Patch v0.7.6
Hope everyone has rustled up an apetite for some summoning because we've got some changes this patch we think you'll really enjoy!
[h2]In-game codex[/h2]
We've finally added the feature everyone's been asking for: an in-game codex so you can browse all the units in the game and plan ahead. You can access this at any time during a run by clicking on this button in the top right

or by pressing C. And then you should see this:

A couple notes on this feature:
Please let us know what you think of this: is there something missing that you'd want to see here? Is there something that's confusing? Is it easy to navigate and find the information you need?
[h2]Quality of life upgrades[/h2]
Also as part of this patch, we've added some smaller features that should make your life just a little bit easier when working your way through the Dreamworld.
[h2]Bug fixes and other small changes[/h2]
As is usual, there are still a bunch of bugs and small issues that were fixed up:
[h2]What's next?[/h2]
This is really the last of the new features we were hoping to add (other than Steam Cloud Saves) before 1.0. The remaining patches will (hopefully) be focusing on balance, QoL improvements, and bug fixes.
A lot of the recent updates were not necessarily planned, but they're there because players raised their voices and gave us feedback. And the game is much better for it!
So, please let us know your thoughts on the state of the game either on the Steam Discussion Boards or Discord—we are listening. Are there other features you think we're missing? What are your thoughts on the game's balance? We'd love to hear what you think!
[h2]In-game codex[/h2]
We've finally added the feature everyone's been asking for: an in-game codex so you can browse all the units in the game and plan ahead. You can access this at any time during a run by clicking on this button in the top right

or by pressing C. And then you should see this:

A couple notes on this feature:
- You'll need to have beaten at least one run before you get access to this. We didn't want to spoil new players on all the units ahead of time nor overwhelm them with a ton of information.
- To get info on a unit, just click (or right-click) on their portrait. A panel will pop up on the left just as if you had right-clicked on their model on the board (or on their portrait in the crop or left team display).
- With Trait Variations enabled, all units that don't already have three traits by default have a secret third trait that rarely shows up. A unit will only show up under the section for their secret trait if you've seen them with that trait (after updating, sorry).
- The codex has a tab for items so you can see what certain equipment trades for at the Item Trader. However, not all possible trades you can make at the Item Trader are listed on this tab.
Please let us know what you think of this: is there something missing that you'd want to see here? Is there something that's confusing? Is it easy to navigate and find the information you need?
[h2]Quality of life upgrades[/h2]
Also as part of this patch, we've added some smaller features that should make your life just a little bit easier when working your way through the Dreamworld.
- Auto-buy to level up: If you have enough water and there are enough copies of a unit in the crop to level one up, you can buy multiple units from a crop with a single click. You can do this even if your bench and board are full, so no longer do you need to recycle a unit just to make room.
- Smarter level-up position selection: When leveling up units, especially with a full bench, players would often find that the combined unit wouldn't appear in the spot they'd expect it to. Now, auto-combine selection prefers placing the leveled-up unit in the spot where the unit who had the most equipment was. If that's not an option, or if there's a tie, then it'll prefer positions on the arena to positions on the bench (as it did before).
- Ties prefer the player: This is pretty small and a pretty rare occurrence, but if the player team and the enemy team die on the same frame, the player is now awarded a victory instead of a defeat.
[h2]Bug fixes and other small changes[/h2]
As is usual, there are still a bunch of bugs and small issues that were fixed up:
- Fixed a crash when using Torrent Bomb while having the Bomb Bag trinket. Special thanks to a player on the Steam Discussion Boards for pointing this one out.
- Using a Clone Bomb on a unit while having the Bomb Bag trinket will now always generate a second clone 5 seconds later, even if the original is dead.
- Old-World Jar's spell now matches its description. Hallowed tiles used to deal damage to an enemy as soon as they spawned, and they never gave player units the on-hit buff in the description. Now they no longer deal damage to enemies they touch and instead provide the on-hit buff to player units.
- Item Trader, Rest Site, and Trinket Chest icons on the map have been given a soft glow to make them slightly more visible at a glance.
- Changed the tooltip on Sign of Lazarus to now correctly note that the resurrected unit still has all of its equipment.
- Removed more AI-generated art. Most of these were old placeholder assets that were shipped with the executable but never shown to the player. The one exception is the background on the Credits screen, which has been removed.
[h2]What's next?[/h2]
This is really the last of the new features we were hoping to add (other than Steam Cloud Saves) before 1.0. The remaining patches will (hopefully) be focusing on balance, QoL improvements, and bug fixes.
A lot of the recent updates were not necessarily planned, but they're there because players raised their voices and gave us feedback. And the game is much better for it!
So, please let us know your thoughts on the state of the game either on the Steam Discussion Boards or Discord—we are listening. Are there other features you think we're missing? What are your thoughts on the game's balance? We'd love to hear what you think!