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Seedborne Soldiers News

Patch v0.7.1

Updates
[p]This patch is, for the most part, an overhaul of how the game is loaded. For players, this means:[/p]
  • [p]Loading times to get into a run are shorter.[/p]
  • [p]There should be fewer stutters due to loading while playing.[/p]
  • [p]Players can close the program while on the loading screen without the program hanging.[/p]
[h2]Bug Fixes[/h2][p]There was one bug fix for this patch:[/p]
  • [p]Fixed a crash involving duplicating Servant of Heaven's Golden Aura buff. Players can now play Servant of Heaven and Mahadeva on the same team.[/p]
More on the way
[p]A huge thank you to everyone who purchased the game during our Early Access release! Rest assured that we're continuing to develop more fixes, improvements, and content on our way to a full release.[/p]

Early Access Is Here

[p]It’s live! [/p][p][/p][p]The big difference between the Early Access version of the game and the demo is that the demo ends after Map 1, while the EA version contains all 3 Maps. Have at it![/p][p][/p][p]As a reminder, "Early Access" means "not totally finished and polished." The game still needs stuff like more Ruins, some UI updates, and a proper ending. See the "About this game" section for a description of what's in the game now, and the "Early Access" section for more info on stuff that we plan to implement.[/p]
New Content
[p]We added several new Trinkets![/p]
  • [p]-New Greater Trinket- Treemeld. Your highest HP unit gains +100% HP but loses 70% movespeed.[/p]
  • [p]-New Lesser Trinket- Nightsky Blanket. Upgrade a random tile in the second row into a Pinlight tile. A unit placed on this tile receives strength rather than weakness from the Dark trait.[/p]
  • [p]-New Lesser Trinket- Hands of Light. Initiative - Units in your front row gain 10% Lifelink.[/p]
  • [p]-New Lesser Trinket- Arrowhail. Initiative - Units in your back row deal an additional 5% damage.[/p]
  • [p]-New Lesser Trinket- Reactor. A Reactor appears on a random tile on the enemy side of the board. When it dies, deal 1000 / 1500 / 2000 Magic damage to enemies in a 3-tile radius. (Damage increases each Map).[/p]
  • [p]-New Lesser Trinket- Experience Points. Units that survive combat permanently gain 3 Attack, 3 Magic, and 30 HP.[/p]
  • [p]-New Lesser Trinket- Tattered Flag. Your Tier I and II units gain +10 Attack, +10 Defense, +10% Attack Spd, and +100 HP.[/p]
  • [p]-New Lesser Trinket- Delayed Release Capsules. 15 seconds - Your units gain +25 Attack, +25 Magic, and +25% Crit.[/p]
Bug Fixes
  • [p]Fixed several bugs relating to A Rock[/p]
  • [p]Fixed a crash relating to Hardened Ghost and the Light Trait[/p]
  • [p]Fixed a bug causing units with 1 MP to gain multiple spellcast triggers per each spellcast[/p]
What’s next?
[p]We’d love to build an incremental difficulty system to add an incentive to keep beating runs and to git gud at the game. [/p][p][/p][p]But hey. Who knows what else the future holds? Play our game and let us know what you think and what you want to see going forward. The feedback and reception we get at this stage will help us figure out our plan of action going forward.[/p][p][/p][p]-John from Hat Wobble Games[/p][p]
[/p]

Early Access Release: 10/27/25

[p]We're excited to announce that the full version of Seedborne Soldiers will be available in less than a week on 10/27/25! This is the culmination of five years of development and our latest and greatest milestone. [/p][p][/p][p]This is an Early Access release. Here's what that means:[/p]
  • [p]The game isn't completely done. It does, however, have all the stuff listed in the "About this game" section of the Store page. It's a fun, deep roguelike with a ton of characters and a high level of replayability.[/p]
  • [p]The full version could release in about a year. The full version is planned to have the following improvements over the current version:[/p]
    • [p]Unlockable difficulty levels (eg, post-run progression)[/p]
    • [p]Run-to-run trait variation on some units[/p]
    • [p]Refined, easier-to-scan UI, including updates to tooltips, right-click info, and more[/p]
    • [p]An overall more balanced experience[/p]
    • [p]More Trinkets[/p]
    • [p]More Ruins[/p]
  • [p]The full version will cost a bit more than the Early Access version[/p]
  • [p]Also, there will also be a sale to promote the Early Access launch[/p]
  • [p]The demo will continue to be available for free. The demo features the first map only.[/p]
[p][/p][p]If you enjoy playing even half as much as we do here on the dev team, then mark your calendar and get ready to draft.[/p][p][/p][p]-John from Hat Wobble Games[/p]

Patch v0.6.4

[p]Nextfest is on! This patch is mostly bug-fixing and tidying stuff up as we expect more eyes on the game. We do have one rockin’ new Trinket, and a new intro animation to combat rounds which makes the game feel smoother. We’re almost ready to for Early Access![/p][p][/p]
New Content
[p]New trinket - A Rock. Gain a Rock unit who can’t move or attack. It doesn’t count toward your team size limit and its level matches the current Map.[/p][p][/p]
Updates
[h3]Balance Updates:[/h3]
  • [p]-Units- Wallace nerfed. On-hit damage from spell halved; Defense and Magic Def debuffs from spell lowered.[/p]
  • [p]-Items- Unearthed Crossbow nerfed. No longer grants user on-hit damage; now grants 5% Attack Spd instead. Its Initiative is unchanged.[/p]
[h3]More Updates:[/h3]
  • [p]“Entering combat” intro animation added. Also added a fade when entering non-combat tiles.[/p]
  • [p]Copy-edited and spellchecked all text in the game. Many typos fixxed (sic)[/p]
  • [p]During combat overtime, magic damage now increases, instead of the Magic stat. This is to prevent healing and shielding abilities which scale off Magic from increasing during overtime.[/p]
  • [p]Bombs now light up on hover[/p]
  • [p]You can now right-click to close the inspect panel (the info thing that opens on the left when you right-click on stuff)[/p]
Bug Fixes
  • [p]Uma’s Irrigate Mind now correctly has a limited shield duration[/p]
  • [p]Dancing Lancer’s Divinity Breaker no longer deals double damage[/p]
  • [p]Astrid no longer has the visual bug where her model becomes invisible[/p]
  • [p]Damage numbers no longer show while toggled to the map view[/p]
  • [p]The overloaded team size warning no longer shows while toggled to the map view[/p]
  • [p]Fixed a bug where units could be slowed to a negative movespeed and behave weirdly[/p]
  • [p]Fixed a bug causing healing and shielding to not be properly reduced during combat overtime (this is separate from the update to overtime behavior listed above)[/p]
What’s next?
[p]Early Access release is next. We made it…
[/p][p]Check our “Early Access” section on the store page for a list of stuff that we plan to add between our EA launch and our full release. As always, please hit us up with questions or feedback.[/p][p][/p][p]Good luck out there![/p][p][/p][p]-John from Hat Wobble Games[/p]

Patch 0.6.3

Updates
[h3]Divine Trait Rework[/h3][p]Previously, the Divine Trait only granted Lifelink and Magic Lifelink (the “heal from damage” abilities) to your team. This meant that it didn’t work well as a “vertical’ strategy (ie, a strategy which incentivizes drafting many units with the same Trait). This was ok, but not ideal. The bigger problem with the design was that many of the Divine units (Claira, Phaisy) were not damage-dealers, and therefore did not work well with their own Trait.
[/p][p]For these reasons, Divine has been reworked. Tiers II and higher now reward the player for team healing, an incentive which previously didn’t exist in our game. Get as many Divine units as you can, take anything that heals, and watch the damage roll in! 
[/p]
  • [p]Divine Tier I (unchanged): +15% Lifelink / Magic Lifelink[/p]
  • [p]Divine Tier II: Whenever your team heals for 750 HP, Smite a random enemy, dealing them 350 Holy damage and 175 to surrounding enemies.[/p]
  • [p]Divine Tier III: Smite damage: 500 to primary target / 250 to secondary targets[/p]
  • [p]Divine Tier IV: Smite radius increased to 3. Smite damage: 999 / 500 / 250
    [/p]
[p]Individual units have also been updated to fit the new Divine Trait. These changes are listed below in “More Updates.”[/p][p][/p][p]Some Divine units like Flaxen Maiden and Astreumnull are unchanged, even though they aren’t healers.[/p][p][/p][h3]Martyr Trait Rework[/h3][p]Martyr was another Trait that didn’t really work well as a vertical strategy. Several of the Martyr units summon additional units on-death (Samantha, Faceless), but these summons previously did not benefit from the Martyr strength increase. Additionally, too much of the power of the Trait was tied to Cosmia’s ability to multiply on-death effects, which made getting that one unit result in more on-death effects, and subsequently more strength buffs, than adding 3 or 4 other Martyrs to your team.[/p][p][/p][p]Martyr has been reworked so that Tiers II and higher grant additional on-death triggers; Cosmia now only grants one additional on-death trigger per combat. Additionally, the Martyr strength bonus now affects all player units equally, including units summoned after a previous on-death effect occurred.[/p]
  • [p]Martyr Tier I (unchanged): On-death triggers make your team 2% stronger.[/p]
  • [p]Martyr Tier II: On-death effects trigger an additional time[/p]
  • [p]Martyr Tier III: On-death effects trigger an additional time[/p]
  • [p]Martyr Tier IV: On-death effects trigger an additional time
    [/p]
[h3]Drag and Drop[/h3][p]Units and items now all interact with the mouse in the same way. You can left-click on them to pick them up, and then left-click again to drop them, or, you can drag and drop them by holding and releasing the left mouse button.
[/p][p]Also, the hex tiles on the board are easier to click.[/p][p][/p][h3]Balance Updates:[/h3]
  • [p]-Units- Gregor reworked to better synergize with Divine. New spell: Brightbashing. Gain an on-hit buff which heals a random ally and lasts for 3 / 4 / 5 seconds. Injured allies are targeted first.[/p]
  • [p]-Units- False God reworked to better synergize with Divine. Her spell now damages enemies and heals allies that it touches, but sends out only 1 wave instead of 3.[/p]
  • [p]-Units- Washing Machine buffed: Descend percent HP damage: 50% -> 70%[/p]
  • [p]-Units- Cosmia nerfed: Abyssal Knowledge buff no longer stacks[/p]
  • [p]-Units- Elyggdrien nerfed: Defense and Magic Def from spell: 25 / 50 / 90 -> 20 / 30 / 40[/p]
  • [p]-Units- Phaisy nerfed: Initiative shield amount halved[/p]
  • [p]-Units- Claira nerfed: healing from Spell lowered[/p]
  • [p]-Units- Fog of Rejuvenation nerfed: healing from Effect lowered[/p]
  • [p]-Units- Wooroonook nerfed: on-hit damage and healing from Spell lowered[/p]
  • [p]-Units- Servant of Heaven nerfed: MP cost: 100 -> 150[/p]
  • [p]-Traits- Earthen Tier I nerfed: HP / 3s: 25 -> 20[/p]
  • [p]-Items- Ancient Jawbone (Trinket) reworked. Now gives your team a +10 Attack buff and a 200 HP heal when your first unit dies each combat[/p]
  • [p]-Items- Starsign Dagger (Greater Equipment) nerfed: Healing bonus: 50% -> 35%[/p]
  • [p]-Enemies- A Bubblefly has been removed from the following Map 3 enemy groups:[/p]
    • [p]3-1 Hill-Like Growth group[/p]
    • [p]3-3 Hill-Like Growth group[/p]
    • [p]3-4 Infested Mound group
      [/p]
[h3]More Updates:[/h3]
  • [p]Text for inactive buffs in Trait tooltips is now greyed out[/p]
  • [p]The title screen has been updated[/p]
  • [p]The “title cards” at the beginning of each map have been removed
    [/p]
Bug Fixes
  • [p]Unttvert’s spell now correctly grants an on-hit buff to the summoned soldier[/p]
  • [p]Fixed more bugs causing crashes related to loading the game while the tutorial is unfinished[/p]
What’s next?
[p]We are excited to be participating in Steam Nextfest, October 13-20! After that, it’s Early Access time.[/p][p][/p][p]From here on out, we’ll be focusing on filling out the remaining content in the game (Ruins, Trinkets, post-run progression, etc), as well as UI updates.[/p][p][/p][p]Calling all Summoners![/p][p]We need your help to continue developing the game and delivering the single-player auto battler experience that we’ve dreamed up. Support us by wishlisting the game, joining our Discord, and giving us feedback. If you like the game, tell your friends. [/p][p] [/p][p]-John from Hat Wobble Games[/p]