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Deadly Days: Roadtrip News

Playtest Patch 0.7.3

Hi survivors!

We've just released a small patch for the ongoing playtest.

[h3]Changes[/h3]
  • Balancing: Re-adjusted individual item drop weights and the overall impact of item rarity.
  • Balancing: Slightly reduced the availability of Fuel.
  • Balancing: Decreased drop rates for Bags.
  • Balancing: Slightly buffed the "Rubberball" item again.
  • Fixed: An issue where every fifth airdrop would incorrectly respawn on the subsequent map.
  • Fixed: A bug where the Healthkit would become unusable if upgraded via an airdrop.
  • Fixed: An issue where the "Reroll" option remained available after upgrading an item with an airdrop reward.
  • Fixed: Counter numbers overlapping with apple reward text on the win/lose screen.
  • Fixed: The timer display, which could previously overshoot 99:99, is now correctly clamped.
  • Fixed: Item tooltips occasionally disappearing when clicking rapidly on an item.
  • Fixed: A bug causing the threat level to incorrectly increase while players remained on the boss map.
  • Improved: A new someone now provides more feedback when appearing
  • Improved: The general randomizer function has been improved to ensure more varied and less predictable outcomes (increased entropy).


if you didn't see them already, feel free to check out our original playtest #5 release notes
https://steamcommunity.com/games/3026450/announcements/detail/655947663575876758

Join our Discord if you want to actively participate in the further development. We are looking forward to it!

Until then, have a nice apocalypse,
Your team Pixelsplit

Playtest #5 LIVE

Hi Survivors!

We're back with another update! A lot of your feedback from the last playtest has been poured into this version, and we're happy to announce a new, focused Demo Playtest starting NOW!

This is a big step towards our official Demo release, so your input over the next few days is incredibly important. This playtest will be a short one, running until this upcoming Sunday, May 25th. So jump in, break things (metaphorically!), and tell us everything!

Take a look at our Roadmap and Open Decks. Join our Discord to discuss ideas and participate in our giveaways. Apart from that, it would be really great if you could take a few minutes to fill out our feedback form (in-game).

[h3]Now Speaking Your Language! (maybe)[/h3]
Now available for even more survivors around the globe! We've added initial support for:
  • French
  • Spanish
  • Brazilian Portuguese
  • Ukrainian
  • Russian

Additionally, we’ve included an initial translation for Simplified Chinese. Please note: this is currently an machine-translation. A full, handcrafted localization will follow soon, but we wanted to give our Chinese-speaking players a chance to jump in early!

[h3]The Workbench & New Unlocks![/h3]
Get ready to put that hard-earned Duct Tape to good use!

Head to your meta base to find the new Workbench, your go-to spot for powerful One-Time Unlocks:


We also added the possibility to unlock rerolls, giving you more control over your runs:


ATTENTION VETERAN PLAYTESTERS: We've streamlined the initial item pool. To get access to the full range of gear you might be used to, be sure to unlock the new Item Packs via the Workbench!

[h3]The MKing Must Fall![/h3]
The boss encounter has been completely revamped for a more epic showdown. The boss now features all-new animations, bringing the fight to life like never before.


Prepare to face this monstrous threat at the iconic MKing Burger location, which you might now from Deadly Days 1.

[h3]Rebalancing the Apocalypse![/h3]
We've dug deep into game balance to refine the challenge and progression:
  • The number of enemies and their threat level should now progress more smoothly throughout your runs. Be warned: Normal enemies are now more dangerous!
  • We've significantly improved how loot, and especially crucial fuel, is distributed across the entire map. No more barren patches (hopefully!).
  • Early in your character's journey, you'll find fewer high-rarity items. As you level up, your chances of scoring that sweet epic loot will increase.
  • Several weapons have been rebalanced. Most notably, the Rocket Launcher can now PIERCE enemies AND BOUNCE to new targets! Boom!
  • We've made sure that lingering on a map for too long becomes significantly more perilous. You'll know when it's time to go.

[h3]Performance, Stability & Critical Fixes[/h3]
Beyond the big features, we've focused on making the game run smoother and more reliably. The performance has been improved a bit, the stability increased across the board and a lot of bugs have been fixed.

[h3]Other Changes[/h3]
  • Added: More onboarding hints via your character's speech bubble to help new players.
  • Added: Flavor texts for items! Discover a bit more lore and personality.
  • Added: A "Zombie Flesh" setting in the options. This can reduce the number of body parts on screen, which may help with visual clutter or performance on some systems.
  • Improved: Throwable items (like grenades) and powerups are now brighter and have an outline, making them much more visible in the chaos.
  • Improved: When you place a bag from airdrop rewards, you can now select another reward, and the previously placed bag will be conveniently returned to the selection.
  • Improved: The inventory is now accessible from the pause menu (Read-Only).
  • Improved: The framerate setting is now hidden if VSync is active, preventing conflicts.
  • Improved: Loot spots now have clear range indicators.
  • Improved: A very slight delay has been added after closing the airdrop screen, giving you a moment to reorient yourself.
  • Improved: Loading speeds should be noticeably better.
  • Improved: Item texts regarding how they trigger have been clarified.
  • Improved: Runner enemies now have a more visible telegraph for their attacks.
  • Improved: Fewer bullets should now be blocked by small, insignificant destructible objects.
  • Balancing: Melee weapons with extended range now intelligently clamp their attack to the targeted enemy's distance, ensuring you hit what you're aiming at, not the air behind them!
  • Balancing: The Spring item has been reworked! It now grants +1 dash for each marked footwear item you have equipped.
  • Balancing: Runner enemy attack range has been reduced.
  • Balancing: The Rubber Ball's bouncing projectile now seeks out the nearest enemy instead of a random one.
  • Balancing + Fix: The "Socks + Rollerblades" combo was... a bit wild. We've addressed this and also nerfed Rollerblades a tad in general. During this, we found and fixed a bug where Socks + Fireshoes weren't working correctly – try them out now!
  • Balancing: The sky's the limit (theoretically) – there's no longer a hard cap on the Robot Arm's effect.
  • Balancing: Katana attack rate has been nerfed.
  • Fixed: The "Finger Length" (loot radius) upgrade wasn't working. It is now!
  • Fixed: The music volume setting was not being respected during airdrop sequences.
  • Fixed: Your character will no longer continue dashing if you dash directly into a base POI or an airdrop.
  • Fixed: Jumper zombies will no longer drop their loot mid-air where you can't reach it.
  • Fixed: Item rotation could behave erratically on machines with lower-end integrated graphics cards.
  • Fixed: Airdrops could sometimes create a ring around the player, blocking pathfinding and making you untouchable by enemies.
  • Fixed: Addressed several controller usability issues.
  • Fixed: Nailed several crash-inducing bugs!
  • Naming Consistency: Naming: The stat "Deviation" has been renamed to "Spread" for better clarity.


How does that sound to you? Write it in the comments, play a few rounds and let us know if your expectations were met.

You can also follow us on Instagram, Bluesky and Twitter.

And join our Discord if you want to actively participate in the further development. We are looking forward to it!

Until then, have a nice apocalypse,
your team Pixelsplit

End of open playtest round #4

Hello survivors,

today our playtest round #4 is ending. Thank you so much for taking part. We received over 3.000 completed feedback forms and at times had over 400 players at the same time. Almost 100 ideas were added to opendecks by the community and on top of that we received almost 500 ingame submissions. Feel free to take a look.

[h2]So how did the playtest go?[/h2]

We are very pleased that the gameplay experience was already smooth and stable for the vast majority of you – this is great validation for our work so far. At the same time, we are grateful for the reports of crashes and other issues that some players encountered. This is precisely the purpose of a playtest: to identify these hurdles early on and iron them out, ensuring the demo and the full release offer an even better experience.

Thanks to your help, we were able to deploy a total of five patches and hotfixes during the testing phase. Our primary focus was on improving stability and performance, but we also implemented requested quality-of-life enhancements such as map stats on the loading screen, inventory access at the merchant and an overhaul for the item tooltips.

Find all the changes here:
https://store.steampowered.com/news/app/3026450/view/500571481680379919
https://store.steampowered.com/news/app/3026450/view/563620684686688831
https://store.steampowered.com/news/app/3026450/view/500569576639038124
https://store.steampowered.com/news/app/3026450/view/500568942379533794
https://store.steampowered.com/news/app/3026450/view/500568942379533659
https://store.steampowered.com/news/app/3026450/view/500568942379532464

[h2]What happens next?[/h2]
  • We'll get an overview of the feedback you've sent in, organize it and prioritize the various tasks.
  • We are preparing the first public demo of Deadly Days: Roadtrip, which will be part of the upcoming Next Fest in June.
  • We are working on the content for the full version, which should be released this summer.
  • We are completing the key raffle on our Discord.


We will keep you up to date on our Discord. Feel free to drop by!

- Your Team Pixelsplit

Hotfix 0.6.12 + Playtest ending soon

Hello survivors,

A new hotfix has just been released! Here are the changes:
  • Fixed: Crashes occurring when using directional input (WASD, controller stick) on the loading screen.
  • Fixed: A rare crash that could happen when monitors were disabled.
  • Improved: Display monitors are now identified by their name instead of a number in settings.
  • Improved: The size of the reset button in settings has been slightly reduced.
  • Improved: Minor adjustments have been made to sound effects (SFX) and music.


If you experience a crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue. If you were experiencing crashes before and this patch has resolved them, please feel free to let us know on our Discord.

We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community to discuss Deadly Days: Roadtrip and participate in our "Open Deck" community to upvote issues and share ideas.

[h2]Playtest #4 Ending Soon[/h2]

Playtest #4 will conclude at the end of this week, on Sunday, April 27th, 2025. We extend a warm welcome to both new and returning players who have participated. You've shared fantastic screenshots, submitted valuable feedback and ideas via Open Decks, and helped us identify crashes that we've worked to fix in several patches.

Some impressions from our Discord, what you have been cooking up:


So, make the most of this final week to playtest the game thoroughly if you can. Afterwards, we will take all the feedback and ideas gathered and begin implementing them. We look forward to making Deadly Days: Roadtrip an outstanding game with your continued support.

Thank you very much.

- Your Team Pixelsplit

Playtest Patch 0.6.11

Hello survivors,

A new patch has just been deployed! Here are the changes:

[h2]Changes[/h2]
  • Added: Attack sounds for enemies.
  • Improved: Items can now be unequipped using CTRL + Click.
  • Improved: A tooltip appears when trying to upgrade an item, so you see the upgraded stats.
  • Improved: Item tooltips can now be hidden by holding the ALT key.
  • Improved: The recipe list now displays item previews.
  • Improved: The recipe list now features an icon indicating whether an item is craftable.
  • Balancing: Adjusted shop prices to be more consistent with standard repair costs.
  • Balancing: Adjusted item rarity in the shop; common items will now appear more frequently than rarer items (previously, probabilities were equal).
  • Balancing: Players will now be slowed when walking directly into a crowd of enemies.
  • Changed: Updated the sound effect that plays when the threat level changes.
  • Performance: Implemented minor performance improvements related to the battery item.
  • Performance: Optimized Runner enemy AI by reducing expensive raycasts, which previously impacted late-game FPS.
  • Performance: Improved performance related to the snake item.
  • Performance / Audio: Reduced the maximum concurrent instances for frequently played sounds to improve performance and audio clarity.
  • Fixed (+ changed Balancing): Resolved an issue where the Snake item's poison effect would not reapply to already poisoned targets. The poison now stacks, significantly increasing its effectiveness.
  • Fixed: Corrected an issue where the Epic version of the Snake item was weaker than the Rare version.
  • Fixed: Addressed an issue causing boxing gloves to sometimes appear floating incorrectly on the map.
  • Fixed: Prevented Runner enemies from clipping through objects and geometry.
  • Fixed: Resolved instances where the player could become stuck between airdrops and walls.
  • Fixed: Reduced visual clipping issues where zombies would partially sink into geometry.
  • Fixed: Resolved a crash that could occur when changing screen resolution.
  • Fixed: Addressed an issue causing currency counters to tick up slowly for an extended period after loading a new level.
  • Fixed: Fixed a crash that occurred when clicking on an empty item slot in the merchant interface.
  • Fixed: Corrected the Banana item's equip position for the Bananaperson character (it no longer equips below the pistol).
  • Fixed: Resolved several crashes related to inventory management.
  • Fixed: Fixed an issue where the inventory screen within the merchant panel could sometimes not be closed when the storage limit was reached.
  • Fixed: Crash when opening an airdrop after interacted with inventory in merchant panel
  • Fixed: Audio / game running behind round ending screen


If you experience a game crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue.

We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community to discuss Deadly Days: Roadtrip, and participate in our "Open Deck" community to upvote issues and share ideas.

See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/

- Your Team Pixelsplit