.[/p]
  • [p]Fixed a bug where hit stop under 1 second did not activate correctly.[/p]
  • [p]Fixed an issue where the "Change Camera" action sometimes failed to execute properly.[/p]
  • [p]Fixed a bug where characters appeared in the topmost layer after portal transitions, regardless of the portal’s assigned layer.[/p]
  • [p]Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.[/p]
  • [p]Updated several translations.[/p]

ACTION GAME MAKER v1.0.10 Patch Notes

[h3]Improvements[/h3]
  • [p]The execution action array now appears expanded by default.[/p]
  • [p]ZoomCamera2D is now automatically registered to the camera list when the game starts.[/p]
  • [p]When switching scene tabs, the Visual Script editor will now automatically switch to the corresponding scene’s script.
    → This behavior can be toggled on/off in:
    Editor Settings > Editor > VisualScript.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where specifying a very short arrival time (< 1 second) in Move to Coordinates could cause the movement to fail.[/p]
  • [p]Fixed a rare crash during test play caused by errors in Show Effect.[/p]
  • [p]Fixed a bug where variables could not be incremented or decremented while the timer was actively counting.[/p]
  • [p]Fixed an issue where, if a variable was assigned and then used for timer counting within the same Visual Script, the value was not applied correctly.[/p]

ACTION GAME MAKER v1.0.9 Patch Notes

[h3]Improvements[/h3]
  • [p]When placing an object using a StartPoint node, a preview of the placed scene is now displayed.[/p]
  • [p]Added a "Camera" property to the "Change Game Speed" action to specify which camera the effect applies to.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where variable changes triggered by non-action components (e.g., AnimationPlayer) were not reflected immediately.[/p]
  • [p]Fixed an issue where damage was not applied when an attack hit two objects at the same time.[/p]
  • [p]Fixed a bug where changing the speed_scale of an AnimationPlayer had no effect.[/p]
  • [p]Fixed unnamed arguments in VariableSettings.[/p]
  • [p]Fixed a crash that occurred when performing object lock operations on objects without a collision shape in the scene.[/p]
  • [p]Fixed an issue where an outdated version of the export template was used.[/p]
  • [p]Fixed a bug where transitions could still be triggered even when game speed was set to 0 via the "Change Game Speed" action.[/p]
  • [p]Updated several translations.[/p]

ACTION GAME MAKER v1.0.8 Patch Notes

[h3]Improvements[/h3]
  • [p]Added a shortcut key to toggle fullscreen mode during gameplay.
    → Default is Alt + Enter, and it can be changed via:
    Project Settings > General > Debug > Settings[/p]
    [p]Note: By default, stretch mode is disabled. It is recommended to change it to viewport or other options via:
    Project Settings > General > Display > Window.[/p]
  • [p]The reset key and fullscreen toggle key now also work in exported games.[/p]
  • [p]The “Display Text” action now supports anchor functionality.[/p]
  • [p]Updated translations.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where the editor could not launch in some older OpenGL environments.[/p]
  • [p]Fixed detection logic for collisions with one-way platforms.[/p]
  • [p]Fixed an issue where mouse mode was not set to ignore in some sample projects.[/p]

Demo Version Ends on June 20 (Fri)

[p]Thank you for your continued support of ACTION GAME MAKER.[/p][p]As previously announced, the distribution of the demo version will end on:
June 20 (Fri), 16:00 JST / 00:00 PDT.[/p][p]We sincerely hope you will continue enjoying the full version after that.[/p]