Dev Diary #13 - Release Approaches, Lots of New Things!
[p]Hey folks, we've been working around the clock as we get closer to release. The release date announcement is just around the corner![/p][p]The demo was updated just over a month ago, and we've already done more than 70 new patches internally. So, we are keen to do another demo update soon. This should happen near end of month.[/p][p]In the meantime, we want to share a few changes and things we have been working on![/p][p][/p][h3]Important: Some of these changes are NOT live in the current demo.[/h3][p][/p][h2]Let's take a deeper look![/h2][p]Just a quick reminder, the best way you can currently support the game is:[/p]
[/p][p]We've made a lot of improvements to combat, plus with healing as part of the automation it's feeling much nicer![/p][p][/p][h2]Tech Changes[/h2][p]There have been a range of changes and additions to the tech tree, including some later game production lines and a new... err... wildlife "deterrent" turret.[/p][p]After more testing and feedback, we have also changed the primary crafting buildings so that they relate to the tool tiers.[/p]
[/p][p]We are happy with how these changes feel, and should align more with player expectations based on your typical survival crafting game progression. They also speed up pacing a bit more which is great.[/p][p][/p][h2]Automation & Workpost Assignment[/h2][p]This one is for players that want to get deeper into automation, especially when your colony is nearing 20 survivors and you've got a colony of islands connected with bridges.[/p]
[/p][p]We still have things we can tweak and improve, it often comes down to determining what the player expects to happen in most situations and finding edge cases to deal with. Some of the trickier edge cases are raft interactions, it's feeling really good right now but there will be some more tweaks.[/p][p][/p][h3]QoL & Improvements[/h3][p]There have also been a lot of quality of life improvements across the board.[/p]
[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]
[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here
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Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
- [p]Wishlist it.[/p]
- [p]Let your favorite YouTuber/Streamer know about the game.[/p]
- [p]Crafting table now includes the Tier 1 stone tools (previously you had to make a toolbench)[/p]
- [p]Toolbench, renamed to the Workbench, now handles Tier 2 copper tools.[/p]
- [p]Tier 3 Iron Tools are handled in the Forge, and there are buildings beyond this for various higher tech materials.[/p]
- [p]Colonists can now be assigned to an island workpost, they will only do work tasks on that island. This allows them to use facilities on different islands before they return to work.[/p]
- [p]This plays right into our expectations for how players will want to setup islands, with dedicated characters on an island setup for farming, and a different island for production, and cooking etc.[/p]
- [p]Colonists will use bridges to get to other islands and use facilities (though they will prefer using facilities on their own island first, so you can set things up for efficiency).[/p]
- [p]Colonists with weapons equipped will automatically fight back, instead of fleeing, when they are attacked. Healing is also now automated and these changes go hand in hand.[/p]
- [p]We are planning to expand this further and give you control over this behavior per colonist.[/p]
- [p]New game option to set the number of rotating autosaves (autosaves per colony).[/p]
- [p]New search and filter features for the cargo screen.[/p]
- [p]Improved island hauling details.[/p]
- [p]Improved UI for island modules (and a range of new modules).[/p]
- [p]Overhauled Float Regulators, they now change size and have 3 color phases.[/p]
- [p]New keybinds for the recent marking tools.[/p]
[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]
[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here
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Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]