Time Flux Rebalance
[h3]New Magi[/h3][p][/p][p]After defeating Extol, a mysterious new portal will appear on the southwest side of the main hub. Within is a new magi whose purpose is for adding late game usage for the meta currency Reclaimed Souls. Previously, once you unlocked everything, souls did nothing. Now, there will always be a use for them.[/p][p][/p][p]Currently only two features are competed with the new magi: 1. A souls shop for powerful items like Mythril Shurikens, Ferocious Lures, and Mega Elixirs, and 2. more skills to equip in your active and passive skill slots! There will be many more to come, so if a skill or spell you really want isn't there, suggest it in the forums.[/p][p][/p][p]More will be added to the new magi soon![/p][p][/p][h3]Time Flux Rework[/h3][p][/p][p]Time Flux. If you've used a Wizard to late game, you know how powerful this spell is. Too powerful. I've been brainstorming for weeks on how to fix it. I know some players will hate me for this, but...[/p][p]
Time Flux no longer adds its effect on the caster, only the other 3 allies. This fixes so many issues with the spell. To counteract this major reword, the MP cost has been lowered significantly to only 60 MP down from 80 MP. You can still cast it every turn for an incredible boon to your team, but the one casting it is now stuck doing only that (probably).
The Support Satchel 90RP skill works the same way.[/p][p][/p][h3]Weak Attacks[/h3][p][/p][p]The previous update reworked the formula for weak attacks, but too much power was given to them from another source than the attack stat. They are weaker now compared to the last update, but Attack still affects it the same. Stack attack if you want Weak Attacks to land hard.[/p][p][/p][h3]Blink[/h3][p][/p][p]The spell Blink is meant to be a support skill. People were using Thaumaturgists to cast it on themselves, then easily do 6 weak attacks each round. Throw in a Genji Glove or two and... it was broken. Blink can no longer be cast on the one casting it, only other allies.[/p][p][/p][p]One other minor change. The Power Fragment "Random Buffs/Debuff" previously gave you two random stats buffed and one debuffed. It was confusing and cluttered the screen. Now it's just simply "Random Buff" and gives all your characters one random stat buff each battle that stacks with all other buffs.[/p][p][/p][p]That's all! Take a moment to review the game if you haven't yet. It really helps the game get discovered by more people.[/p][p][/p][p]-Andrew[/p]
Time Flux no longer adds its effect on the caster, only the other 3 allies. This fixes so many issues with the spell. To counteract this major reword, the MP cost has been lowered significantly to only 60 MP down from 80 MP. You can still cast it every turn for an incredible boon to your team, but the one casting it is now stuck doing only that (probably).
The Support Satchel 90RP skill works the same way.[/p][p][/p][h3]Weak Attacks[/h3][p][/p][p]The previous update reworked the formula for weak attacks, but too much power was given to them from another source than the attack stat. They are weaker now compared to the last update, but Attack still affects it the same. Stack attack if you want Weak Attacks to land hard.[/p][p][/p][h3]Blink[/h3][p][/p][p]The spell Blink is meant to be a support skill. People were using Thaumaturgists to cast it on themselves, then easily do 6 weak attacks each round. Throw in a Genji Glove or two and... it was broken. Blink can no longer be cast on the one casting it, only other allies.[/p][p][/p][p]One other minor change. The Power Fragment "Random Buffs/Debuff" previously gave you two random stats buffed and one debuffed. It was confusing and cluttered the screen. Now it's just simply "Random Buff" and gives all your characters one random stat buff each battle that stacks with all other buffs.[/p][p][/p][p]That's all! Take a moment to review the game if you haven't yet. It really helps the game get discovered by more people.[/p][p][/p][p]-Andrew[/p]