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Oceaneers News

Dev Diary #9 - Character Sheet & Walk Speed Updates

[p]I hope you are all enjoying the holiday period! We are still hard at work and wanted to get one more update out before we say goodbye to 2025.[/p][p][/p][h3]Important: These changes are NOT live in the current demo (yet).[/h3][p][/p][h2]Let's dive in![/h2][p][/p][p]Just a quick reminder, the best way you can currently support the game is:[/p]
  1. [p]Wishlist it.[/p]
  2. [p]Let your favorite YouTuber/Streamer know about the game.[/p]
[p][/p][h2]Character Sheet UI![/h2][p]You may have noticed some UI changes in our previous news, we have since made even further changes. This is still a work-in-progress and subject to change, so be sure to share any feedback![/p][p]In our previous iteration which was shared in our Discord server, we had simplified the character sheet UI and moved things to tabs. Throughout development we added more detail to the character sheet, and the amount of information shown at once was a little overwhelming (especially for new players). Moving to tabs allowed the information to be organized.[/p][p][/p][p]As noted by some players in Discord, this did mean they couldn't instantly see all of the information they wanted. This is always something we are cautious of, in particular for the information that you access a lot of the time.[/p][p]The character needs are the most important information (especially conditions), so they are always shown. We did have "Equipment" on a tab, but we didn't love not being able to always see the equipment.[/p][p]So we've rearranged the information and limited the tabs to the information you access least (skills, automation settings and log). This strikes a nice balance and gives us some flexibility in adding more information to tabs as we go.[/p][p][/p][p]Oh, part of the reason we needed more room was for the new equipment display, which shows a character silhouette. Yes, there is now a dedicated weapon slot![/p][p][/p][p][/p][h2]Walk Speed[/h2][p]You may have also noticed the new Walk Speed detail on the character sheet.[/p][p]Previously walk speed was determined by conditions, but it was pretty inconsistent as some conditions would override others.[/p][p]We've changed how this works and conditions can have a walk speed modifier shown on the tooltip (e.g. Exhausted will give -2 walk speed, and a food buff might give +1 walk speed).[/p][p][/p][p]The total is calculated which determines your current walk speed. If you reach the right side of your walk speed bar, your character shifts up a gear and moves faster. All the way to the left, and they will be walking around slowly, as though they are injured or in a bad mood, which, they probably are...[/p][p]This new system gives some leeway with conditions, as -1 Walk speed will keep you in the "Normal" walk zone. It also allows you to clearly see the impact of food and items, so you can directly counter any negative conditions you might have.[/p][p][/p][p]All of the above changes will be put through the paces as we will continue to make further improvements. Would love to hear what you think![/p][p][/p][p]----------------------------------------------------------------------------------------------[/p][p][/p][h2]Demo Update![/h2][p]We are planning to update the demo at some point and bring all of the new changes across, however there are more changes we are testing and a few other QoL improvements before we do that.[/p][p]Another reason we aren't rushing this out is that the demo update will not work with previous saves due to significant underlying changes, so if you want to finish your current demo playthrough you have plenty of time (we know some players have already put 10+ hours into the demo!).[/p][p][/p][h2]And More...[/h2][p]The full game is being put through its paces with lots of testing, and we are going through and tweaking balance, pacing and even making some more significant changes to systems we aren't' 100% happy with. Here's a few other things we are experimenting with, we should have more detail to share on these soon:[/p]
  1. [p]Changes to how upgrades work in the research tree[/p]
  2. [p]Changes to combat & related equipment[/p]
  3. [p]Changes to the temperature system and how heat sources work[/p]
  4. [p]New automation features & improvements to existing features[/p]
  5. [p]Lots of QoL improvements[/p]
  6. [p]UI Improvements[/p]
[p][/p][h2]Translations[/h2][p]On the translation front, we are still deciding the best way to handle localization. A lot of big titles went into Early Access as English Only and later added support for community translations (Raft, Subnautica, Oxygen Not Included, RimWorld, Satisfactory), so we may follow suit. With so much depth to the game there are a lot of objects and a lot of text, and we want the flexibility to make quick changes throughout the Early Access period.[/p][p][/p][p]----------------------------------------------------------------------------------------------[/p][p][/p][p]You can show us if you are interested in a language by:[/p]
  1. [p]Wishlisting the game (we see wishlists per region)[/p]
  2. [p]Let us know via forums/discord.[/p]
[p]The number of wishlists and interest shown for each region heavily influences the languages we will localize into, and we will be considering whether community translations are a good fit for the game.[/p][p][/p][h3]Controller & Steam Deck Support[/h3][p]Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development (and we have our Steam Deck ready to test!)[/p][p][/p][p]Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.[/p][p][/p][h3]Found a Bug?[/h3][p]Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.[/p][p][/p][h3]Help & Guides[/h3][p]This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games![/p][p]Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.[/p][p][/p][h3]If Somethings Needs Better Tutorials[/h3][p]There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.[/p][p][/p][h3]"What game is it like"[/h3][p]We like to ask players what game it reminds them of, and, "oh buoy", we have seen just about every game under the sun mentioned by now! [/p][p]It's been really interesting to see what type of games players have brought up - obviously this depends a lot on which games payers have played in the past. In no particular order:[/p]
  • [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
  • [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
  • [p]Raft (and open world survival crafting games in general).[/p]
  • [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
  • [p]A hint of Fallout/Fallout Shelter.[/p]
  • [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
[p]We knew there would be comparisons to similar looking games (like Don't Starve and Oxygen Not Included), so we were extremely pleased to see players add comments to this comparison that Oceaneers is still very different and innovative, it's very much doing its own thing.[/p][p][/p][h3]What's Next!?[/h3][p]We are hard at work on the full game! Recently we have been improving crop farming, fishing rods and smelting metals - then tying all of the survival progression into the story/objective progression.[/p][p][/p][h3]Come have a chat![/h3][p]Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord[/p][p][/p][h2]Leaving Feedback[/h2][p]If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.[/p][p][/p][p]You can also check discord for a list of known bugs, community suggestions and upcoming plans![/p][p][/p][p]
----------------------------------------------------------------------------------------------


[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]

[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here


----------------------------------------------------------------------------------------------

Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Dev Diary #8 - New Skill Masteries & Scouting Changes!

[p]We've been hard at work on Oceaneers, making lots of adjustments and improvements as we internally test the full game build.[/p][p][/p][h3]Important: These changes are NOT live in the current demo.[/h3][p][/p][h2]Let's dive in![/h2][p][/p][p]Just a quick reminder, the best way you can currently support the game is:[/p]
  1. [p]Wishlist it.[/p]
  2. [p]Let your favorite YouTuber/Streamer know about the game.[/p]
[p][/p][h2]Character Skill Mastery![/h2][p]If you've played the demo, you are likely already familiar with the research table requiring a character of a minimum Science level to do "Advanced Research".[/p][p]We are now experimenting with skill mastery levels, and high tier cooking stations and crafting stations will require "Advanced Cooking" and "Advanced Crafting".[/p][p] [/p][p]Characters must reach the mastery level in the appropriate skill and then use a training station to obtain the mastery level. You may have noticed characters studying and training at combat dummy's in the recent gameplay trailer. Once they complete training they gain the mastery level, AND get to choose a special skill trait.[/p][p][/p][p]Not all skills will have mastery levels (we will add it where it feels appropriate). Some skills like combat have two mastery levels so you gain two extra skill traits.[/p][p]When combined with our character creator, equipable items and clothing this gives you a good amount of depth for customizing your character and making them specialists in their field.[/p][p][/p][h2]Scouting![/h2][p]Overall we love the scouting mechanic; it really plays into exploration and the excitement uncovering what's in the nearby sectors - but... we didn't love the pacing at the start to get to scouting. This added friction for new players, and just felt unnecessary for experienced players. So we're testing some changes.[/p]
  1. [p]There is only one tier of scout vessel, the new "Scout Glider", strap on your canoe shoes![/p]
  2. [p]We are also experimenting with possible upgrades to the glider.[/p]
  3. [p]There is a new outpost vessel, the "Outpost Barge", that has nothing to do with scouting, but follows the Scout Glider on the research tere.[/p]
  4. [p]The game starts with an abandoned scout glider which works well with the story, and allows you to start scouting right away without the additional research or construction time.[/p]
[p][/p][p][/p][h2]Demo Update![/h2][p]We are planning to update the demo at some point and bring all of the new changes across, however there are more changes we are testing and a few other QoL improvements before we do that.[/p][p]Another reason we aren't rushing this out is that the demo update will not work with previous saves due to significant underlying changes, so if you want to finish your current demo playthrough you have plenty of time (we know some players have already put 10+ hours into the demo!).[/p][p][/p][h2]And More...[/h2][p]The full game is being put through its paces with lots of testing, and we are going through and tweaking balance, pacing and even making some more significant changes to systems we aren't' 100% happy with. Here's a few other things we are experimenting with, we should have more detail to share on these soon:[/p]
  1. [p]Changes to how upgrades work in the research tree[/p]
  2. [p]Changes to combat & related equipment[/p]
  3. [p]Changes to the temperature system and how heat sources work[/p]
  4. [p]New automation features & improvements to existing features[/p]
  5. [p]Lots of QoL improvements[/p]
  6. [p]UI Improvements[/p]
[p][/p][h2]Translations[/h2][p]On the translation front, we are still deciding the best way to handle localization. A lot of big titles went into Early Access as English Only and later added support for community translations (Raft, Subnautica, Oxygen Not Included, RimWorld, Satisfactory), so we may follow suit. With so much depth to the game there are a lot of objects and a lot of text, and we want the flexibility to make quick changes throughout the Early Access period.[/p][p][/p][p]----------------------------------------------------------------------------------------------[/p][p][/p][p]You can show us if you are interested in a language by:[/p]
  1. [p]Wishlisting the game (we see wishlists per region)[/p]
  2. [p]Let us know via forums/discord.[/p]
[p]The number of wishlists and interest shown for each region heavily influences the languages we will localize into, and we will be considering whether community translations are a good fit for the game.[/p][p][/p][h3]Controller & Steam Deck Support[/h3][p]Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development (and we have our Steam Deck ready to test!)[/p][p][/p][p]Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.[/p][p][/p][h3]Found a Bug?[/h3][p]Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.[/p][p][/p][h3]Help & Guides[/h3][p]This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games![/p][p]Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.[/p][p][/p][h3]If Somethings Needs Better Tutorials[/h3][p]There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.[/p][p][/p][h3]"What game is it like"[/h3][p]We like to ask players what game it reminds them of, and, "oh buoy", we have seen just about every game under the sun mentioned by now! [/p][p]It's been really interesting to see what type of games players have brought up - obviously this depends a lot on which games payers have played in the past. In no particular order:[/p]
  • [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
  • [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
  • [p]Raft (and open world survival crafting games in general).[/p]
  • [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
  • [p]A hint of Fallout/Fallout Shelter.[/p]
  • [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
[p]We knew there would be comparisons to similar looking games (like Don't Starve and Oxygen Not Included), so we were extremely pleased to see players add comments to this comparison that Oceaneers is still very different and innovative, it's very much doing its own thing.[/p][p][/p][h3]What's Next!?[/h3][p]We are hard at work on the full game! Recently we have been improving crop farming, fishing rods and smelting metals - then tying all of the survival progression into the story/objective progression.[/p][p][/p][h3]Come have a chat![/h3][p]Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord[/p][p][/p][h2]Leaving Feedback[/h2][p]If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.[/p][p][/p][p]You can also check discord for a list of known bugs, community suggestions and upcoming plans![/p][p][/p][p]
----------------------------------------------------------------------------------------------


[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]

[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here


----------------------------------------------------------------------------------------------

Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Dev Diary #7 - Crops, Fishing, Release Window!

[p]Hello survivors! Time for an update with some new features.[/p][p]We've been hard at work testing more of the full-game features and re-working some existing system we have been working on. Let's dive straight in![/p][p][/p][p]Just a quick reminder, the best way you can currently support the game is:[/p]
  1. [p]Wishlist it.[/p]
  2. [p]Let your favorite YouTuber/Streamer know about the game.[/p]
[p][/p][h2]Updated Trailer[/h2][p]We did an updated version of the gameplay trailer where you get a glimpse of some of the new things. [/p][previewyoutube][/previewyoutube][p][/p][h2]Fishing![/h2][p]Build a Fishing Post, equip a Fishing Rod, choose your bait, and... hope for the best.[/p][p][/p][p]There are multiple tiers of bait and fishing rods that help determine which rarity of fish you catch and whether the character will succeed.[/p][p][/p][p]Fish are specific to different Ocean regions, so we also have upgrades you can toggle to try and catch fish that are not local to the current region you are in.[/p][p]We are currently looking at ways to adjust the existing fishing trap system so that both of these methods to get your fish are unique.[/p][p][/p][h2]Farming Crops![/h2][p]A stable food supply is key to the progress of your colony. Your survivors are going to get pretty annoyed if you force them to live on reeds and charred mackerel forever. [/p][p]Our crop planting system allows you to obtain seeds, plant and water them. Crops have ideal conditions, and unique to our world you will have to deal with salt content (some plants might even prefer it). This ties nicely into our sinking islands.[/p][p][/p][p]Once you have the right tools you can get seeds by digging up wild plants you find, though you may even come across some unique crops from traders or hidden in bunkers.[/p][p][/p][h2]Training![/h2][p]Skill up your characters to improve their skill specializations. The handy Study Nook can be upgraded with books you find as you progress. This allows you to skill up things like Science and Medicine - the better the book, the higher skill you can train to. [/p][p][/p][p]Perhaps you just want to work on your combat skills for improved seagull retaliation?! The Combat Training Dummy MKI is just the thing (warning, higher tier training aids may hit back).[/p][p][/p][p][/p][h2]and more...[/h2][p]You may have noticed some other things in the trailer, we won't go into the story aspects (spoilers!!), but there are a few new buildings and resources that you may be able to spot.[/p][p][/p][h2]Changes to Existing Systems[/h2][p]We will go into more detail on changes to existing systems in the next post, as this one is already long enough. But I'll do a quick mention:[/p]
  • [p]Overall pacing has increased. and more resource density.[/p]
  • [p]We are revisiting the scouting system so that it's quicker to start scouting.[/p]
  • [p]We are revisiting expeditions so they are quicker (cargo has changed, expedition UI has changed, costs have changed, density of resources at expeditions increased).[/p]
  • [p]We have overhauled aspects of procedural generation and how biomes generate.[/p]
  • [p]The raft builder has changed, as has how raft speed is calculated and how island hauling works.[/p]
  • [p]New occupations (Gastrophysisist and Captain).[/p]
  • [p]Lots more automation has been planned.[/p]
  • [p]We are planning to update the demo at some point.[/p][p][/p]
[h2]Release Date[/h2][p]Oh yeah... you may have notice a sneaky release window at the end of the trailer. This is subject to change, but we are currently on track for a Q2 release in 2026 (we are aiming for the start of Q2). If we need to delay it we will, but we aren't expecting to.[/p][p]The game will be released into a relatively short Early Access period (we are not planning for multiple years of early access), we have a clear plan towards the 1.0 release.[/p][p]Players have already commented on very positively on the quality and depth they have seen so far, and that only scratches the surface. For us, the Early Access period is to get players involved with shaping some aspects of the game and finding what is most fun for balance and features.[/p][p][/p][p]Translations[/p][p]On the translation front, we are still deciding the best way to handle localization. A lot of big titles went into Early Access as English Only and later added support for community translations (Raft, Subnautica, Oxygen Not Included, RimWorld, Satisfactory), so we may follow suit. With so much depth to the game there are a lot of objects and a lot of text, and we want the flexibility to make quick changes throughout the Early Access period.[/p][p][/p][p]----------------------------------------------------------------------------------------------[/p][p][/p][h3]More Languages[/h3][p]We are planning to add more languages further into development. The game text is still evolving and we made the decision to keep it English only for now to allow us to focus on faster development and updates. In addition to this, the game has a pretty quirky and sometimes comedic tone (with the occasional pop culture reference), which adds some challenge to localization.[/p][p]You can show us if you are interested in a language by:[/p]
  1. [p]Wishlisting the game (we see wishlists per region)[/p]
  2. [p]Let us know via forums/discord.[/p]
[p]The number of wishlists and interest shown for each region heavily influences the languages we will localize into, and we will be considering whether community translations are a good fit for the game.[/p][p][/p][h3]Controller & Steam Deck Support[/h3][p]Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development (and we have our Steam Deck ready to test!)[/p][p][/p][p]Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.[/p][p][/p][h3]Found a Bug?[/h3][p]Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.[/p][p][/p][h3]Help & Guides[/h3][p]This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games![/p][p]Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.[/p][p][/p][h3]If Somethings Needs Better Tutorials[/h3][p]There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.[/p][p][/p][h3]"What game is it like"[/h3][p]We like to ask players what game it reminds them of, and, "oh buoy", we have seen just about every game under the sun mentioned by now! [/p][p]It's been really interesting to see what type of games players have brought up - obviously this depends a lot on which games payers have played in the past. In no particular order:[/p]
  • [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
  • [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
  • [p]Raft (and open world survival crafting games in general).[/p]
  • [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
  • [p]A hint of Fallout/Fallout Shelter.[/p]
  • [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
[p]We knew there would be comparisons to similar looking games (like Don't Starve and Oxygen Not Included), so we were extremely pleased to see players add comments to this comparison that Oceaneers is still very different and innovative, it's very much doing its own thing.[/p][p][/p][h3]What's Next!?[/h3][p]We are hard at work on the full game! Recently we have been improving crop farming, fishing rods and smelting metals - then tying all of the survival progression into the story/objective progression.[/p][p][/p][h3]Come have a chat![/h3][p]Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord[/p][p][/p][h2]Leaving Feedback[/h2][p]If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.[/p][p][/p][p]You can also check discord for a list of known bugs, community suggestions and upcoming plans![/p][p][/p][p]
----------------------------------------------------------------------------------------------


[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]

[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here


----------------------------------------------------------------------------------------------

Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Demo Stats, Pacing Feedback & Plans!

[p]Huge thanks to everyone that has tried the game, it's been amazing, and we have received really great feedback! The key takeaway from the demo is that players are really enjoying the game, but pacing is a bit too slow. Which is great news, as we already have plans to speed up pacing.[/p][p]Below are some notes on our plans, and also some of the amusing stats we have on playthroughs. Just a quick reminder, the best way you can currently support the game is:[/p]
  1. [p]Wishlist it.[/p]
  2. [p]Let your favorite YouTuber/Streamer know about the game.[/p]
[p][/p][h2]Plans![/h2][p]Firstly,.. Yes! We will be speeding up the pacing of the game. In feedback players said either "pacing is fine" or "pacing is too slow", no one has said it's "too fast". This means we need to speed it up! We came to the same conclusion already while testing the full game and have started tweaking things there.[/p][p]Secondly, we are planning significantly more (optional) automation in the game for those that want to fiddle with all the dials. This all needs to work on top of the direct control you have over characters, as players love that aspect. Lot's planned here, stay tuned.[/p][p]Everything is on track and headed in the right direction, we have a heap of players really looking forward to full release which we have been hard at work on. It's been fun implementing and testing the new features that no one has seen yet (fishing, crops, smelting), as well as expanding the later stages of the game. The demo really does only scratch the surface! (But, that's kinda the point of a demo).[/p][p][/p][p]We are happy with the demo at the moment, though once we have tuned pacing more, we will roll out an update for the demo.[/p][p][/p][h2]STAATS![/h2][h3]More than 5,000 players have played the demo, amazing![/h3][p]Here's an infographic of some stats![/p][p][/p][p][/p][p]----------------------------------------------------------------------------------------------[/p][p][/p][h3]More Languages[/h3][p]We are planning to add more languages further into development. The game text is still evolving and we made the decision to keep it English only for now to allow us to focus on faster development and updates. In addition to this, the game has a pretty quirky and sometimes comedic tone (with the occasional pop culture reference), which adds some challenge to localization.[/p][p]You can show us if you are interested in a language by:[/p]
  1. [p]Wishlisting the game (we see wishlists per region)[/p]
  2. [p]Let us know via forums/discord.[/p]
[p]The number of wishlists and interest shown for each region heavily influences the languages we will localize into.[/p][p][/p][h3]Controller & Steam Deck Support[/h3][p]Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development (and we have our Steam Deck ready to test!)[/p][p][/p][p]Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.[/p][p][/p][h3]Found a Bug?[/h3][p]Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.[/p][p][/p][h3]Help & Guides[/h3][p]This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games![/p][p]Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.[/p][p][/p][h3]If Somethings Needs Better Tutorials[/h3][p]There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.[/p][p][/p][h3]"What game is it like"[/h3][p]We like to ask players what game it reminds them of, and, "oh buoy", we have seen just about every game under the sun mentioned by now! [/p][p]It's been really interesting to see what type of games players have brought up - obviously this depends a lot on which games payers have played in the past. In no particular order:[/p]
  • [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
  • [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
  • [p]Raft (and open world survival crafting games in general).[/p]
  • [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
  • [p]A hint of Fallout/Fallout Shelter.[/p]
  • [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
[p]We knew there would be comparisons to similar looking games (like Don't Starve and Oxygen Not Included), so we were extremely pleased to see players add comments to this comparison that Oceaneers is still very different and innovative, it's very much doing its own thing.[/p][p][/p][h3]What's Next!?[/h3][p]We are hard at work on the full game! Recently we have been improving crop farming, fishing rods and smelting metals - then tying all of the survival progression into the story/objective progression.[/p][p][/p][h3]Come have a chat![/h3][p]Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord[/p][p][/p][h2]Leaving Feedback[/h2][p]If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.[/p][p][/p][p]You can also check discord for a list of known bugs, community suggestions and upcoming plans![/p][p][/p][p]
----------------------------------------------------------------------------------------------


[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]

[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here


----------------------------------------------------------------------------------------------

Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Demo Out Now for Next Fest!

[h2]The Oceaneers Demo is Available Now during Steam Next Fest! Read about the demo, and more on languages below.[/h2][p][/p][p]As developers we want the game to be a fun experience with good value. Features in the game are subject to change and your feedback can effect this. It's important to know the parts you enjoy as much as the parts you don't, so please make a post in the forum and let us know! [/p][p][/p][h3]How You Can Support The Game[/h3]
  1. [p]Wishlist it.[/p]
  2. [p]Let your favorite YouTuber/Streamer know about the game.[/p]
[p][/p][h3]What To Expect[/h3]
  • [p]Important: If it's shown in the objectives, you CAN do it in the demo![/p]
  • [p]A "speed run" of the demo (bare minimum to reach the end) is around 1.5 hours. Some players have already spent 4-20+ hours in the demo by researching and building everything available.[/p]
  • [p]The game is part survival-crafting, part colony-sim. If you like either of those genres there is a good chance you will enjoy this (players that don't play many colony-sims have enjoyed Oceaneers due to the direct control over characters).[/p]
  • [p]The demo is what we consider the "Normal" difficulty of the game. In the full game you will have control over various aspects, including whether characters can perish or leave your group.[/p]
  • [p]The demo allows you to play the first part of the story, which progresses through important mechanics such as expeditions and resurfacing islands.[/p]
  • [p]You will get to see a large part of the research tree and even research a good number of buildings in the demo (if it doesn't have a demo lock you CAN research it). The full game research tree will include even more than what is shown.[/p]
  • [p]You can recruit one additional survivor in the demo, unlike the full game which will have many more.[/p]
  • [p]You can send expeditions to a few sectors. The full game takes place in the entire region and beyond into other regions.[/p]
  • [p]Overall, the demo lets you experience what the gameplay feels like. The full game has much more content and features you would expect from this type of game (farming, fishing rods, smelting etc), as well as plenty of features you don't typically see in this type of game (bunkers, story progression etc).[/p][p][/p]
[h3]More Languages[/h3][p]We are planning to add more languages further into development. The game text is still evolving and we made the decision to keep it English only for now to allow us to focus on faster development and updates. In addition to this, the game has a pretty quirky and sometimes comedic tone (with the occasional pop culture reference), which adds some challenge to localization.[/p][p]You can show us if you are interested in a language by:[/p]
  1. [p]Wishlisting the game (we see wishlists per region)[/p]
  2. [p]Let us know via forums/discord.[/p]
[p]The number of wishlists and interest shown for each region heavily influences the languages we will localize into.[/p][p][/p][h3]Controller & Steam Deck Support[/h3][p]Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development.[/p][p][/p][p]Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.[/p][p][/p][h3]Found a Bug?[/h3][p]Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.[/p][p][/p][h3]Help & Guides[/h3][p]This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games![/p][p]Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.[/p][p][/p][h3]If Somethings Needs Better Tutorials[/h3][p]There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.[/p][p][/p][h3]"What game is it like"[/h3][p]We like to ask players what game it reminds them of, and, "oh buoy", we have seen just about every game under the sun mentioned by now! [/p][p]It's been really interesting to see what type of games players have brought up - obviously this depends a lot on which games payers have played in the past. In no particular order:[/p]
  • [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
  • [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
  • [p]Raft (and open world survival crafting games in general).[/p]
  • [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
  • [p]A hint of Fallout/Fallout Shelter.[/p]
  • [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
[p]We knew there would be comparisons to similar looking games (like Don't Starve and Oxygen Not Included), so we were extremely pleased to see players add comments to this comparison that Oceaneers is still very different and innovative, it's very much doing its own thing.[/p][p][/p][h3]What's Next!?[/h3][p]We are hard at work on the full game! Recently we have been improving crop farming, fishing rods and smelting metals - then tying all of the survival progression into the story/objective progression.[/p][p][/p][h3]Come have a chat![/h3][p]Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord[/p][p][/p][h2]Leaving Feedback[/h2][p]If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.[/p][p][/p][p]You can also check discord for a list of known bugs, community suggestions and upcoming plans![/p][p][/p][p]
----------------------------------------------------------------------------------------------


[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]

[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here


----------------------------------------------------------------------------------------------

Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]