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Beatblock News

Version 1.0.3

Version 1.0.3

Main game:
  • Reworked difficulties for 3-Bit Bebop, including adding a new easier difficulty. The original Easy variant is now the Hard variant, and the Hard variant has been moved to Tangent.
  • Added save data reset option
  • Chart tweaks for C-ミ B-ミ
  • Bounces no longer disappear upon miss
  • Added "Radius" setting for circle snap
  • Results screen background for Era Chimæra now uses the same effect used in the atom map and freeplay
  • Fixed a crash in the atom map relating to clicking on an atom while deselecting it
  • Fixed the marathon mode crash, hopefully for good this time.
  • Fixed some shaders failing to compile on older hardware
  • Invisible costume now shows up more consistently on results screen
  • Tweaked minehold scoring to make it more consistent between gameplay and results
  • Full UI no longer displays in the calibration screen
  • Fixed accuracy percentage display in atom map
  • Removed some temporary files from the installation, decreasing filesize slightly

Level editor and custom levels:
  • Fixed 0 duration mineholds and objectRotation interaction
  • Chevrons on bounces and sides now rotate along with objectRotation
  • Fixed crash with "Overlapping events" popup
  • Fixed player-parented decos not consistently following the player's rotation in cases where the rotationInfluence is a whole number
  • Levels can now have a separate results image from the song select image
  • Achievement for failing DAMOCLISM now no longer triggers if the associated object is spawned in a custom level

Version 1.0.2

[p]Version 1.0.2

Main game:

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  • [p] Added popup after Lawrence to indicate that marathon mode has been unlocked
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  • [p] Added "Strict" option for taps (nothing new locked behind this, just added as a fun challenge!)
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  • [p] Added "Invisible" costume indicator to the results screen
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  • [p] Visual tweaks for Rhythmic Shield and +ERABY+E CONNEC+10N[/p]
  • [p] Chart tweaks for público cautivo (Easy)
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  • [p] Changed default variants for BLOW A FUSE
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  • [p] Updated menu icons to all use the same line width
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  • [p] Adjusted anti-spam detection for taps to be more forgiving
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  • [p] Adjusted positioning of longer charter credits in Song Select and Atom Map
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  • [p] Fixed error handler not triggering on crashes
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  • [p] Fixed crash in marathon mode relating to song unlocks
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  • [p] Fixed Cobblestone Counterpoint (Hard) being unlocked through the wrong song
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  • [p] Fixed capitalization inconsistency in variants credited to tetraminus
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  • [p] Fixed selection indicator in the main menu rotating at fast speeds under certain conditions
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  • [p] Fixed modifiers carrying over from the last played song when unlocking a secret song
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[p]Level editor and custom levels:

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  • [p] Fixed holds with a duration of 0 and identical angles being impossible to hit
    [/p]
  • [p] Fixed mineholds interacting oddly with objectRotation easable
    [/p]
  • [p] Fixed a crash with mineholds and negative scroll speed
    [/p]

Version 1.0.1

Hey everyone, DPS here! We're so happy that you're all enjoying the game so far. This is the first of probably many, but not *too* many bugfix patches. Here are the changes:

Version 1.0.1
  • Decreased memory usage of the Atom Map (hopefully no more memory leak!)
  • Rewrote hint text for secret levels to be a bit easier to figure out
  • Fixed mismatched descriptions and visual errors in gone fishin'
  • Fixed unlock for the achievement Good job. Rodney is very proud of you. triggering earlier than intended
  • Added a description to the custom loop points option in the level editor

More to come soon, and thank you for all the support!

BEATBLOCK's Early Access is available now!

[p]Thet wait is over! Play "Beat the Rhythm and Notes - A Test of Wit & Flow, A series of Challenging Songs ~With the Intent of Being Enjoyed", otherwise known in the modern times as "Beatblock", today![/p][previewyoutube][/previewyoutube][p]It'll be available with a limited-time launch discount at 10% off MSRP ($14.99 USD), with 27 songs in the launch roster (each with full, bespoke visuals), and a host of revamps and changes compared to what's been available in the demo. [/p][p]The team's really proud of the work in this release already, but we're not done - in the coming weeks, we'll share the full roadmap of all the additional songs, features and changes we're scheduling leading up to the 1.0 launch in (hopefully) 2026. Please stay tuned for that, and for those hopping right into the world's first crank-action rhythm game, we can't thank you enough for supporting us![/p][p][/p][p]LAUNCH DAY FAQ & KNOWN ISSUES HERE:[/p][p]https://steamcommunity.com/app/3045200/discussions/0/596286923596980618/[/p][p][/p][p]Happy Cranking![/p][p]-Jeff @ SKY HOUR WORKS[/p][p]( ^^ )=)[/p]

BEATBLOCK EARLY ACCESS - SEPTEMBER 26TH

SEPTEMBER 26TH. CRANKY WILL BE REAL ON SEPTEMBER 26TH.
[p]okay. now for the actual deets.[/p][h3]Beatblock's Early Access launch will happen September 26th![/h3][p]27 songs upon initial release. More to be added. Costumes, a new note type, a completely new unlock system, and so many secrets. We're excited to show you what's been cooking![/p][p]You can also check out more info in the Q&A video below! [/p][previewyoutube][/previewyoutube][p]Thank you for supporting us, whether you've stuck around since the demo launch last year or just found us! Keep your eyes peeled for more news, and beat those blocks. [/p][p][/p][p]( ^^ )=)[/p]